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Diplomacy» Forums » Variants

Subject: New Unit: Air Support rss

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James Jester
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Racine
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Has anyone ever played or experimented with the addition of an air unit to this game? Perhaps with increased range, but the inability to attack, only support?

My experience with this game is very limited, so this may of course be against the whole feel/mechanics of the game, making defensive strategies much more impenetrable, or making air builds the norm.

Any thoughts?
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Paul Boos
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IMHO, it would reduce the focus of the game; which is to focus on negotiation and (often temporary) coalition building.
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Fraser
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Back in the days when there were less maps we played every map back to back
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pmboos wrote:
IMHO, it would reduce the focus of the game; which is to focus on negotiation and (often temporary) coalition building.
Not to mention being a tad non thematic given the standard game starts in 1901.
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Gerald Todd
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Yes - there's quite a few variants on maps, units, economics, and more.

I GM and play via DiplomaticCorp where there's a Diplomacy Wiki that details a lot of variants - including those that use aircraft.
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Matt Shields
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phleebagg wrote:
Has anyone ever played or experimented with the addition of an air unit to this game? Perhaps with increased range, but the inability to attack, only support?

My experience with this game is very limited, so this may of course be against the whole feel/mechanics of the game, making defensive strategies much more impenetrable, or making air builds the norm.

Any thoughts?


I believe that one of the versions of the "Modern" variant did have air units. I never played it with them, so I can't say much about how it worked. I don't believe they had any additional range. I think they simply could move to any space (water or land), but they were not able to capture centers. (You could still "attack" with them, and they could sit on top of an enemy center, but it wouldn't change ownership.) Although thinking about it, that sounds pretty weak, so maybe there was more to it than that.

I don't think there would necessarily be a huge problem with something like this if you wanted, but I also don't think it would add much.

Diplomacy is not really a war game at all. These kind of changes may be interesting for the sake of variety, but ultimately I'm not sure they matter that much. The particular tactics may be interesting, but aren't really what the game is about.

The essence of the game is getting other players to do your work for you. The units are just tools.
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Michael Ptak
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From what I know of diplomacy I would just presume in a modern setting air power is factored in organically into the Army and Navy pieces. It cannot remain in place and contest a space from attackers, so really it's transparent at this level of abstraction.

If you were to insist on placement, I would suggest that it could only perform support actions on so many territories away. It does not count as an occupying unit, and if attacked directly it is removed. The presumption would be that the air piece constitutes the nexus of air operations to surrounding forces.However it can support land and sea conquests.
 
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