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Downtown: Air War Over Hanoi, 1965-1972» Forums » General

Subject: A need to simpliy rss

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Kenneth Lury
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Blowing rock
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I have been working on Downtown on and off for a couple of months, playing only solo.
I find that although the rules are very well written and easy to understand, I in my dotage cannot keep track of everything.

I am now trying to play without using any of the detection rules; in other words, all flights are detected at all times.

I still have trouble keeping things straight, but at least that is one large part of the game I don't have to worry about. As this part of the game does not rely on skill, only dice rolling, I don't seem to miss it.
Maybe when I get the rest of the game down, I will add it back in.

I am thinking of this as sort of the Quickstart Rules version of Whistling Death.

If anyone has any other suggestions for dumbing down the game,while maintaining the action, I would like to hear them. For me, this is the only way I can get through.
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Dan Owsen
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Hey, whatever makes if fun for you. Just do it.
 
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Morten Lund
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Århus
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Seems like a very reasonable way to keep complexity down
 
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R Larsen
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The trillion die rolls and the complexity is also what keeps me from playing Downtown more.
I am very interested in the subject and love the overall idea of the mechanics, but it is just too complex.
If you dont play it for a month, you have to read the 30 pages rules again.
I would love to hear if you develop other "starter" ideas.
Thanks for posting.
 
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Obsidian Man
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I don't remember where i have read it but there was a previous draft of the rules with easier SAM rules. Maybe the author still has these rules.
It would be good to have a "Downtown lite"
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Kenneth Lury
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I think I will also not bother with the "engagement" rolls. Just assume both flights engage each other. One less dice roll.
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Kenneth Lury
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Now I have eliminated the pilot aggressiveness as that is pretty arbitrary.
Also, since I play as if both flights engage automatically, if neither gets a shot off I do not roll for morale or scatter.

I am trying to reduce the number of dice rolls per encounter as there are so many flights and encounters, not to mention the AAA and I have not even gotten close to the targets.

I really like the concept of this game, but even with my simplifications, it might be too much to digest.

Any other suggestions at simplification would be most welcome.

Maybe move all the U.S. flights, then move the DRV flights. Then I wouldn't have to keep track of who has already moved.
 
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Jon Bryon
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radsailor wrote:
Now I have eliminated the pilot aggressiveness as that is pretty arbitrary.
Also, since I play as if both flights engage automatically, if neither gets a shot off I do not roll for morale or scatter.

I am trying to reduce the number of dice rolls per encounter as there are so many flights and encounters, not to mention the AAA and I have not even gotten close to the targets.

I really like the concept of this game, but even with my simplifications, it might be too much to digest.

Any other suggestions at simplification would be most welcome.

Maybe move all the U.S. flights, then move the DRV flights. Then I wouldn't have to keep track of who has already moved.


If you reintroduced Detection you wouldn't have nearly as many air-air engagements to resolve.
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