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Manifest Destiny» Forums » General

Subject: Rhythm and predicting payouts? rss

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Lee Fisher
United States
Downingtown
PA
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It generally seemed in my one play that payouts seemed a lot less reliable and in general less frequent than in AoR. I assume this is due to multiuse cards. But in general it seemed rare for things to payout multiple times and some things may have never paid (although i'd have to go through and confirm that).

For example as Louisiana I expected Produce to be the "stone" of this game and just payout a few times. It only really got paid once or twice very early on, however.

Have others noticed that payouts seem harder to predict and generally less frequent?
 
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John McCoy
United States
Redmond
Washington
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Re:Rhythm and predicting payouts?
It does seem to me that payouts are somewhat less frequent, and I agree that it's due in large part to the fact that a lot of payout cards get played as events. The Destiny cards do ensure that there are at least a modest number of payouts over the course of the game. But even with those it is possible for someone to bury the card using Storytelling, or simply hold it forever if he has room in his hand or doesn't mind the penalty.

I think that overall the card/payout system is set up such that (moreso than AoR) it encourages players to fight to get a dominant position in a resource before paying it, or else not pay it out at all.
 
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Kevin Rohrer
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Medina
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Re:Rhythm and predicting payouts?
You are absolutely right. I only got paid for gold once, texties twice, and fruit three times. It seems to pay to diversify.
 
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