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Subject: What about taking out cards for 5-6 player? What about a 7th player? rss

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Eric Bridge
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I've heard a lot of comments from others about how this game is more fun if its less predictable, meaning that there are less cards "in play". Unfortunately, this would mean that people get less properties too, but at least you'd have more money on average to spend on each one.

What about this?

3 players - Use 27 properties/checks, removing 3 of each at random. Each player gets 9 properties.

4 players - Use 28 properties/checks, removing 2 of each at random. Each player gets 7 properties.

5 players - Use 25 properties/checks, removing 5 of each at random. Each player gets 5 properties.

6 players - Use 24 properties/checks, removing 6 of each at random. Each player gets 4 properties.

7 players - Use 28 properties/checks, removing 2 of each at random (may need to deal out a little less starting money also). Each player gets 4 properties.

Will this make the game more interesting, or less so (due to having fewer properties per player)? I think it improves the game when you don't know for certain if the 30 property and 15 checks are out there.
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Caleb
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ebridge wrote:
I've heard a lot of comments from others about how this game is more fun if its less predictable, meaning that there are less cards "in play". Unfortunately, this would mean that people get less properties too, but at least you'd have more money on average to spend on each one.

What about this?

3 players - Use 27 properties/checks, removing 3 of each at random. Each player gets 9 properties.

4 players - Use 28 properties/checks, removing 2 of each at random. Each player gets 7 properties.

5 players - Use 25 properties/checks, removing 5 of each at random. Each player gets 5 properties.

6 players - Use 24 properties/checks, removing 6 of each at random. Each player gets 4 propeties.

7 players - Use 28 properties/checks, removing 2 of each at random (may need to deal out a little less starting money also). Each player gets 4 properties.

With this make the game more interesting, or less so (due to having fewer properties per player). I think it improves the game when you don't know for certain if the 30 property and 15 checks are out there.


I disagree, and this is one reason why I strongly prefer For Sale with 5 or 6 players - you DO know exactly what is going to come out and can plan for it. I've played with 3 and 4, and it's still a good game, but there is already enough randomness to it that adding randomly-discarded cards tips it past the point where I prefer it.
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Randall Bart
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The game is rather resilient. You can play with any number of houses, and any amount of cash, and the game works. But I suggest that at the end of the first round, you display the unsold houses. Otherwise the person who counted all the cards has a big advantage over the players who didn't.
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ebridge wrote:
I've heard a lot of comments from others about how this game is more fun if its less predictable, meaning that there are less cards "in play". Unfortunately, this would mean that people get less properties too, but at least you'd have more money on average to spend on each one.

What about this?

3 players - Use 27 properties/checks, removing 3 of each at random. Each player gets 9 properties.

4 players - Use 28 properties/checks, removing 2 of each at random. Each player gets 7 properties.

5 players - Use 25 properties/checks, removing 5 of each at random. Each player gets 5 properties.

6 players - Use 24 properties/checks, removing 6 of each at random. Each player gets 4 properties.

7 players - Use 28 properties/checks, removing 2 of each at random (may need to deal out a little less starting money also). Each player gets 4 properties.

With this make the game more interesting, or less so (due to having fewer properties per player). I think it improves the game when you don't know for certain if the 30 property and 15 checks are out there.
I kind of like doing this too and can see myself trying out this variant. With 5p and 6p games, it seems "lame" and "artificial" how in the first phase, people overvalue the 28 through 30. Then in the 2nd phase, people hold out their high cards for when the $15K checks come out.
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