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Subject: Another 4-player Noob Intro, or Like Wolves to the Slaughter rss

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Geoff Burkman
United States
Kettering
Ohio
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A week or so ago, I arrived late at the Ugoi’s convenient FLGS open gaming night to discover that two esteemed members had just finished setting up a 4-player game that included two eager noobs. One was the lovely Roggi (pronounced Rah-gee), whom we’d actually introduced to the world’s greatest tabletop subsistence farming game several weekends prior, and had finally made it back to test her agricultural skills again. The other was a gentleman named Tim, who’d driven in from a nearby hamlet (well, sort of—more like a 30-minute trek, but I suppose that’s “near” compared to, say, cruising up from Cincinnati) for the express purpose of finding an Agricola game in which to get his feet muddy. I quickly decided to refrain from expanding the roster to five (and lengthening the game accordingly), whipped out my handy notebook, and settled in to record the proceedings and offer whatever coaching that either of the tyros might request. Tim might tell you that I offered an awful lot of suggestions (which I probably did) that he duly acted upon, but the truth is that he proved to be no dummy, caught on to the farming zeitgeist pretty quickly, and did much of the decision-making himself. Roggi had already graduated from Ugoi Academy’s Farming 101, and I and the rest of the Ugoi offered plenty of advice when asked, but she, too, pretty much pursued her strategies as she saw fit. Standard deal ten, drop three draft, and even Tim needed little assistance discarding the dross from his hand. The button went to Ron by random selection, and off they go…

Round One/Fences
Ron – Occ/Merchant
Brian – RSf
Tim – 3W(3)
Roggi – DL(2f)
Ron – 1C(2)
Brian – PF
Tim – SP + Spices
Roggi – 2W(2)

Ron opens the game, innocuously enough, with a middling Ock that serves, one might say, as an “FotM” special action (costing a food instead of a fuel) when its owner takes an Improvement action. He’ll use it four times. Brian thrifts (rarely a bad play in 4-player contests), Tim hauls lumber, and Roggi possibly stumbles with an immediate visit to the DL.* Ron seizes the clay, Brian puts down a field, Tim swipes the button, playing a free (though often useless in the early game) Minor, and Roggi nabs a few cords. They’re off and running…

*Although subsequent circumstances will not bear it out, she likely should have taken the 2Clay—hoping for MIMI next Round—or just gone ahead and played the Ock she’ll get out next Round.

Current Status
Brian – 2W Rooms, 2 Peeps, 4f, 1R/1S, 1 PF
Roggi – 2W Rooms, 2 Peeps, 5f, 2W
Ron – 2W Rooms, 2 Peeps, 2f, 2C, 1 Ock
Tim – 2W Rooms, 2 Peeps, 3f, 3W, 1 MnImp

Round Two/Sow & Bake
Tim – Occ/Clay Worker
Roggi – 3W(3)
Ron – RSf
Brian – 1R(2)
Tim – 1C(2+1)
Roggi – Occ(-1f)/Patron
Ron – 1W(2)
Brian – 2W(2)

Tim gets out his lead Ock, the venerable Clay Worker. Roggi hauls more lumber, Ron thrifts, and Brian happily appropriates the stacked reed. Tim puts the Worker to immediate use, and now Roggi pays the vig for the Patron, perhaps unaware of the power of the Ock she’ll get out seven Rounds later. Ron and Brian clear the remaining timber from the board to end a fairly unremarkable Round.

Current Status
Brian – 2W Rooms, 2 Peeps, 4f, 2W/3R/1S, 1 PF
Roggi – 2W Rooms, 2 Peeps, 4f, 5W, 1 Ock
Ron – 2W Rooms, 2 Peeps, 3f, 2W/2C/1R/1S, 1 Ock
Tim – 2W Rooms, 2 Peeps, 3f, 3W/3C, 1 Ock, 1 MnImp

Round Three/MIMI
Tim – MIMI/Fp2
Roggi – 2C(4)
Ron – SP + Fishing Rod (-1W) + Axe (-1W/1S/1f)
Brian – 3W(3)
Tim – Fish(3f)
Roggi – RSf
Ron – 2W(2)
Brian – 1G

Tim buys the game’s first cookery, Roggi hauls clay for her own, and Ron effects his only button heist to bring his Merchant into the fray, bolstering any fishing he may do, and unleashing the deadly Axe. Brian completes assembly of room-building goods, Tim empties the pond, and Roggi belatedly thrifts. Ron replaces wood stores, and Brian snags a grain. He’s a man with a plan…

Current Status
Brian – 2W Rooms, 2 Peeps, 4f, 5W/3R/1S, 1G, 1 PF
Roggi – 2W Rooms, 2 Peeps, 5f, 5W/4C/1R/1S, 1 Ock
Ron – 2W Rooms, 2 Peeps, 2f, 2W/2C/1R, 1 Ock, 2 MnImp
Tim – 2W Rooms, 2 Peeps, 6f, 3W/1C, 1 Ock, 1 MjImp/1 MnImp

Round Four/Sheep
Ron – TP(4f)
Brian – S&B (1Gf)
Tim – RSf
Roggi – 1R(2)
Ron – Occ(-1f)/Wood Distributor° Note boneheaded error of not recording the +2Wood
Brian – Occ(-1f)/Master Brewer
Tim – 3W(3) +1C
Roggi – 2C(2)

Ron, always mindful of feeding the family, now heads down a primrose path that will lead to his undoing, ignoring both thrifting and the stacked reed in favor of filling his larder to overflowing. Brian then miscues slightly by sowing his grain. Tim thrifts, Roggi commandeers the reed, and Ron parts with a spare food to play one of his favorite Ocks,* the disruptive Wood Distributor. Brian grimaces, then parts with a food to get out the Brewer, realizing he should have done that first. Waste not, want not. Tim hauls wood, keeping his Ock exercised, and Roggi spikes the clay. Insurance, perhaps. Harvest is unordinary besides Brian using his Ock to process the grain reaped from his field.

*This despite the fact that he rarely, rarely ever wins with it.

Current Status
Brian – 2W Rooms, 2 Peeps, 2f, 5W/3R/1S, 1 PF(2g), 1 Ock
Roggi – 2W Rooms, 2 Peeps, 1f, 5W/6C/3R/1S, 1 Ock
Ron – 2W Rooms, 2 Peeps, 1f, 2W/2C/1R, 2 Ock, 2 MnImp
Tim – 2W Rooms, 2 Peeps, 3f, 6W/2C/1R/1S, 1 Ock, 1 MjImp/1 MnImp

°Round Five/Stone
Ron – Fish(2+1f) +1W
Brian – 2W(4)
Tim – Sheep(2)burn1
Roggi – BR(1) + x (-5W/2R)
Ron – 1C(2) +1W
Brian – Occ(-1f)/Stone Buyer
Tim – Occ(-5f)/Lover (FG w/o)
Roggi – RSf (1S↔ 1f >b.) +1f
Tim – 1R(1) +1W +1C

After strewing lumber hither and yon, Ron continues to ignore reed, opting to restock his larder again; why he didn’t at least thrift is beyond me. Brian hauls lumber, Tim harasses the woolies half to death, and Roggi builds the first extension of the game. Ron hauls more clay (presumably to grab a hearth), and it’s Brian’s turn to miscue with an Ock he’ll use minimally, and to no significant effect.* Tim now lowers the boom by getting out the Lover; everyone else groans.** Roggi thrifts; Brian grimly grifts the stone, which will sit like—well, a rock in his farmyard for another five Rounds. Tim puts his newborn to immediate good use clearing the reed space, getting third use out of the Clay Worker.

*I have no idea why he played it, and I’ll bet he couldn’t tell you, either.

**Apparently, Ron and Brian had neglected to mention that the Ugoi have a small list of banished cards. Their bad, and more power to the noob!

Current Status
Brian – 2W Rooms, 2 Peeps, 0f, 9W/3R/2S, 1 PF(2g), 2 Ock
Roggi – 3W Rooms, 2 Peeps, 3f, 6C/2R/2S, 1 Ock
Ron – 2W Rooms, 2 Peeps, 4f, 4W/4C/1R, 2 Ock, 2 MnImp
Tim – 2W Rooms, 3 Peeps, 0f, 7W/3C/2R/1S, 1sh, 2 Ock, 1 MjImp/1 MnImp

Round Six/Renovation + MIMI
Ron – RSf
Brian – BR(1) + 2s (-9W/2R)
Tim – SP + Stone Cart (4S> -2W)
Roggi – Occ(+1f)/Grocer^
Ron – 2C(4)
Brian – 3W(3)
Tim – Ren>C (-2C/1R) + Fp2>CH4
Roggi – MIMI/CH5 (-5C)
Tim – TP(2f)

Day late and a dollar short, Ron thrifts for reed. Brian knocks out a room and breeding stables, and Tim retakes the button to extract good return from the Stone Cart.* Roggi puts the Grocer in play, Ron doubles his clay holdings for no apparent reason, and Brian restocks wood. Tim upgrades hearth and home, Roggi quickly buys the remaining hearth, and Tim nabs food to guarantee he can feed his family in the upcoming harvest.

*A 1Stone on each remaining even-numbered Round.

Current Status
Brian – 3W Rooms, 2 Peeps, 0f, 3W/1R/2S, 1 PF(2g), 2s, 2 Ock
Roggi – 3W Rooms, 2 Peeps, 4f, 1C/2R/2S, 2 Ock, 1 MjImp
Ron – 2W Rooms, 2 Peeps, 5f, 4W/8C/2R/1S, 2 Ock, 2 MnImp
Tim – 2C Rooms, 3 Peeps, 2f, 5W/1C/1R/1S, 1sh, 2 Ock, 1 MjImp/2 MnImp

Round Seven/Family Growth + MI
Tim – Sheep(2)burn2
Roggi – FG + Millstone (-1S)
Ron – 1S(3)
Brian – SP + Crooked Plow (-3W)
Tim – 1W(5) +1C
Roggi – Fish(2f)
Ron – 1R(2)
Brian – RSf
Tim – DL(2f)

With an extra mouth to feed, prudence dictates that Tim torch the woolies, and that’s exactly what he does. Roggi adds her new hire and a baking enhancement, Ron hauls in the cheap rocks, and Brian swipes the button to activate a middling plow. Tim restocks cords and brick, Roggi tops off supplies, Ron hauls the reed he should have had three Rounds ago, Brian thrifts, and Tim DLs insurance food. Brian’s Brewer does its thing at harvest; all else is routine. Time for the midgame…

Current Status
Brian – 3W Rooms, 2 Peeps, 0f, 2R/3S, 1 PF(1g), 2s, 2 Ock, 1 MnImp
Roggi – 3W Rooms, 3 Peeps, 1f, 1C/2R/1S, 2 Ock, 1 MjImp/1 MnImp
Ron – 2W Rooms, 2 Peeps, 1f, 4W/8C/4R/4S, 2 Ock, 2 MnImp
Tim – 2C Rooms, 3 Peeps, 2f, 10W/2C/1R/1S, 1sh, 2 Ock, 1 MjImp/2 MnImp

°Round Eight/Boar Tim – (1S)
Brian – 2W(6)
Tim – Occ(-1f)/Farm Steward
Roggi – Boar(1)burn1
Ron – BR(2) + x (-4W/4R)
Brian – FG + Clay Roof
Tim – SP + Cattle Market> (1s>1c)
Roggi – ^G2(1R/1G-2f) S&B (5f-1G)
Ron – 1G
Tim – RSf
Roggi – 2C(4)

With no pressure, Brian takes the beckoning 6Wood, and then adds his third worker and some reed relief. Tim makes everyone groan again when he unleashes the Farm Steward, then reclaims the button to “upgrade” his wooly, and thrifts for good measure. He has one more solid hammer blow to go. Roggi fries bacon, buys her first two Grocer goods, bakes the grain (for a 5food thanks to the Millstone), and hauls clay for eventual renovation.

Current Status
Brian – 3W Rooms, 3 Peeps, 0f, 6W/2R/3S, 1 PF(1g), 2s, 2 Ock, 2 MnImp
Roggi – 3W Rooms, 3 Peeps, 7f, 5C/3R/1S, 2 Ock, 1 MnImp
Ron – 4W Rooms, 2 Peeps, 1f, 8C/4S, 1G, 2 Ock, 2 MnImp
Tim – 2C Rooms, 3 Peeps, 2f, 10W/2C/2R/3S, 1c, 3 Ock, 1 MjImp/2 MnImp

Round Nine/Vegetables
Tim – FG + x
Roggi – 1S(2)
Ron – MIMI/Stone Oven (4f –1G/1C/3S) + Fp2 (-2C/1f)
Brian – SP + Broom (-1W) + House Goat
Tim – Sheep(2)burn2
Roggi – ^G2(1S/1V-2f) (b1v) PF
Ron – 1R(2) + 2W
Brian – 1C(4) + 2W
Tim – RSf
Roggi – Occ(+1f)/Field Watchman
Brian – TP(3f)

Tim now takes on the new worker Ron had been hoping for when he built his rooms. Roggi stumbles with a stone heist,* which prompts Ron to immediately fire up the Stone Oven (which, regrettably, he’ll never use again) and buy the cheap fireplace as backup. Brian retakes the button, deploys the Broom, and lucks out with the House Goat. Roggi buys the next two goods from her Grocer, torches the veggie, and then inexplicably plows a field. Ron and Brian clear the augmented reed and clay, Tim thrifts, and Roggi plays an Ock she certainly should have played last move, if not much earlier in the game. Brian closes out the Round and Stage with a food grab, then brews up his last grain at harvest—and don’t forget the Goat—everyone else feeds normally. Tim is about to drive the last nail…

*Perhaps with the Stone Oven or Well in mind.

Current Status
Brian – 3W Rooms, 3 Peeps, 2f, 7W/4C/2R/3S, 1 PF, 2s, 2 Ock, 4 MnImp
Roggi – 3W Rooms, 3 Peeps, 3f, 5C/3R/4S, 1 PF, 3 Ock, 1 MjImp/1 MnImp
Ron – 4W Rooms, 2 Peeps, 0f, 2W/5C/2R/1S, 2 Ock, 2 MjImp/2 MnImp
Tim – 2C Rooms, 4 Peeps, 0f, 10W/2C/3R/4S, 1c, 3 Ock, 1 MjImp/2 MnImp

°Round Ten/Stone Tim – (1S)
Brian – Ren>C (-3C/1R) + Well (4f> -1W/3S)
Tim – MIMI/Joinery (-2W/2S)
Roggi – Boar(2)burn2
Ron – Fish(3+2f) + 2W
Brian – RSf
Tim – (b1c) Occ(-1f)/Quarryman
Roggi – 1G + PF
Ron – FG + Potato Dibber (-1W) + Shepherd’s Crook (-1W/1f)
Brian – PF + 2PF
Tim – SP + Quarry
Roggi – ^G4 (1W/1C/1R/1V-4f) S&B (1Gf/1Vf)
Tim – DL(2f +3S)

After Ron scatters the 6Wood, Brian renovates, securing the Well, Tim picks up the Joinery, a decent choice given his current holdings, although I’d have probably gone for the Workshop, and Roggi roasts the piglets. Ron fishes for effect, and follows that up by hiring on a worker (at last!), and picking up another pair of Minors. Meanwhile, Brian thrifts and puts his plow to task, Roggi exercises the Watchman, buys the remainder of the Grocer’s stock, and sows her fields, and Tim slaughters his cow, ocks stone into a food source, retakes the button to guarantee his source of same, and then uses it. Wow! DL is now essentially an 8food whenever he takes it. Wow, again! The action count stands at Ron – 20, Brian – 22, Roggi – 23, and Tim – 27. Very likely the real contest is now for second place.

Current Status
Brian – 3C Rooms, 3 Peeps, 3f, 6W/1C/2R/1S, 4 PF, 2s, 2 Ock, 1 MjImp/4 MnImp
Roggi – 3W Rooms, 3 Peeps, 5f, 1W/6C/4R/4S, 2 PF(3g/2v), 3 Ock, 1 MjImp/1 MnImp
Ron – 4W Rooms, 3 Peeps, 4f, 2W/5C/2R/1S, 2 Ock, 2 MjImp/4 MnImp
Tim – 2C Rooms, 4 Peeps, 5f, 8W/2C/3R/6S, 4 Ock, 2 MjImp/3 MnImp

°Round Eleven/Cattle Brian – (1f)
Tim – 2C(6+1)
Roggi – Ren>C (-3C/1R) + Basketmaker’s Workshop (-2R/2S)
Ron – Sheep(2)burn2
Brian – 1C(2) + 3W
Tim – MIMI/Pottery (-2C/2S)
Roggi – 1R(2) + 3W
Ron – 1S(2)
Brian – 1G
Tim – 1V
Roggi – 2W(4)
Ron – FG + Tavern (-2W/2S)
Brian – S&B (1Gf)
Tim – SP + Turnip Field (1Vf)

Tim polishes his midgame by claiming the major clay pile, picking up the Pottery, swiping a veggie, and stepping on the button to handily sow the Turnip Field.* Meanwhile, Roggi renovates and claims the Workshop, then loads it up and starts gathering timber for fencing. Ron torches the woolies and adds another belated worker and an okay Minor. Brian scrambles for resources and restarts his grain engine. At harvest, he brews a grain, Roggi sloughs a reed, and Tim gnaws on Scylla and Charybdis. Somehow, this strikes me as extremely funny, but then I’m easily entertained, I suppose… whistle

*I was amazed that no one took the button from him this Round.

Current Status
Brian – 3C Rooms, 3 Peeps, 2f, 9W/3C/2R/1S, 4 PF(2g), 2s, 2 Ock, 1 MjImp/4 MnImp
Roggi – 3C Rooms, 3 Peeps, 2f, 8W/3C/2R/2S, 1G/1V, 2 PF(2g/1v), 3 Ock, 2 MjImp/1 MnImp
Ron – 4W Rooms, 4 Peeps, 3f, 5C/2R/1S, 2 Ock, 2 MjImp/5 MnImp
Tim – 2C Rooms, 4 Peeps, 1f, 8W/7C/3R/2S, 1V(1v), 4 Ock, 3 MjImp/4 MnImp

Round Twelve/Plow & Sow Tim – (1S) Brian – (1f)
Tim – SP + Writing Desk (-1W)
Roggi – MIMI/Planter Box
Ron – 1W(5)
Brian – Cattle(2)
Tim – 3W(3)
Roggi – P&S (PF + 1Vf3)
Ron – PF
Brian – 1G
Tim – Fences(10)
Roggi – 2W(2)
Ron – BR(1) + x (-2W/2R)
Brian – 1S(3)
Tim – DL(2f + 3S)
Ron – FG + Copse (-2W)

With nothing to sow, Tim spurns farming to step on the button, playing a pointed though otherwise trivial Minor. He finishes the Round with a few more cords, appropriate fencing, and major food gathering. Roggi blocks MIMI for a Minor that will garner her a few points, puts it to use with some farming, and gathers a few more sticks for fencing. Poor Ron slogs along as best he can, gathering wood, plowing a first field, tacking on another room, and adding a last, desperate hire and a pointed, defanged Minor. Brian herds the beef, reloads grain reserves, and hauls granite for renovation and the probable oven.

Current Status
Brian – 3C Rooms, 3 Peeps, 3f, 9W/3C/2R/4S, 1G, 2c, 4 PF(2g), 2s, 2 Ock, 1 MjImp/4 MnImp
Roggi – 3C Rooms, 3 Peeps, 2f, 10W/3C/2R/2S, 1G, 3 PF(2g/4v), 3 Ock, 2 MjImp/2 MnImp
Ron – 5W Rooms, 5 Peeps, 3f, 1W/5C/1S, 1 PF, 2 Ock, 2 MjImp/6 MnImp
Tim – 2C Rooms, 4 Peeps, 3f, 7C/3R/6S, 1V(1v), 1(2x3)p, 4 Ock, 3 MjImp/5 MnImp

Round Thirteen/Family Growth w/o Brian – (1f)
Tim – FG w/o
Roggi – Fences(10)
Ron – Boar(3)burn2
Brian – MIMI/Clay Oven (5f-3C/1S/1G)
Tim – P&S (PF + 1Vf)
Roggi – 1G + PF
Ron – PF
Brian – SP + Canoe (-2W)
Tim – Sheep(2)
Roggi – S&B (1Gf5 + 5f-1G)
Ron – 1R(2)
Brian – 3W(3)
Tim – Ren>S (-1R/2S) + Fp3 (-3C)
Ron – Fish(3+2f) +1W
Ron – Occ(-1f)/Braggart

Tim hires on the obvious fifth wheel, Roggi fences while the fencing is good, Ron torches piggies (despite his mere fireplace), and Brian fires up the last oven. Tim farms for effect, hoping to erase the field negative, Roggi works the Watchman again, ignoring the blocking opportunity that Ron quickly takes advantage of, canceling his own field negative, and Brian reclaims the button for the pointed (and otherwise superfluous) Minor and the guarantee of final growth in the last Round. Tim hustles the woolies into his pasture, Roggi farms to decent ends, and Ron takes reed for renovation,* and Brian nabs a last ration of timber for fencing. Tim upgrades to stone, buying the last Major available (point’s a point, after all), and Ron closes out the penultimate Round with some fishing and a powerful Ock that will serve only to shelter him from total humiliation. Tim expends a 4Stone feeding his brood and welcomes a new wooly, Brian’s forlorn calf gets chased into the wild by his House Goat, and all else is by the book. It’s last call at Ron’s Tavern and all across Agricoland™…

*Why not just take RSf? Because the stone is absolutely useless to him, that's why.

Current Status
Brian – 3C Rooms, 3 Peeps, 4f, 10W/2R/3S, 2G, 2c, 4 PF(1g), 2s, 2 Ock, 2 MjImp/5 MnImp
Roggi – 3C Rooms, 3 Peeps, 1f, 3C/2R/2S, 2G/2V, 4 PF(5g/2v), 1(2x3)p, 3 Ock, 2 MjImp/2 MnImp
Ron – 5W Rooms, 5 Peeps, 1f, 2W/5C/2R/1S, 1b, 2 PF, 3 Ock, 2 MjImp/6 MnImp
Tim – 2S Rooms, 5 Peeps, 2f, 4C/2R, 2V, 3sh, 1 PF(1v), 1(2x3)p, 4 Ock, 4 MjImp/5 MnImp

Round Fourteen/Renovation + Fences Tim – (1S) Brian – (1f)
Brian – FG w/o
Tim – P&S (PF + 2Vf)
Roggi – Cattle(2)
Ron – TP(5f)
Brian – Ren>S (-1R/3S) + Fences(10)
Tim – Boar(1)
Roggi – 1G + PF
Ron – PF
Brian – 1V
Tim – 2W(4)
Roggi – Sheep(1)
Ron – Occ(-1f)/Hobby Farmer (1Vf3)
Tim – BR(0) + 2s
Ron – Fish(1+2f)
Tim – 2C(6)
Ron – Ren>C (-1R/5C) + x

Brian gamely adds a last worker, renovates and fences, and erases a final negative. Tim farms veggies to the max, erasing the field and piggy negatives, hauls wood to fill two empty farmyards with stables, and piles up clay for the Pottery bonus. Roggi cancels two animal negatives, and adds a final field and a serendipitous grain. Ron restocks his larder, adds a field, ocks away the veggie null, and renovates. The party’s over; it’s time to call it a night. Brian brews a grain to feed, Ron cooks a veggie, Roggi dines on a reed and pair of grain, and Tim subsists on a spicy rutabaga, a rock, and a superfluous brick of clay. Time to tally ho and tally up the scores…

Current Status
Brian – 3S Rooms, 4 Peeps, 1f, 1R, 2G/1V, 3c, 4 PF, 1(2x3)p, 2s, 2 Ock, 2 MjImp/5 MnImp
Roggi – 3C Rooms, 3 Peeps, 0f, 3C/1R/2S, 1G/3V, 1sh/3c, 5 PF(4g/1v), 1(2x3)p, 3 Ock, 2 MjImp/2 MnImp
Ron – 5C Rooms, 5 Peeps, 2W/1R/1S, 1V, 1b, 3 PF(2v), 4 Ock, 2 MjImp/6 MnImp
Tim – 2S Rooms, 5 Peeps, 0f, 9C/2R, 2V, 4sh/1b, 2 PF(2v), 1(2x3)p, (2s), 4 Ock, 4 MjImp/5 MnImp

Final Score (Ocks Played, Minors/Majors Played)(Wood taken/bonus)(Rounds as Starting Player)(Total Primary/Secondary/Tertiary Actions)(PPA*)(Food Spent)
Primary Actions are those actions first taken when a player claims a space with a family member. In sessions of Farmers on the Moor, special actions are counted as Primary actions, with their subtotal indicated in parentheses. Secondary Actions are the “extra” actions allowed by certain spaces, such as a Minor Improvement when taking Starting Player, or Baking after Sowing. Tertiary Actions are all other “extra” actions enabled via card play or the seasonal rules of the “Through the Seasons” variant. Note that the “TtS” variant has two Action Spaces that allow Secondary Actions: Spring and Autumn. *-Points per Primary Action.

Tim – 36 (4 Occ, 6/4)(19/0)(7)(40/10/7)(0.900)(49)
Brian – 33 (2 Occ, 5/2)(26/0)(3)(34/6/2)(0.971)(31*) *reduced 4 by House Goat
Roggi – 28 (3 Occ, 2/2)(14/1)(0)(35/4/4)(0.800)(44)
Ron – 28 (4 Occ, 6/2)(16/0)(4)(37/5/7)(0.757)(46)

Player Fields Pastures Grain Veg Sheep Boar Cattle Unused Stables House Peeps Pts Bonus
Tim 2(1) 1(1) 0(-1) 4(4) 4(2) 1(1) 0(-1) 3(-3) 0(0) 2S(4) 5(15) (10) (3)
Brian 4(3) 1(1) 2(1) 1(1) 0(-1) 0(-1) 3(2) 2(-2) 2(2) 3S(6) 4(12) (9) (0)
Roggi 5(4) 1(1) 7(3) 4(4) 1(1) 0(-1) 3(2) 1(-1) 0(0) 3C(3) 3(9) (3) (0)
Ron 3(2) 0(-1) 0(-1) 2(2) 0(-1) 1(1) 0(-1) 7(-7) 0(0) 5C(5) 5(15) (7) (7)


Bits & Pieces

It’s rather obvious that Tim enjoyed a pretty strong set of cards, and (admittedly with a little help from me) played them pretty much as best they could be played. Constant Reader may have other opinions, of course. All arguments to the side that the pernicious Lover is a broken card, I’ll point out that if Family Growth had popped early instead of late, the game would have proceeded quite differently. Regardless, Tim proved to be a quick study, and will likely become a contender with a few more games under his belt. The Ugoi are happy to welcome him into the fold of tabletop agriculture.

Roggi did reasonably well for a tyro, especially considering that she only occasionally sought advice from the Ugoi, and despite the rocky start. Imagine how she might have done if she’d opened immediately with the Patron, hit the DL (or not), then unleashed the Watchman, put it to work, activated the Grocer, and started exploiting it. She could have picked up the Workshop much earlier, obviating the need for a cookery, gotten a strong grain/veggie engine going by the end of Stage Two, and very possibly have farmed everyone else senseless, including Tim. One thing’s for certain, she’s a smart lady and will undoubtedly become a formidable opponent in short order. Likewise, the Ugoi look forward to her continued participation.

Ron has no real excuse for his travails, sorry to say. His refusal to take the stacked reed (or at very least go thrifting, if he was all that concerned about feeding) at the top of Round Four was a strategic mistake that left him well behind in the contest to expand, and playing the mediocre Wood Distributor on top of that was just icing on the cake. He has a perverse fondness for that particular Ock that I really don’t understand. Wasting time with the clay in Round Six was another error, I believe, a button grab would have been far more efficacious. All in all, I think he was lucky to tie for last.

Brian’s game, I’d opine, suffered a tough (though not mortal) blow when he wasted an action on the Stone Buyer at the top of Stage Two. It’s an Ock I generally disdain, since it pays off better for the opposition than it does the user. Much like the Pieceworker, it’s best utilized only when the player has a solid food engine, and thus the excess food to burn, which generally means it’s a mid- to endgame play. Brian may well have actually won the game if he’d simply thrifted, or possibly played a different Ock.

As always, my thanks to Constant Reader for doing just that (and a tip of the hat to:
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...for cuing me to the visual efficacy of selective bold type--next thing you know, I'll be using colors and flashing doo-dads! That, and proper editing...). I hope there were lessons to be learned (beyond the probable verity that the Lover should be removed from the deck, flogged to within an inch of its unbalanced life, and summarily torn into tiny little paper shreds, and disposed of without further thought). Next report: a 5-player base game with G-deck included, in which a number of interesting things occur. Thanks again, happy gaming, and the latest “new” game I’ve been introduced to is Glen More. Check it out; it ain’t too shabby…

Edit: Oh, just the usual oversights...whistle
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Enjoyed it as usual.

Tim must have some busted teeth after chewing on all those rocks. Unless he swallowed them whole like birds and dinosaurs (this may or may not be true).

How did you like the experience of sitting out and coaching/watching? This made me think that I should consider doing the same in any teaching game (if there are 3+ other players). I've done it introducing whole groups of noobs to Ticket to Ride: Europe and still enjoyed myself.
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Mike T
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Very nice play by Tim. Love the 2-room win.

When Ron played the Wood Distributor, did he forget to take the 2w he gives you immediately?
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Kevin Erskine
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I really enjoy reading these. Keep them coming!
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Brian Mc Cabe
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This report exceeds even your high standards. Not having to think about your own play gave you more time to write down an almost placement-by-placement description.

edit: Like Wolves To The Slaughter. :-) I had to read that twice.

Brian
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smcmike wrote:
Very nice play by Tim. Love the 2-room win.
When Ron played the Wood Distributor, did he forget to take the 2w he gives you immediately?


Thank you for pointing that out, Mike. No, I don't think he did; I'm pretty sure this was a transcription oversight on my part, because he just quietly took it without saying anything, and I spaced on observing that. Reason I think this is that in writing up the game I thought I'd caught him in a misplay in Round Eleven when my records show he played the Tavern and the Copse, and my running tally indicated that he'd used lumber he didn't have. I simply altered the record to let him play the Copse later with Family Growth, which saved him a food and kept him from having to burn the boar. Ha! So, he did play the Copse and Tavern together, had to burn the boar, and thereby comes in two points under Roggi. I'm not going to bother re-editing the report, since he got crushed anyway, but I much appreciate your noticing that.

Man, no wonder I hate the Wood Distributor...whistle
 
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Geoff Burkman
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jarviskj3 wrote:
Enjoyed it as usual.

Tim must have some busted teeth after chewing on all those rocks. Unless he swallowed them whole like birds and dinosaurs (this may or may not be true).


The only way I've really been able to justify these oddball food conversions is to just imagine that it involves some sort of bartering with an off-board souce. But I like the bird/dinosaur imagery...

Quote:
How did you like the experience of sitting out and coaching/watching? This made me think that I should consider doing the same in any teaching game (if there are 3+ other players). I've done it introducing whole groups of noobs to Ticket to Ride: Europe and still enjoyed myself.


Actually, I rather enjoyed it...even with the occasional brain-fart...

apatheticexecutioner wrote:
This report exceeds even your high standards. Not having to think about your own play gave you more time to write down an almost placement-by-placement description.

edit: Like Wolves To The Slaughter. :-) I had to read that twice.

Brian


Thanks, Brian, and I'm glad someone got that...

Yes, being the observer/recordkeeper was quite entertaining, since I could kibitz without being accused of self-aggrandizing. Even if I did miss the Wood Distributor's 2Wood, I still found it easier to keep actual records, and even despite Ron's prediliction for making his next move mere nano-seconds after the preceding player's Family Member has hit the board.
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Geeze, Quarryman + Quarry. That's a nice combination, if a bit of a rough diet.
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The Wood Distributor can be good (even great), but to play it when an opponent has already played Clay Worker is a bit dubious, especially when he didn't follow with plays of Berry Picker/Mushroom Collector/Wood Cart etc.
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James Huang
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I always thought that the resource -> food conversion occurred because currency didn't exist back in the day and that people paid for certain goods in food.

Here, have a chicken for that pot.

or:

Beer? Sure I'll trade you some bacon for your beer. (Master Brewer)

or:

I can give you 3 cheeseburgers for your LV basket, but I'll only pay you 2 cheeseburgers for that cabinet over there.
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Jarvis
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erajah wrote:
I always thought that the resource -> food conversion occurred because currency didn't exist back in the day and that people paid for certain goods in food.

Here, have a chicken for that pot.

or:

Beer? Sure I'll trade you some bacon for your beer. (Master Brewer)

or:

I can give you 3 cheeseburgers for your LV basket, but I'll only pay you 2 cheeseburgers for that cabinet over there.


You had me until the beer part. Beer is food enough for some farmers I know.
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Brian Mc Cabe
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erajah wrote:
I always thought that the resource -> food conversion occurred because currency didn't exist back in the day and that people paid for certain goods in food.

Here, have a chicken for that pot.

or:

Beer? Sure I'll trade you some bacon for your beer. (Master Brewer)

or:

I can give you 3 cheeseburgers for your LV basket, but I'll only pay you 2 cheeseburgers for that cabinet over there.


The barter system, good catch.

Brian
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