Dan Weber
United States
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Was considering the following two options for allowing players to adjust movement/orders based on the randomness that sometimes comes into play when placing orders (such as robbing the train when there's no train in town, or heading to arrest dudes at a location everyone just happened to clear out of that turn).

1. A dude may move an additional space to reach an order token by suffering a wound. Harrowed dudes do not suffer wounds, but can only use this ability once every other turn.


2. Adusting action placement. After revealing actions, starting with location 1 and going in order, each player can shift ONE order placed at a location to another location for 5 ghostrock (or 3 or 1 depending on what you feel is realistic). Home is the last location in the sequence. Players can hold onto their order shift if they are attempting to Rob the Stage or Train until after events are revealed and then spend the Ghostrock to move that action elsewhere.

These both give dudes a little more flexibility in where/what they can accomplish (+1 space of movement, and shifting junk orders to other locations).
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