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Forbidden Island» Forums » Sessions

Subject: The One Rule Not to Forget (or Miss) rss

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Shawn Ruyffelaert
United States
Merrimack
New Hampshire
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This game wasn't on my wish list but I was intrigued when I received it. I've never played a cooperative game before and thought it might be perfect for my family who doesn't appreciate cutthroat competitive games. It seemed pretty simple to learn and fast to play. We only had time for one game, which I played with my wife and parents.

As usual I was responsible for reading, understanding, and teaching the rules (something I am good at and don't usually mind doing). The rules were quick to read, fast to understand, and easy to teach. There were very few questions and as we began to play everyone seemed to know what they were doing.

As we kept playing, something didn't sit right with me. The game wasn't nearly as fast paced as advertised. We lost two temples early on, but once we got into position, it seemed like we couldn't lose no matter how fast the island was sinking. This did not seem to be tied to us starting at the easiest level either; it was just way too easy. I saw there was an imbalance in the probabilities and guessed at what we had missed.

At more than 3/4 through the game, the point at which I thought our hearts should be racing, I decided to check the rules again. I was right on. There are 24 location tiles and also 24 matching flood cards. Whenever you draw a flood card you either flood the matching tile, or if it is already flooded, remove it from the game. The rule we missed was simple: whenever a tile is removed from the game, also remove the matching flood card.

Now I could easily see why the game wasn't fast paced. We would draw several flood cards for tiles that had already been removed. The island just didn't sink fast enough. We didn't have to hold our breaths because we knew that flood cards drawn might have no effect.

We were almost done with the game so we kept playing the same way. The island rumbled a little and crumbled a little, but never really fell apart. We kept shoring it up and leisurely strolled to the landing pad for an easy escape.

For your own enjoyment, don't forget to discard the flood card whenever a location tile is removed from the game. You will have a much more enjoyable experience I am sure. We didn't have time to play a second game, but I am interested to see how much better the game will be when it is far tenser.

Happy exploring and good luck escaping!

-Shawn
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DC
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Grand Rapids
Michigan
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Oh wow. That REALLY changes things! Glad you figured it out. Go play again with the right rules, and you'll almost always have a heart-pounding last-minute escape... IF you escape!
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Get Funkadelic
United States
West Allis
Wisconsin
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I brought this game home for some gaming fun with non-gamers and by the end of our game, the flood level was nearly 5 and we just made it out before the entire island sunk. We benefited from water rises cards not appearing until much later than they usally show themselves.
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David Summers
United States
Moscow
Idaho
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We missed the same rule on our first play. I think it was OK though, because my 6 year old was playing and it let him get a taste of victory and encourages him to play more. Our second play included this rule and four, instead of three, players and it was nice and intense!

davyyd
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Peter Brichs
Denmark
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We missed this rule on our first playthrough as well. We added a new rule, though; instead of moving the waterlevel-counter one tick pr Waters Rise, we moved it an entire section. Made for a pretty intense game after all...
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Bob Cairns
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Belfast
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there's nothing worse than getting half way through a game and realising you haven't been playing it correctly
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Pieter
Netherlands
Tilburg
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Good intentions are no substitute for a good education.
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Bobbyskizza wrote:
there's nothing worse than getting half way through a game and realising you haven't been playing it correctly

Really?
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Adam D.
United States
Suquamish
Washington
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I wish we had forgotten that rule.
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Trent Hamm
United States
Huxley
Iowa
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See this text? It's a gratuitous waste of GeekGold.
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The game itself isn't important. Spending time intellectually jousting with likeminded folks is the real reason to game.
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Bobbyskizza wrote:
there's nothing worse than getting half way through a game and realising you haven't been playing it correctly


Some would disagree. I tend to think that torture or loss of a child is worse.
 
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Tristan Hall
England
Manchester
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LIFEFORM - LATE PLEDGE NOW!!!
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trenttsd wrote:
Bobbyskizza wrote:
there's nothing worse than getting half way through a game and realising you haven't been playing it correctly


Some would disagree. I tend to think that torture or loss of a child is worse.



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Reis
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Massachusetts
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Man, the anti-hyperbole squad raided this thread right quick.
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Les Merrills
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trenttsd wrote:
Bobbyskizza wrote:
there's nothing worse than getting half way through a game and realising you haven't been playing it correctly


Some would disagree. I tend to think that torture or loss of a child is worse.



I'm sure Bobbyskizza's remark was meant to apply only to a gaming context. Season of goodwill?



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Connor K
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New York
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My family and I missed the rule on the first playthrough, too. I always seem to play a game the wrong way the first time; so it didn't bother me that much haha
 
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