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Subject: Cards are unbalanced ??? rss

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Tim De Rycke
Belgium
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Cards are unbalanced ???

when you have a draw in points and have to look at the small white number on the card, the player with the BLUE cards has a strong advantage, he always wins with the two highest cards, a 6 and a 5 (experienced gamers will notice this during gameplay). I hope they come up with a fix for this.

Thanks
 
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Patrik Strömer
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Re:Cards are unbalanced ???
In my Kosmos edition blue players Indian is a "1", yellow "2", red "3", and white "4".

I do not understand.

/Strömer, from Sweden
 
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Akke Monasso
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Re:Cards are unbalanced ???
I did not notice an advantage for blue either.
 
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Tim De Rycke
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Re:Cards are unbalanced ???
From the man (Mr. Stefan Dorra) himself...

"Hi Tim,
that's right; the numbers on the cards are unbalanced. But WHITE and
ORANGE have an advantage, not BLUE. The player with the highest
number plays first.

There was an transfer-mistake. We play in that way, that BLUE begins
the game. He can build the first house. The other players follow in
following succession: RED, ORANGE, WHITE. So White and ORANGE have an
advantage with the numbers and BLUE and RED have an advantage in the
beginning.

Kosmos changed the rules a little bit to get a more easier game (a
typical family-game). In my prototype there were no numbers on the
cards.
There are two more important rules.

There are only 12 leguan-counter (iguana) in the game but there are
16 building-places, where you can get a leguan. If there is no more
leguan in the game, you can nevertheless build a house in such a
village (without taking a leguan).

I prefere to play with additional victory-points. The player, who has
the most counters in one reserch-area gets 2 extrapoints. If you have
for example 4 fishes and you have the most fishes, you get 6 points
(4+2). If several players have the same quantity, they get 1
extrapoint. With this rule the Indio becomes more important.

My english is not very good. I hope you understand, what I mean.
Ciao Stefan"

So, hope this brings the game to a higher level of play.

Greetings Tim cool
 
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Michael Van Biesbrouck
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Stefan Dorra wrote:
In my prototype there were no numbers on the
cards.


Anyone know how ties were broken?
 
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