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Subject: Games with Inter-Player Commerce rss

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Cody Moultrie
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I like games with what I call Inter-Player Commerce. I'm not sure if there is a different term out there that conveys this idea, so let me give a couple of examples of games that have this type of interaction:

1 - Monopoly: The players pay rent to other players.
2 - Steam: Players can use others' tracks to ship goods, which gives the owner of the track money/points.

As I'm fairly new to the hobby, these are the only two examples I can think of off the top of my head.

I guess the main idea behind this type of interaction is that the players have a sort of economy within the game where players pay other players for goods or services. Does anyone know of any other games where this Inter-Player Commerce is central to the games design? Or is there a more accurate term that I could just check in the advanced search? Thanks!
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Eric Johnson
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Acquire
7 Wonders
 
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Lacombe
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Suddenly a shot rang out! A door slammed. The maid screamed. Suddenly a pirate ship appeared on the horizon! While millions of people were starving, the king lived in luxury. Meanwhile, on a small farm in Kansas, a boy was growing up.
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The game you are looking for is Container. Anything else anyone suggests [including anything I'm likely to suggest in a follow-up post] is but a pale shadow. "Interplayer commerce" is, quite literally, all that Container is.
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Douglas Weinstein
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Container is the first one that springs to mind. Container is all player commerce as any goods that you produce must be shipped by others and vice-versa.



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Cody Moultrie
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I do enjoy Acquire and I've been wanting to try 7 Wonders. Thanks for the tip!
 
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Cody Moultrie
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And I think I will check out Container. Sounds interesting...
 
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Lacombe
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Some other ideas:

Genoa: Nearly everything you do in the game is the result of paying other people for the right to do it.

Catan: Has a lot of free-wheeling trading, akin to the trading phase in Monopoly.

Key Harvest: Allows you to put things up "for sale" in your shop, and name your price. SORT OF [but not really] Container-lite.

Mhing and Poker and most Mahjong variants have the losers pay the winner [yes, I know, this probably really isn't what you're looking for].

Oasis and Nicht die Bohne! share an interesting mechanism of making "offers" that the lead player gets to choose among; if yours is chosen, you choose from what's left.

Pit and Wheedle are simplistic trading games meant to emulate the fast-paced feel of the stock exchange floor, to some extent.

 
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Klaus Brune
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NateStraight wrote:
The game you are looking for is Container. Anything else anyone suggests [including anything I'm likely to suggest in a follow-up post] is but a pale shadow. "Interplayer commerce" is, quite literally, all that Container is.


2nded. And speaking of seconds, Container: The Second Shipment comes to mind too... not only are you buying from and selling to the other players, but now you can give them loans, and foreclose on their stuff when they can't pay you back. Plus it's got those nifty looking gold luxury containers going for it...

 
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Julius Waller
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Just to make sure you go in over your head - this: Civilizationis the grandaddy of all trading games right down to chaotic calling out of products in the trading round
 
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Gary Bacchus
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svasongha wrote:
I like games with what I call Inter-Player Commerce. I'm not sure if there is a different term out there that conveys this idea, so let me give a couple of examples of games that have this type of interaction:

1 - Monopoly: The players pay rent to other players.
2 - Steam: Players can use others' tracks to ship goods, which gives the owner of the track money/points.

As I'm fairly new to the hobby, these are the only two examples I can think of off the top of my head.

I guess the main idea behind this type of interaction is that the players have a sort of economy within the game where players pay other players for goods or services. Does anyone know of any other games where this Inter-Player Commerce is central to the games design? Or is there a more accurate term that I could just check in the advanced search? Thanks!


Would the 18xx series of games fill your request? Have a look see at 1830 for instance.
 
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George Leach
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Klunker is an underrated game that fits your requirements. An excellent, very tense game.

You might find something approaching what you're after in Santiago and Goa.
 
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J.R. Shoenberger
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Chinatown and Santiago are both cool with their trading and bribing focus.

 
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Donald Walsh
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+1 for Chinatown and Civilization

-1 for 7 Wonders.
 
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Cody Moultrie
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Thanks for the suggestions. I'm thinking Container is the game that most fits what I'm looking for. It is now a resident on my wish list!
 
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Cody Moultrie
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Although I may need to try Chinatown and Santiago also...
 
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