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Subject: Honorable mentions rss

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Nate Straight

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Two other Knizia tile-layers with very similar features were published just a year after the last of this "trilogy" and definitely deserve honorable mention among these games:

Rheinländer
Stephenson's Rocket

In fact, I'd consider T&E, Rheinlander, and Stephenson's Rocket to be more closely related [all taking various parts of Acquire] than T&E, Samurai, and Through The Desert.

The entire "trilogy" features unexpected and intertwining scoring mechanisms, restrictive tile-play, and double actions [except in Rheinlander, and only as a possibility in Samurai].
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Nate Straight

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As an aside, I'd consider these to be Knizia's five best games [with Battle Line contending for fifth place to potentially knock out Rheinlander].

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Peter Mumford
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Except for Stephenson's Rocket I've played all these many times. I consider Tigris + Euphrates head and shoulders above the others.

I agree that Rheinlander is a much closer game to T+E than either Samurai or Through the Desert.
 
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Nate Straight

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photocurio wrote:
Except for Stephenson's Rocket I've played all these many times.


I find it hard to imagine you'd dislike it, and you'd probably love it. It's a triple-majorities game [three arenas of majority competition], with each one serving as the basis for control of your opponent's incentives. It's ridiculously intertwined in its mechanics and maybe the most obviously Knizia-esque game I've ever played. Can't wait to play it with more than two.

Quote:
I consider Tigris + Euphrates head and shoulders above the others.


I love T&E, but I think I currently have Through The Desert and Samurai rated higher simply because of the strategy they pull out of such "child's play" simple mechanics.

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Laszlo Molnar
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And three honorable mentions from the first decade of the century:
Carcassonne: The Castle
Genesis
Jäger und Sammler
None of them is as good as "THE" trilogy but they are solid designs, really good tile-laying family games that also share quite a lot with the trilogy while they are also different enough.
 
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Nate Straight

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I've heard of similarities between Genesis and T&E and/or Through The Desert, so perhaps it fits.

I don't see how Carc: Castle can be mentioned among these games. I'm struggling to come up with any similarities.

Jager und Sammler is among my highest "want to try" games. It sounds like a Knizia version of Terra Nova / Hey That's My Fish.

Further, it's got the 2-action mechanic and complicated / intricate / intertwining scoring. It seems to fit in the series.

Genesis has strange / interesting scoring, pseudo-collusion, and the potential for a 2-action mechanic, too, correct?

 
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Laszlo Molnar
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NateStraight wrote:
I've heard of similarities between Genesis and T&E and/or Through The Desert, so perhaps it fits.

I don't see how Carc: Castle can be mentioned among these games. I'm struggling to come up with any similarities.

Jager und Sammler is among my highest "want to try" games. It sounds like a Knizia version of Terra Nova / Hey That's My Fish.

Further, it's got the 2-action mechanic and complicated / intricate / intertwining scoring. It seems to fit in the series.

Genesis has strange / interesting scoring, pseudo-collusion, and the potential for a 2-action mechanic, too, correct?

You might be right about Carc: The Castle. I did find some similarities in the endgames of Genesis and Carc: The Castle but not too much between Carc: The Castle and the other games. I guess I listed Carc: The Castle as it's by far my favorite Carc game (the only one I still play and as it's strictly 2-player it's far more strategic and "serious" than the others - because of several other reasons as well.) I think I should have listed (I think I wanted to list) Ingenious instead.

Jäger und Sammler is really a Hey That's my Fish-ish game but actually you can also say Hey That's my Fish is a very Through the Desert-ish game (with a set-up phase where you place your leaders and a play phase that would be more obviously TtD-like if you placed a camel on each tile your penguin moves to... . But in Jäger und Sammler you move to neighbouring tiles and others can't move on them so if you replaced picking up tiles with placing camels this one really wouldn't be far). It really feels something like Through the Desert: the set collection family game.

Genesis is a really simple game with placement of 2 tiles each turn, trying to make advantage of others' tiles placed, blocking and expanding and finally having an influence on when to end the game. The scoring is rather simple but tricky as the largest area scores triple and the other 3 color's largest area scores double.
 
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