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Escape from the Aliens in Outer Space» Forums » Variants

Subject: Variant: Starting with Items rss

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David
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We tried a few games starting the humans with one item each. We liked it, although in two of the games it happened to lead to over-powered humans.

4 players (2 aliens, 2 humans)
Also playing where the first move is hidden (treated like a white hex).

Game 1: (largish board with a lot of corridors) Aliens made a mistake and one ate the other right off the bat. A human with a gun shot the remaining alien.

Game 2: (tiny board mostly white) Humans had no chance. It seems hard to beat the alien strategy of "pounce on the two grey choke points whenever a human draws a card". Maybe with some good human coordination.. but even then it seems rough.

Game 3: (large "newbie" board) We played where items can be used without announcing. This was very rough on the aliens and probably not a good idea if humans start with a free item. One human drew a lot of green and escaped without a problem. The other drew a lot of red but the secret tranq and adrenaline made his life easy.

We also don't play with hatch cards. Getting to the hatch is tense and exciting and having it screwed up by a single card flip is anticlimactic. If we decide the humans are too powerful (like we did when playing roles, secret items, free items, and first move free in the same game) we'll take out of the other freebies before introducing hatch cards.
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Santa Ragione
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Menace wrote:
We tried a few games starting the humans with one item each. We liked it, although in two of the games it happened to lead to over-powered humans.

4 players (2 aliens, 2 humans)
Also playing where the first move is hidden (treated like a white hex).

Game 1: (largish board with a lot of corridors) Aliens made a mistake and one ate the other right off the bat. A human with a gun shot the remaining alien.

Game 2: (tiny board mostly white) Humans had no chance. It seems hard to beat the alien strategy of "pounce on the two grey choke points whenever a human draws a card". Maybe with some good human coordination.. but even then it seems rough.

Game 3: (large "newbie" board) We played where items can be used without announcing. This was very rough on the aliens and probably not a good idea if humans start with a free item. One human drew a lot of green and escaped without a problem. The other drew a lot of red but the secret tranq and adrenaline made his life easy.

We also don't play with hatch cards. Getting to the hatch is tense and exciting and having it screwed up by a single card flip is anticlimactic. If we decide the humans are too powerful (like we did when playing roles, secret items, free items, and first move free in the same game) we'll take out of the other freebies before introducing hatch cards.
Very cool: Thank you for sharing your custom scenarios with us!
If you want you can reference the rules found here:
http://www.escapefromthealiensinouterspace.com/ruleditor.htm...
using the codes provided (A1, C3, etc) so that others can try the same sets!

Thanks for playing!
Cheers!
SR
 
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Chester
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I think there is value to NOT starting with items, as it puts some pressure on to go to dangerous sectors. The density of 'item' cards is pretty high, but you have to be willing to risk making noise to get a chance for an item. I think that balance works out pretty well.
 
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Anne Freitas
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Santa Ragione wrote:
Menace wrote:
We tried a few games starting the humans with one item each. We liked it, although in two of the games it happened to lead to over-powered humans.

4 players (2 aliens, 2 humans)
Also playing where the first move is hidden (treated like a white hex).

Game 1: (largish board with a lot of corridors) Aliens made a mistake and one ate the other right off the bat. A human with a gun shot the remaining alien.

Game 2: (tiny board mostly white) Humans had no chance. It seems hard to beat the alien strategy of "pounce on the two grey choke points whenever a human draws a card". Maybe with some good human coordination.. but even then it seems rough.

Game 3: (large "newbie" board) We played where items can be used without announcing. This was very rough on the aliens and probably not a good idea if humans start with a free item. One human drew a lot of green and escaped without a problem. The other drew a lot of red but the secret tranq and adrenaline made his life easy.

We also don't play with hatch cards. Getting to the hatch is tense and exciting and having it screwed up by a single card flip is anticlimactic. If we decide the humans are too powerful (like we did when playing roles, secret items, free items, and first move free in the same game) we'll take out of the other freebies before introducing hatch cards.
Very cool: Thank you for sharing your custom scenarios with us!
If you want you can reference the rules found here:
http://www.escapefromthealiensinouterspace.com/ruleditor.htm...
using the codes provided (A1, C3, etc) so that others can try the same sets!

Thanks for playing!
Cheers!
SR
So we ended up using G3, H1-H4.
 
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