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Subject: Would you recommend the pegasus or exodus expansion? rss

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Someday I may purchase an expansion to the original game, but I am debating whether the Exodus or the Pegasus expansion is better. What do you think?
 
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Ty Welch
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Im almost of the opinion that the game is better without either of the expansions.
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As a purist, I like having both, as I feel the components, mechanics, and extras for both sets compliment each other.


If you had to choose only one, Exodus would be my choice, probably as well as those of many others according to my observations. It really adds alot of material to choose and combine. Humans have won Exodus games with the Cylon Fleet option (CFB short for "Cylon Fleet Board" which implies that option), but Pegasus really helps to even out the odds... especially when you don't have alot of pilots (due to choose or them becoming cylons). Ionian Nebula (IN) is fun, but I'd imagine it's only a matter of time before people will either get sick of it, or yearn for shorter/simplier games without it. I like Conflicted Loyalties. It makes things harder for humans, but it's a good thing if you found the base game or just Pegasus too easy.


If you were to choose only Pegasus, I enjoy the Pegasus board, New Caprica, Cylon Leaders, new characters (I like the Exodus characters too, but these are unique in their own ways, thus, keepers for me), new skill cards, new characters, and plastic basestars. The new/revised ICs are quite good, but you can always just house rule something like this without Pegasus. The revised execution rules in Exodus spice things up, but I don't see any reason you couldn't just adapt those for Pegasus games if you feel humans are having it too easy. It is important to note that there are Pegasus fans here, despite some criticisms of this expansion that you can see.
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brian
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Just get both.


Ok, not sold? What is it that you are looking for? They both offer some very different things.
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Matt Vollick
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Well someday could be a long way away. I'm sure there will be a 3rd expansion someday. Any discussion of which expansion is better for a purchase someday down the road is incomplete without including the yet-to-be-announced 3rd expansion that will someday be released.
 
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J Chav
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I've either had really bad luck or Exodus seems to make surprise winners. I really loved all the concepts of Exodus but I haven't had a single game I'm really enjoyed yet. I look at all the componets of Exodus invididually and I love it.

The 0 skill cards are great! Cylon can now spike checks in color!
The 6's are fun.
The personal goals are a good way to add a bit of mystery.
The final five I don't think I care for.
The CFB I think is a great idea but now that I've used it I Think it adds too much. The CAG (and new vipers) is (are) cool but I don't feel it offsets the CFB.
The Nebula seems cool and I love the allies but I need to see a few more crossroads played out.
THe new Character are fun but I don't think they are as good but I think they are at the bottom of my list of characters I want to play.

Pegasus on the other hand.

I love the new skill cards. They water down the deck enough and you really hope for one of those rare cards that has a cool function.
The treachery cards are great and I wish they were more involved.
The cylon overlay is almost a must!
All character (except) Cain are a blast to play.
The cylon leaders give a nice option to those who 'run' the game or those that want a little change.
Pegasus is 'eh' we don't use it much.
The symphetic cylon is nice.

My vote is for Pegasus. But as I said I could have had some really bad experiences with Exodus. All I know is I have very little desire to play after my last 4 games of Exodus which I thought would never happen.
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Pieter
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Get Pegasus for the plastic basestars alone

I like Pegasus. It takes some getting used to, but after adding it it remains the same old BSG that we know and love, only more of it. The two main things that are not good about it are the Agenda's and New Caprica, but both are optional (and even then, the Agenda's are an alternative for the Sympathizer, and may be a better solution at that).

Now Exodus adds a LOT of stuff, and all of it is optional. Unfortunately, it seems to me that Exodus really changes the balance and character of the game a LOT, and it does not seem to be tested too well. Case in point: players immediately asked whether damage would stay on a basestar when it transfers from the main board to the Cylon Fleet Board, and the designers went back and forth with their answer to that question (the revised FAQ that was just released states that damage gets removed, but that is not what the designers said when questioned). I personally am on the fence as far as Exodus is concerned. I like a lot of the individual ideas of the expansion, but they don't seem to come off well. And after adding the Exodus stuff, the game no longer FEELS like BSG to me.

In summary: I think that you should only get Exodus when BSG is really getting stale, but you should get Pegasus immediately.
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Paul W
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I have the exact opposite opinion. Pegasus strikes me as often very fiddly...although the ideas seem cool, most of the mechanics just feel forced in practice. Pegasus relegates the pilot characters to spending even less time in space, not to mention the time spent on New Caprica where there's almost no role for them. New Caprica itself doesn't work that well, and many players seem to abandon it. The Cylon Leaders seem like a nifty idea at first, but whoever plays them largely sits on the sideline and doesn't get to participate in the intrigue that's the core of the game. Executions are an interesting idea, but they're done much better with the Exodus rules, and create annoying meta-game issues with New Caprica (i.e. "Let's execute the Admiral, just to be sure they're human!"). Some of the core elements of Pegasus I like, but there's just too much the doesn't work well to warrant a purchase on my part.

As I see it, where Pegasus tried to be revolutionary...adding lots of entirely new features into the game, Exodus is more evolutionary ... with the exception of one of the modules, it seeks to refine and expand on compelling parts of the base game rather than going off in some other direction. Whereas I think New Caprica, the Cylon Leaders, and even the Pegasus board itself where novelties that I tried one or twice and was done with...the additional loyalty cards and Cylon Fleet module are an improvement to the game the I'll always have in from now on...they don't feel like something stuck onto the game as an afterthought, but instead tightly fight into the core mechanics established in the base game. Adding in the Exodus stuff felt like adding a bit of salt to the base game, not trying to change it to something else, but rather helping bring out the flavors and feel of the base game even more.

In summary: get Exodus after playing the base game a few times, then petition FFG to sell the plastic basestars on their own
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Peter Brichs
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I find a recommandation on a particular expansion difficult.

Each expansion has three main features.

Pegasus has
Cylon Leaders
Cylon Leaders are characters who are openly cylons right from the start. They can infiltrate the game, and use the same actions as the ´human players. They also have goals, who can both be pro- or anti-human.
I love this part

New Caprica
A new destination. Once you reach this, you settle on a planet, get occupied, and must then escape. All you do is try and get the civilian ships off the board. I've only tried this once, and have NO lust to try it again. All my friends feel the same - none of us like this part

Pegasus
is a new Battlestar, giving you more firepower and some new options. For instance, it gives you the option to execute another player's character. Great fun.
I love this part

There's also new loyalty cards, new quorom cards for the president, a new type of skill cards (treachery cards...they're all evil), new crisis and errata cards for the Politics deck.
I love this part

Exodus has
Conflicted loyalties
these are new loyalties again. One type are "You are a human"-cards. With these, you need to do bad stuff, in order to not lose resources in the end. The other type is "Final Five"-cards, that does something bad if the card is ever examined.
I love this part

Cylon fleet board
adds a whole new set of tactics for the cylon players. You remove all the "Cylon attack" cards from the crisis deck, but the cylons have a jump track like the human fleet has. I think this is te best expansion-part I've tried.
I love this part


Crossroads
This adds allies and trauma. I like the idea about allies that does random stuff to you, if you end your movement in the same space as them. the second part of this: the human with the most "negative" tokens or the cylon with the most "positive" tokens will get executed when the fleet reaches destination 8. That means that person will NOT get a new character, and is out until the game ends.
I don't like this part

This game also adds a bunch of new crisis cards, new skillcards (with value "0" and "6"), 4 new raiders and more fun stuff.
I love this part


I must admit, I can't make a recommandation on one of them. I love 3/4ths of both of them. I gues I like Exodus a bit more, but that might be because it's all shiny and new...
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The only problem I have with the base set is the typical boredom of pilots once you figure out you can just run the civilians away from raiders; Exodus resolves this with the Cylon Fleet Board. Other expansion elements (Pegasus, plastic basestars, personal loyalties) are fun but I could live without them easily.
 
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Doomclown wrote:
The only problem I have with the base set is the typical boredom of pilots once you figure out you can just run the civilians away from raiders; Exodus resolves this with the Cylon Fleet Board. Other expansion elements (Pegasus, plastic basestars, personal loyalties) are fun but I could live without them easily.
Pilots are good to have (human pilots of course), but in Exodus, you can make do without them even when Pegasus isn't around. You just need to spam the "2 Comms" alot... Command and Communications. An XO on players on there, (or perhaps the newly minted SoE) will get you enough actions for those.
 
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J Chav
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ackmondual wrote:
Pilots are good to have (human pilots of course), but in Exodus, you can make do without them even when Pegasus isn't around. You just need to spam the "2 Comms" alot... Command and Communications. An XO on players on there, (or perhaps the newly minted SoE) will get you enough actions for those.


True. Command is a very important location in Exodus. In some ways better then a pilot.
 
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I H
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I feel both expansions fall into the "nice, not necessary" category.

That said, if you're playing with four or six (or seven!) players, the Pegasus Cylon Leader mechanic is a superior replacement for the Cylon Sympathizer. The replacement Cylon Fleet locations from Pegasus are also more enjoyable than those of the base game, as are the replacement Investigative Committee cards. And let's not forget the upgraded plastic basestars that replace the cardboard cutouts of the base game. I don't care for the New Caprica end-game option, however, and could go either way on the addition of the Pegasus board.

The only element in Exodus that I feel substantially adds to the game is the Cylon Fleet Board. It's especially handy if your group dislikes the random distribution of the Cylon Attack Crisis cards (I like setting up the Crisis Deck as in Pandemic). The additional variants in Exodus, such as the Ionian Nebula, may also be useful if you tire of the standard game (blasphemy!), but I'm not at that point yet.

Both games add new Crisis, Quorum and Skill Cards, as well as new characters. Both sets of characters are nice (notably Cain and Dee from Pegasus and Gaeta and Cally from Exodus). The Pegasus Crisis Cards are excellent, IMO, while those from Exodus aren't quite as interesting. I'm not particularly enamored with the additional Quorum and Skill Cards from either set.
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Franklin Millar
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ackmondual wrote:
Doomclown wrote:
The only problem I have with the base set is the typical boredom of pilots once you figure out you can just run the civilians away from raiders; Exodus resolves this with the Cylon Fleet Board. Other expansion elements (Pegasus, plastic basestars, personal loyalties) are fun but I could live without them easily.
Pilots are good to have (human pilots of course), but in Exodus, you can make do without them even when Pegasus isn't around. You just need to spam the "2 Comms" alot... Command and Communications. An XO on players on there, (or perhaps the newly minted SoE) will get you enough actions for those.
In the base game, the "2 Comms" are all you need, long enough to jump away. In Exodus you need to destroy cylons to get rid of them, which makes viper activations more valuable, and you need vipers to escort civilians (unless you want to gather eight civilian ships in one or two sectors and pray the hidden cylons never grab the nuclear keys).

The extra demands on vipers makes pilots' viper-related efficiencies more valuable than in the base game.
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Steve Fitchett
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both are great and fit with the theme and game play well. imho
 
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Doomclown wrote:
ackmondual wrote:
Doomclown wrote:
The only problem I have with the base set is the typical boredom of pilots once you figure out you can just run the civilians away from raiders; Exodus resolves this with the Cylon Fleet Board. Other expansion elements (Pegasus, plastic basestars, personal loyalties) are fun but I could live without them easily.
Pilots are good to have (human pilots of course), but in Exodus, you can make do without them even when Pegasus isn't around. You just need to spam the "2 Comms" alot... Command and Communications. An XO on players on there, (or perhaps the newly minted SoE) will get you enough actions for those.
In the base game, the "2 Comms" are all you need, long enough to jump away. In Exodus you need to destroy cylons to get rid of them, which makes viper activations more valuable, and you need vipers to escort civilians (unless you want to gather eight civilian ships in one or two sectors and pray the hidden cylons never grab the nuclear keys).

The extra demands on vipers makes pilots' viper-related efficiencies more valuable than in the base game.
You can still escort civvies through unmanned vipers. Pilots are only more efficient at taking down raiders if they have MF or BotB. The characters who draw only 1 red, Helo and Anders, are very less likely to hit those 8 out of 30 cards in the deck, although Anders special ability does go a long way towards getting them. I will acknowledge that having EM does help protect unmanned vipers. Otherwise, if you have anybody who draws 2 red, there is a tradeoff where they're less effective at tackling general crisis cards with skill checks.
 
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ackmondual wrote:
Pilots are only more efficient at taking down raiders if they have MF or BotB.
They also potentially have the CAG title or space-related special abilities that give them an edge in a viper; Apollo doesn't get auto-moved to Command when vipers launch, Starbuck doesn't get bonus actions in Communications, etc. Piloted vipers are also more useful than unmanneds for meatshielding against raider attacks using Evasive Maneuvers.

Which isn't to say that the humans are out of the game if they're left with no loyal pilots by the mid-game. It's just that the Cylon Fleet Board makes viper-related abilities worth having, and if you're a hidden cylon pilot you can launch in a viper without outing yourself by doing so.
 
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Justin Howard
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If you are willing to spend the money, I would recommend both. Here is why:

Pegasus
-The battlestar pegasus
-Extra characters to play
-More cards of all types
-Treachery cards

Exodus
-Extra characters to play
-More cards of all types
-Cylon Fleet board

If you had to choose one, I would say Exodus. The cylon fleet is a must have in my opinion.
 
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Thanks. It seems from what I have now I would probably be better off with Pegasus, but as Exodus was being released, it sounded really cool. I think that from what you guys said, that Pegasus is a great supplement to the game and that Exodus expands on the general mechanics of the game. I would really though, want to see some new Quorum cards to play with. While I have really only played 1 game (3 players), I haven't felt extremely suspicious yet, but it should come. Does both expansions increase the paranoia of the game?
 
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Paul W
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Both expansions add a few new Quorum cards (as well as new skill, crisis, and destination cards).

As far as increasing paranoia, your first order of business is increasing the number of players....having two cylons in play is a much different (and better) dynamic than having only one. The game is really at it's best with 5+.

Between the two expansions, I think Exodus does more to increase paranoia, simply because many of the mechanics are designed to increase the overlap between actions that a human might take and actions that a hidden cylon might take.
 
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Exodus only adds 3 Qcards. Pegasus adds 9 Qcards. Of course, it's not just about the numbers. Quality also matters. I do like the Qcards in Exodus, but also like the ones in Pegasus too. If I were to guess, I'd say FFG did this on purpose (splitting the "awesomeness" evenly across 2 sets instead of making one set really good and one set mediocre, to rope more people into buying both of them), but "eh", what can I say. I'm biased. I ended up getting both of them.
 
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Here is a question that I just thought of. Which expansion, in your opinion, is easier to put into the game without taking too much more time to explain?
 
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gamingontheice wrote:
Here is a question that I just thought of. Which expansion, in your opinion, is easier to put into the game without taking too much more time to explain?
Problem is, Exodus is modular. Pegasus too to a lesser degree. I'd order them from easiest to most difficult....

Exo / core set, No options
Pegasus / core set, No options
Exo / Conflicted Loyalties option
Pegasus / Cylon Leader
Exo / Cylon Fleet option
Pegasus / New Caprica
Exo / Ionian Nebula option
 
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I'm not going to go into the pros and cons of each as that has been done enough in this thread, but I will say you just need to get both. If you are strapped for money and can only afford one then gun to my head...



I'll pick Exodus.


But really, get both.
 
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I suggest both, since only having Pegasus seems to favor the humans greatly, exodus balance that with the basestar.

My setup so far :

-Basic game
-Pegasus ship added
-Basestar added
-New characters (all of them, including cylon leaders)
-Removed the IC's politic cards from basic game
-Added all new cards from expansions (except final five and conflicting loyalties)

-Still playing Kobol as the final destination (no New Caprica, no Ionian Nebula)

So it basically "upgrade" the game, without adding to many new rules and side game boards (NC and IN). Anyway, we can always add more on future games, or try new mixes. I love expansion's posibilities !
 
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