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Ultimate Werewolf: Classic Movie Monsters» Forums » Variants

Subject: Some Twists for the Creatures rss

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Ian Enriquez
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The most unfortunate thing about these cards is the text written on them. It makes playing variants a little more confusing for the players (and if you catch another player reading a little bit, it can give away who they are). On top of that, Count Dracula, the Blob, and the Zombie ultimately play just like the Cult Leader. The Teenage Werewolf is funny, but is more silly than playable for strategic gamers.

Anyway, here are the variants I am using for the characters...

The Blob wins solo when all night players are elminated. The Blob kills anyone that tries to touch it, so if someone points at the Blob at night, they are killed including the werewolves (whichever one pointed at them dies). So play continues if the werewolves are dead and the seer still exists. The only way to kill this Blob is a lynch.

The Teenage Wolf is too young to hang with the big boys and stays asleep until there is only one other wolf left. If the wolves point at him at night, he does not die. Instead, he wakes up and kills someone sitting next to him (even if it is another werewolf).

Would love to hear other twists that people use for any of the characters!
 
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