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Subject: Differences in VG Rulebook(s)? rss

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Ben Skellett
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A wolf and a penguin could never live together, nor could a camel and a hippopotamus. That would be absurd.
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And the older you get, the fewer things you really love. And by the time you get to my age, maybe it's only one or two things. With me, I think it's one.
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I've just started to look at the new VG rulebooks & I noticed that the initial toughness of each gate has been changed from 8 to 6. (Presumably to make the Battering Ram a more effective strategy.)

I'm wondering if anyone has gone through the new rulebooks in detail & identified any other fundamental changes like this, or is this the only one?
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Vincent de Wildt
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Beverwijk
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As I'm fairly interested in this game and heard rumors about a very badly written rulebook in the first edition I would like to know if the rules done by Valley Games have been changed somehow to make them more understandable?
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Keith Pottage
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Nr Wakefield
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The Valley Games website says:-
"We have been working with a number of people to rework the rules into 2 separate handbooks, one for the Defender and one for the Invaders".
Which is encouraging.
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Ed Browne
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Velusion has uploaded both rulebooks as files to BGG:

Attacker:

http://boardgamegeek.com/filepage/61849/stronghold-vg-rules-...

Defender:

http://boardgamegeek.com/filepage/61463/stronghold-vg-rules-...
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Keith Pottage
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Nr Wakefield
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The two new rulebooks look great with lots of examples. Thank-you for directing me to them. Would you say they are clearer than the much criticised old rulebooks? I don't want to buy the game if these new ones are just as full of omissions and mistakes as the originals were.
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Russ Hewson
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I bought this...
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...as I had no idea what to spend my GG on!
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The original rulebooks were fine, certainly not worth not buying the game over.
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John Rodriguez
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keithpottage wrote:
The two new rulebooks look great with lots of examples. Thank-you for directing me to them. Would you say they are clearer than the much criticised old rulebooks? I don't want to buy the game if these new ones are just as full of omissions and mistakes as the originals were.


VG rewrote and cleared up some things in the new rulebooks. I would certainly use those first.
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Michael Denman
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Uhtoff wrote:
The original rulebooks were fine, certainly not worth not buying the game over.


The "problems" with the previous rulebooks are greatly exaggerated. I can't really give you a fair evaluation of the new ones since I already know the rules and I'm not as likely to notice any omissions. The bottom line is that if you think the game sounds fun to you, then buy this new edition when it comes out. If you don't simply because you fear the rulebook quality, then you're doing yourself a great disservice.

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Bill Paradise
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Agreed. The first rule book, wasn't bad at all. I was actually quite shocked by all the questions people had. I think there are to many rules lawyers and people looking for loop holes in games now-a-days. At least with the people I have been playing with.

I'm always amazed, with all the questions people have, when a new game comes out. For instance, I just recently picked up Road Kill Rally and went looking for an answer to a question I had. The only one thing I wasn't quite sure of and was overwhelmed with 7 pages of questions, that never even crossed my mind.

I say buy the game, read the rules and play it and have fun. It's really nowhere near as bad as it seems, by all the questions people come up with. I don't mean any disrespect to those that ask the questions. Surely they are good questions and it's nice to have the answers, for if or when those situations may arise. Plus the way I look at it, is it's not a wasted investment. You could easily trade or sell the game, if it turns out to be not to your liking.
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Dave J McWeasely
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In a 3 or 4 player game, the attackers may only build a grand total of one battering ram section per turn.
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Dave J McWeasely
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Old Quartermaster:
Quote:
The Invader can move two extra Units to the Rampart in Phase 6 over the number of Units the issued Order allows for. Moreover, the chosen Rampart can house 9 Units instead of 7.


New Quartermaster:
Quote:
During Phase 6, the Invader may move 2 additional Units from this Rampart per Dispatch than what is normally allowed. Additionally, this Rampart can hold 9 Invading Units, instead of 7.
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