Recommend
4 
 Thumb up
 Hide
28 Posts
1 , 2  Next »   | 

Commands & Colors: Napoleonics» Forums » General

Subject: A better unit summary? rss

Your Tags: Add tags
Popular Tags: [View All]
Tanks Alot
United States
Fort Mill
South Carolina
flag msg tools
badge
go2 Youtube Historical Gaming
Avatar
mbmbmbmbmb
I had a tough time working with the tables from the game, and created the following spreadsheet (Still a work in progress) to show a units movement, range, firepower, and melee capabilities.

Any suggestions are welcome. After its complete I will upload as a seperate file
https://spreadsheets.google.com/ccc?key=tdVLcJ2_TF4bQMzz_3v3...

2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Captain Planet
Canada
Burnaby
BC
flag msg tools
badge
Avatar
mbmbmbmbmb
I try the link, but google docs says I don't have "permission to access this spreadsheet". Is there another way to view the file?
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Tanks Alot
United States
Fort Mill
South Carolina
flag msg tools
badge
go2 Youtube Historical Gaming
Avatar
mbmbmbmbmb
How about now
https://spreadsheets.google.com/ccc?key=tdVLcJ2_TF4bQMzz_3v3...
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Francis K. Lalumiere
Canada
Brossard
Quebec
flag msg tools
designer
badge
Avatar
mbmbmbmbmb
Damn, what happened here?
The player aids were totally awesome in Ancients. Sorry to hear they already need help for Napoleonics...
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Rick Young
United States
Durham
North Carolina
flag msg tools
designer
badge
Avatar
mbmbmbmbmb
1 fix needed at 1st glance.

Light Infantry does NOT have a 3-hex range, only Light Rifle Infantry does.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Tanks Alot
United States
Fort Mill
South Carolina
flag msg tools
badge
go2 Youtube Historical Gaming
Avatar
mbmbmbmbmb
Could be me, but I really like the layout of having separate sheets for each army as opposed to combining armies on the same sheet.
Range and movement or not on the ranged fire/Melee dice sheets.
Maybe I am used to ancients charts as well.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Rick Young
United States
Durham
North Carolina
flag msg tools
designer
badge
Avatar
mbmbmbmbmb
The included charts work fine for me, though not until the 2nd game, there was a learning curve.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
StevenE Smooth Sailing...
United States
Torrance
California
flag msg tools
badge
Avatar
mbmbmbmbmb
charlescab wrote:


What no coloring or icons??? LOL

Nice work.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Henri Harju
Finland
Oulu
flag msg tools
badge
Avatar
mbmbmbmbmb
How about using CC:A reference sheet as a blueprint and modifying when necessary?
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Captain Planet
Canada
Burnaby
BC
flag msg tools
badge
Avatar
mbmbmbmbmb
Since there is so much more to look after in C&C:N, you have to reference two different sheets for movement and firing. From what I’ve seen of the aids, there is too much searching around for info.

I like the idea of condensing into one sheet, especially since that you want to know a unit’s capabilities before movement. The spreadsheet looks pretty good. The only thing that I think is missing in it is the unit pictures, but that is less important in CC:N then in CC:A, since the unit name is at the bottom of the block.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Tanks Alot
United States
Fort Mill
South Carolina
flag msg tools
badge
go2 Youtube Historical Gaming
Avatar
mbmbmbmbmb
Geekfile submitted and posted. Please use your spare sticker markers to add the graphics :)
http://www.boardgamegeek.com/filepage/61881/a-one-page-summa...
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Rick Young
United States
Durham
North Carolina
flag msg tools
designer
badge
Avatar
mbmbmbmbmb
The Portugese Light Infantry still incorrectly lists 3 as its range.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Tanks Alot
United States
Fort Mill
South Carolina
flag msg tools
badge
go2 Youtube Historical Gaming
Avatar
mbmbmbmbmb
Corrected, thanks Rick
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
T. Wesley
United States
Mechanicsville
Virginia
flag msg tools
mbmbmbmbmb
weishaupt wrote:
The player aids were totally awesome in Ancients. Sorry to hear they already need help for Napoleonics...

IMO they don't need help, they're just different than the ones in C&C:A. Once you get used to them, they're fine. All the info you need is on them, and it's clearly laid out.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Tanks Alot
United States
Fort Mill
South Carolina
flag msg tools
badge
go2 Youtube Historical Gaming
Avatar
mbmbmbmbmb
This one just helped me get used to the overall game. Switching sheets was driving me crazy. Once I get used to the game the original sheets will probably be better
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Peter B
United States
Pittsburgh
Pennsylvania
flag msg tools
Avatar
mbmbmbmbmb
Based on the work charlescab and Jim Wright have done, I have mocked up a "graphical" player aid (just using two lines of data) for discussion. What suggestions do people have on how to improve it?

Off the top of my head:

-Replace generic die image with image of a C&C die
-Replace infantry silhouette with "real" image? Or would that just be distracting?
-Ditto with replacing the color-filled "block" images with actual images of the blocks? I think that might end up beign distracting.
-Is the "graphical" formula in the "Fire (hold)" and "Fire (move)" sections comprehensible?

Currently awaiting approval, the mockup can be found here:

http://tleaves.com/images/fog/France-player-aid-test.pdf
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Tanks Alot
United States
Fort Mill
South Carolina
flag msg tools
badge
go2 Youtube Historical Gaming
Avatar
mbmbmbmbmb
Awesome. Cant wait to see it!
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
StevenE Smooth Sailing...
United States
Torrance
California
flag msg tools
badge
Avatar
mbmbmbmbmb
peterb12 wrote:
Based on the work charlescab and Jim Wright have done, I have mocked up a "graphical" player aid (just using two lines of data) for discussion. What suggestions do people have on how to improve it?

Off the top of my head:

-Replace generic die image with image of a C&C die
-Replace infantry silhouette with "real" image? Or would that just be distracting?
-Ditto with replacing the color-filled "block" images with actual images of the blocks? I think that might end up beign distracting.
-Is the "graphical" formula in the "Fire (hold)" and "Fire (move)" sections comprehensible?

Currently awaiting approval, the mockup can be found here:

http://tleaves.com/images/fog/France-player-aid-test.pdf


You may want to add what the unit hits on or does not hit on (like the C&C Ancients reference screens)

I like the idea of making nation specific screens if that is what you intended from your mock-up
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Phill Webb
Australia
Melbourne
flag msg tools
mbmbmbmbmb
peterb12 wrote:

-Is the "graphical" formula in the "Fire (hold)" and "Fire (move)" sections comprehensible?


I think the Fire (move) section should read:

1/2 [blocks] ^ = [dice]

As it is now it's a reminder but not a formula.

Phill
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Tanks Alot
United States
Fort Mill
South Carolina
flag msg tools
badge
go2 Youtube Historical Gaming
Avatar
mbmbmbmbmb
That does seem like an easier reminder
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Peter B
United States
Pittsburgh
Pennsylvania
flag msg tools
Avatar
mbmbmbmbmb
Freeloading Phill wrote:
[q="peterb12"]
I think the Fire (move) section should read:

1/2 [blocks] ^ = [dice]

As it is now it's a reminder but not a formula.


I don't care at all whether it's actually a formula, and I entirely care about which will be easier for the layperson to interpret; we can simply avoid using the = symbol to avoid ambiguity. Do others agree that

"1/2 [blocks] ^ -> [dice]"

is more understandable than

[blocks] -> 1/2 [dice] ^

(I think I agree too, but I'm throwing the question out there since when I mocked it up without thinking about it too hard, the latter is what I ended up typing)
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Peter B
United States
Pittsburgh
Pennsylvania
flag msg tools
Avatar
mbmbmbmbmb
On reflection, I'm thinking this:

# [dice] = 1/2 [blocks] ^

that way it's clear that the thing you're "solving" for is "# [dice]"
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Read the rulebook, plan for all contingencies, and…read the rulebook again.
United States
Austin
Texas
flag msg tools
badge
Avatar
mbmbmbmbmb
"1/2 [blocks] ^ -> [dice]"

I think is more consistent with the layout style you've presented.

Maybe

"[blocks]/2^ -> [dice]"

would also work.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Doug Acker
United States
Hartwell
Georgia
flag msg tools
Avatar
mbmbmbmbmb
HUGE THANKS to Charles! I pride myself on my cheat sheets, but I don't think I can do better than this. I am teaching the game to my wife (yes, she beat me in the first game!) and one page is much easier to work with.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Tanks Alot
United States
Fort Mill
South Carolina
flag msg tools
badge
go2 Youtube Historical Gaming
Avatar
mbmbmbmbmb
Thanks :) I have a simple mind so I have to break things into a way I can digest it. Took a while to figure out and cross reference everything, but it's been well worth it. I have played 2 games so far and the cheat sheets really help analyze things pretty quickly. I can see the GMT sheets working well once the mechanics are understood, but for now the new sheets are working great for me.

In addition I really like the game, and I am having a blast. I can relate to the topic a little better than ancients because I know a little more about the era. I love the different units and the different firepowers, forming square, and combined attacks. Total immersion!
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
1 , 2  Next »   | 
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.