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Subject: Memoir '44 - The Only Collateral Damage Is Found In Your Wallet rss

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James
Canada
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With all the expansions and the added rules, the game has evolved from a simple game to a more in depth one (although not as complex as some wargames on the market).
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Jon Phillips
United States
Redding
California
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One does not simply surf into Mordor!
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Thanks for the review! Not sure if what happenned to you is the same as what happened to me (and others) but I thought I was missing river tiles also, I was not. It was just that the diagram for the first scenario shows the river section as all straight when in reality you actually use many river tiles with a slight curve in them. It still lines up all nice an pretty.

Thanks again for the timely review. I have a buddy on his way over to learn the game with me today.
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David Pugh
United States
Newton
New Hampshire
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m44 is a great game......plain and simple
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Nick Cochran
United States
Kalamazoo
Michigan
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I enjoyed playing this game with a friend so much that I wanted to support the designer and bought my own copy. It's a great lite war game. Might even tempt some buddies who aren't wargamers to dip their toe in. Hopefully it's the gateway drug of wargames.
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Leslie Taylor
United States
Florida
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My favorite way to describe this game is it's an army men wargame. You get a similar feeling to playing with plastic army men as a kid, but with rules and history. That's why I would rather play this than an ASL or the Commands and Colors block games.
Good review!
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John Brady
United States
Arlington
Virginia
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7.92mm FTW
 
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Chris Strabala
United States
Hiawatha
Iowa
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With a firm reliance on the protection of divine Providence, we mutually pledge to each other our Lives, our Fortunes and our sacred Honor.
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superflypete wrote:
.30 inch = 7.62. I didn't specify case size. German K98=8mm Mauser, M1 Garand = 30-06 Springfield. Hell, even the BAR and M1 Carbine used 7.62 diameter rounds.

The 30-06 Springfield round is a 30 caliber (7.62x63mm) round with copper jacket, so yes, 7.62mm (30 caliber) FMJs did exist and were widely used in WW2.

The .30 Carbine is a 7.62x33 FMJ round.

Thanks for trying, though! :)


Hey thanks for pointing this out. I didn't realize that round was .30 cal. My apologies, I was mistaken in my understanding of the subject.
 
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Clexton27
United States
Forest
Virginia
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River tile issue was probably this one.

http://www.boardgamegeek.com/thread/620188/unable-to-play-th...

Look before you leap!
 
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Mad Halfling
United Kingdom
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superflypete wrote:
What Makes Memoir '44 A Nightmare:
- If you don't like luck, RUN, now



I would disagree, to a certain extent, with the luck statement - yes the game, like most, contains an element of luck with dice attacking and the cards you get, but there can be a lot of "creating your own luck" in the game. I know it's not the most in-depth tactical game but you still need to use troops correctly and can gain a lot of benefit and "luck" by doing so. Also you have to think tactically with the section cards - if you get bad ones (and I've had terrible ones, and still gone on to win to battle) then you need to set your strategy accordingly, even if it's just battening down the hatches and trying to minimise casualties until you get better cards - and the odds are that they will come as there is a fixed distribution in the sections
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Christopher Senn
United States
Fort Lauderdale
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grahamj wrote:
With all the expansions and the added rules, the game has evolved from a simple game to a more in depth one (although not as complex as some wargames on the market).


can someone expand on this. what rules have changed?
 
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René Christensen
Denmark
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Doesn't he just mean that there are a lot of rules to remember with all the expansions?
 
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René Christensen
Denmark
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Sorry to say it, but they lost me at the Air Pack!
 
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René Christensen
Denmark
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I just couldn't understand the rules from the Air Pack.
 
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StevenE Smooth Sailing...
United States
Torrance
California
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Slotracer wrote:
I just couldn't understand the rules from the Air Pack.


I just don't like them.

The rules come across like trying to force a square peg into a round hole. They don't fit and seem totally out of place from the core rule set.

I think air power should be abstracted with cards.
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