Recommend
9 
 Thumb up
 Hide
16 Posts

BattleLore» Forums » General

Subject: Expansion Idea... rss

Your Tags: Add tags
Popular Tags: [View All]
Giles Pritchard
Australia
Shepparton
Victoria
flag msg tools
designer
badge
Avatar
mbmbmbmbmb
I already posted this over in the forums at FFG, so if you've already read this - please excuse the double-post!

What sort of expansions would you like to see from FFG regarding Battlelore?

I just recieved my copies of Horrific Horde and Bearded Brave - and am really liking what I see. Of course I'll be grabbing Code of Chivalry as soon as I can - but are there any neat little expansion ideas floating around out there?

FFG could produce some small expansions with a similar intent to Troll and Country - but with a different approach - let me clarify here before I'm lynched!


A small boxed expansion based on a locale - let's say


Secrets of the Wild Woods (Though it could easily be anything else - I am picturing several of these each with their own small theme).

Such a small expansion could include:


A Guest Lore Master (Druid) - who specialises in manipulating movement rates through terrain, terrain effects, creating, relocating or removing basic terrain, causing 'weather' to occur (rain for example - which could reduce the effective range of ranged weapons and cause any retreat to inflict panic losses (Goblins double). Lore Cards (15) and Lore Council Tokens (2)


A new hero - based on the Druid Lore master (could also be an Elf or something as a lead in to something more later). Two miniatures, plus skills cards as well as an item or three to mix into the deck.


One or two new terrain pieces - magical locations (similar to the Witch's Hut and Graveyard from the Heroes expansion in terms of how they are played)

Such as:

Henge: A unit in a henge space is immune to the effects of any Lore card played against it (from either player). A Unit in a Henge space collects double Lore for every Lore rolled. Creatures may not enter the Henge.

Faerie Ring: A unit that enters this hex through movement or retreat must roll 1 combat die for every miniature in the unit - for every lore rolled the unit suffers the loss of 1 figure (taken by the Faerie). Banners lost in this way are simply removed from the game (ie: they are not awarded as victory banners).


1 Creature:

Faerie Kind (Collection of whispy cavalry on a creature base): Blue Banner (perhaps) Special Power - (Tricks and Lure of the Fairy Kind)- for each lore rolled in combat the Faerie Kind may cause the unit it is attacking to move 1 hex toward a chosen empty terrain hex. If the unit moved in this way enters the terrain hex it becomes 'lost' - place a 'lost' token on it. Each time a 'lost' unit is activated it may roll it's combat dice (trying to find it's way free) - any flags rolled must be rerolled to check for panic losses. If the unit rolls a lore the 'lost' token is removed (panic losses are always inflicted before a lost counter is removed - a Lost unit never retreats. A lost unit may not move or battle. A lost unit may not be attacked in ranged combat or melee, and it may not have Lore Cards played on it. (or something a little different and fun)


Two scenarios: Both utilising the new terrain pieces, and perhaps some adventure seeds for use with Heroes. One normal, one epic.



In any case - just an idea - probably quite expensive and requiring a lot of playtesting now I've written it all done - but some small expansions with a mix of elements would be a bit of fun - sort of like a little adventure pack.


In any case - what would you like to see?


Cheers,

Giles.

Edits: Formatting.
7 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Giles Pritchard
Australia
Shepparton
Victoria
flag msg tools
designer
badge
Avatar
mbmbmbmbmb
As a further idea - and combining one I've mentioned before in another thread. It could be fun to have a deck of 'Quest' cards - cards like those in A Call to Arms, but which place terrain on the board as well as Quests which a hero may satisfy.

Quests could be like those in the Heroes expansion - treasure chests and so forth. They might also be 'Encounters'. Things like The Green Knight - a champion that defeats the green knight gains a victory banner, experience or item. An Imprisoned Princess - freeing her will gain a hero a victory banner and/or item. A Mystic - activating a champion in the same space as a mystic will gain the player X lore tokens. The Black Knight - a red banner knight who guards a bridge or ford on the board. etc.

Quests could be produced to tie thematically in with small expansions like the one I described above - Quests about druids and standing stones, lore and searching in forests etc.

In any case - just an idea.

Cheers,

Giles.
6 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Ernie Darby
United States
Atlanta
Georgia
flag msg tools
badge
Avatar
mbmbmbmbmb
I would buy this in a heartbeat!
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Kent Reuber
United States
San Mateo
California
flag msg tools
badge
Avatar
mbmbmbmbmb
I'd rather see more historical modules. For example, taking BattleLore forward into the Wars of the Roses period, or back into the Feudal, Crusades, and Dark Ages periods.
6 
 Thumb up
0.01
 tip
 Hide
  • [+] Dice rolls
Santi Velasco
Spain
Mairena del Aljarafe
Seville
flag msg tools
badge
Avatar
mbmbmbmbmb
I'd very much like a wave of army expansions just like that one (I'd rather pick a treant creature for the elves, but still) for elves, undead and the like. Assuming we're talking about 1 hero + 1 creature + 10 units (about 40 figs?), CtA cards plus extra hexes, what would be a realistic price point for such product?

EDIT: okay, I think I misread you there. You mean just the hero and the creature without the army; Well, I still prefer a complete army pack, but your idea is also interesting. And it would be more so if there were a new druid lore deck thrown into the mix.
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Jim W
United States
wilsonville
Oregon
flag msg tools
Avatar
mbmbmbmbmb
Small supplement Campaign based booklets would be great. Some can be fantasy, others medieval, but include a campaign system with a series of 5-10 battles linked together by heroes, history, ? (The sky is the limit).
7 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Sander Sijssens
Belgium
Kapellen
Antwerpen
flag msg tools
badge
Avatar
mbmbmbmbmb
I would just like to see FFG get creative. I really like Battlelore but just that little bit extra would make it even more awesome. Scenario's, campaigns, new races, heroes, creatures, loremasters, expanding the current lore decks.

I would prefer big themed expansion with a bit of everything, I'm just afraid that to many small ones would make it very expansive and very unclear for people getting in to Battlelore.

About getting in, what about a new edition elves vs undead wit so much cool little extras that older players would buy it. One more board and some cards aren't so bad, you could use them for a tournament for your friends.
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Giles Pritchard
Australia
Shepparton
Victoria
flag msg tools
designer
badge
Avatar
mbmbmbmbmb
I'd love to see one or two smaller expansions or themed expansions a year, plus one big one every year or two years (big meaning a full army or similar).

Campaign sets would be awesome - I still think a neat campaign system based on the CtA system could be created. In one Battle I can send my hero to parley with a Mercenary camp somewhere on the board - by paying them gold I can secure X, Y or Z new cards for my CtA deck. Movement of full armies could be on a smaller world board - or pad. Movement could be based on what mix of units you have: X Red Units and you can only move Y spaces, X Green units add Y to your movement. Some spaces can secure an income which I can use to repair and supplement my forces etc.

Cheers,

Giles.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
David Bezio
United States
Lyndon Station
Wisconsin
flag msg tools
designer
Avatar
mbmbmbmbmb
There isn’t an idea here that I wouldn’t buy, to be honest.

IMHO, what has to happen with Battlelore is the following:

#1 Get Organized First
Let’s face it; the game is a mess right now. People can’t get a core set, they have no idea what expansions to buy, some expansions are stand alone while others build on previous expansions, and worst of all, some expansions change rules from previous expansions.

FFG has to decide on if they are going to fix what they have, with a new consolidated (and revised) rulebook and less haphazard method of releasing expansions, or to just release a 2nd edition (which does the same, but does it by wiping the slate clean and starting over again).

#2 Keep Players Entertained
I think the best way to keep players excited about a game isn’t by giving them a constant flow of new expansions as they have…but rather expansions and supplements that facilitate play itself as well. This can be campaign books or boxed sets with special rules, battles, terrain, background. I mean, the average new expansion gives you cool new stuff, and then follows with a couple battles. Sure, you can use CtA to create random battles…but wouldn’t a campaign of 10, or so, battles or a campaign with these new troops be better and make you want to buy and play them more?


#3 Create a Community
Fantasy Flight has a large fan base, it wouldn’t be to hard to develop something like GWs Outrider program to get people to demonstrate their games (including Battlelore) and organize sanctioned events. Lots of people like the idea of a game like this, but have no one to play with, or only 1 other person. A community gives people a venue to meet likeminded people, make friends, and play the hell out of a game they dropped a couple hundred dollars on.

If I was just going to talk purely expansions and new products, here are my personal picks:

-New consolidated rulebook
-Series of campaign books (like the one for Memoir 44)
-New Armies (complete armies with all the rules, cards, ect. for that army)
7 
 Thumb up
0.05
 tip
 Hide
  • [+] Dice rolls
Giles Pritchard
Australia
Shepparton
Victoria
flag msg tools
designer
badge
Avatar
mbmbmbmbmb
I might add that the first thing I'd like to see from FFG is a new base game - and this would include a consolidated set of rules.

As I've said before I think a good approach to this could be:

A base set including a full human army and a creature (Blue Widow Spider). also including the CtA system that will provide a foundation for future expansions.

A Base Dwarf Army - that retrospectively is supplemented by Bearded Brave - again with a full CtA deck that can be supplemented by the BB cards.

A Base Goblin army - the retrospectively is supplemented by Horrific Horde in the same way as above.

This set of three releases would complete what FFG already offers through it's own expansions.

I realise that this may not be the most popular option for established BL players - but I think it's almost a ground up approach that would consolidate what FFG have already created into one full and available game system.

It also sets a pattern for future armies - A 'base set' potentially supplemented by a single Army Pack (like BB or HH).

After this it can focus on other supplemental material - and it is this other supplemental material that my OP is about! I personally would like to see some smaller expansions that throw some of the potentials of Battlelore into the limelight - Heroes, Lore Councils, Creatures, Adventures, etc. A campaign game wold be awesome - of course - but I also happen to like the idea of little sets or themed sets like the above. Heck - it would be great to have a full campaign book/adventure based on the theme that also includes a few new terrain pieces, CtA cards, a hero or two and a new Lore Master - but this would be quite a big expansion!

Following the above example it could be a full campaign set in the wilds -with Druids, Faerie kind and other things making an appearance throughout.

I'm certainly not advocating that FFG chases small expansions at the expense of re-visioning their product line and creating an available and complete game package. I do think though that some small and creative expansions could be a heck of a lot of fun. Like RPGs - we need a core rules book of course (base set) - and supplements add a lot at once (army packs), but it's also fun to play with adventure modules as well.

Just a thought!

Cheers,

Giles.

4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Robert Taylor-Smith
Canada
Okotoks
Alberta
flag msg tools
badge
Avatar
mbmbmbmbmb
kentreuber wrote:
I'd rather see more historical modules. For example, taking BattleLore forward into the Wars of the Roses period, or back into the Feudal, Crusades, and Dark Ages periods.


Second that.

Really the game needs two things right away: a campaign system and a new updated rulebook. A new updated version of Call to Arms would help.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Michael Cowles
United Kingdom
Christchurch
Dorset
flag msg tools
mbmbmbmbmb
flapjackmachine wrote:
kentreuber wrote:
I'd rather see more historical modules. For example, taking BattleLore forward into the Wars of the Roses period, or back into the Feudal, Crusades, and Dark Ages periods.


Second that.

Really the game needs two things right away: a campaign system and a new updated rulebook. A new updated version of Call to Arms would help.


and Third that cool
I enjoy fantasy and would like the option to run over some Dwarven speed-bumps with a Orcish rabble, but it's not so immersive without a worldstory in which the battles have some meaning .
A fuedal campaign book (with or without the option to recruit goblin skirmishers) is where I'd like FFG to concentrate their resources. Crusaders & Camels would be another interesting army expansion.

btw: I don't believe LotR would work for C&C; There's already plenty of other LotR games, and the battles I know of do not , imnho, suit the flank/centre/flank layout of C&C.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Giles Pritchard
Australia
Shepparton
Victoria
flag msg tools
designer
badge
Avatar
mbmbmbmbmb
There's no reason why such a pack as described above couldn't be a historical set (at least the odd one - as I like the fantasy aspects!)

Think 'Band of Brothers' - a historical supplement including the heroes: Henry V, & The Constable of France. New rules for weather affected battlefields, a set of linked Scenarios, new terrain (town hexes to represent Harfleur), Events and so forth...

Though with BoW I'm not sure that BL will continue to have much support for historical modules. I think BL was referred to as FFGs fantasy battles game in one post by Christian Petersen.

Cheers,

Giles.

 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Todd Rewoldt
United States
Loveland
Colorado
flag msg tools
Avatar
mbmbmbmbmb
caradoc wrote:


Though with BoW I'm not sure that BL will continue to have much support for historical modules. I think BL was referred to as FFGs fantasy battles game in one post by Christian Petersen.



While it remains to be seen what level of support period the game will continue to receive, I was heartened by Code of Chivalry showcasing historical battles.

I see absolutely no reason why the game cannot continue to offer both historical and fantastical medieval battles.

If FFG does not provide feudal campaign-style battles for the game, the template certainly exists for others to follow suit if it becomes apparent that this aspect of the game will not be addressed. Heck, some already have - I would just much prefer to see an "official" version that everyone can agree to play.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Kevin Gordon
United States
Meridian
Idaho
flag msg tools
Avatar
mbmbmbmbmb
I have been wanting to see a couple of things right from the beginning: More races and more Lore Cards. The Lore is one of my favorite parts about the game and I would love to see that deck expanded.

As for new races, I would most like to Elves, Orcs, Skeletons/Undead...things along those lines.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
John Hines
United States
Noblesville
Indiana
flag msg tools
I'm afraid the DEFLECTOR Shield is..... Operational!
Avatar
mbmbmbmbmb
ELVES ...bring on the elves already This is a no brainer and money maker for FFG. I wish they would drop the whole Battle of Westros non-sense. It is NOT Battlelore. Don't get me wrong, it looks like a nice game and they can continue to make it, but don't call it Battlelore! They bought Battlelore and are not supporting it or expanding it .....STUPID!
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.