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Subject: T2R:E - a fix for WHAT? rss

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Jon
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In today's blog over at GameFest (http://www.gamefest.com/news/blog_detail/2298_0_13_0_C/) Patrick says the new gray routes exist "to make sure that the wild cards don’t clog up the available card display too badly."



Every time I've played the original T2R, wild cards were nowhere near stagnant. Are the people I'm playing with (not at all die-hard gamers) just missing something?
 
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Carl Johan Ragnarsson
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I think you were. Taking a wild card is inefficient, as you get less cards. Of course, if you have to finish a special line on the next turn for some reason, it might be efficient to draw one, or in certain endgames.

Still, in my experience, while one player may occasionally draw a wild card, the display tends to clog up relatively quickly.
 
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Jon
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wow. Time for me to make my entry in the "rules you missed" GeekList.
 
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Rachel Wolfe
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We play with a house rule that you get to draw two cards no matter what. You may end up drawing two wild cards. But we shuffle well, and have found that over time, there's a fairly even distribution -- and the 2 wilds per draw event is quite rare.

It's a simple way to remove that obstacle -- although, granted, it creates another; we've just made our choice as to which we're willing to bear.
 
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Dave Kudzma
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I play TTR regularly with a couple who attend several tourament based boardgaming conventions during the year, and even as efficient as we may play, wild cards go very often throughout the game. I have more often seen the display cleared because 3 showed up versus 2 stagnating the mix.
 
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Dan Blum
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Quote:
We play with a house rule that you get to draw two cards no matter what. You may end up drawing two wild cards. But we shuffle well, and have found that over time, there's a fairly even distribution -- and the 2 wilds per draw event is quite rare.


Do you mean that after taking a face-up wild card, you can take another card - including another face-up wild card? If so, I don't see what the shuffling has to do with it - any time there is a wild card in the display, taking it should be a no-brainer decision.

If you mean that a player getting a wild card from the face-down draw pile gets a second card, then that isn't a house rule - it's in the rules as written.
 
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Mike Roth
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The last few games I've played we had to clear off the cards multiple times because no one wanted to take the wild cards and three or more were out on the board. This was the only problem we had with the game-waiting until another one popped up to clear off the available cards.
 
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Jae
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you're supposed to clear after three wilds anyways.
 
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Rachel Wolfe
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tool wrote:
Quote:
We play with a house rule that you get to draw two cards no matter what. You may end up drawing two wild cards. But we shuffle well, and have found that over time, there's a fairly even distribution -- and the 2 wilds per draw event is quite rare.


Do you mean that after taking a face-up wild card, you can take another card - including another face-up wild card? If so, I don't see what the shuffling has to do with it - any time there is a wild card in the display, taking it should be a no-brainer decision.

If you mean that a player getting a wild card from the face-down draw pile gets a second card, then that isn't a house rule - it's in the rules as written.


I mean that after taking a face-up wild card, you can take another face-up wild card. My shuffling comment was meant to imply that we don't often have two wild cards coming face-up together or even within 3-4 cards of each other, and so getting two face-up wild cards is rare. (Of course it's a no-brainer!)
 
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Brett Myers
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minismurf wrote:
I think you were. Taking a wild card is inefficient, as you get less cards. Of course, if you have to finish a special line on the next turn for some reason, it might be efficient to draw one, or in certain endgames.

Still, in my experience, while one player may occasionally draw a wild card, the display tends to clog up relatively quickly.


When there is no color I'm collecting in the face up cards, I will usually take a wild card if one is available. I find that the random draws mainly tend to remind me that there are indeed 9 colors of cards available.
 
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Tim Thorp
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I've never had the wild cards clog the line. What always clogs the line in my games is there being 2 or 3 colors no one wants, so everyone draws from the deck.
Just my experience.
 
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Mark Rollings
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One colour that nobody wants isn't a big problem for me. If there are several of the same colour they will soon go to someone trying to claim a grey route.
 
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