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Subject: Palazzo - a Quick Review rss

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Simon "that sci-fi guy"
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Palazzo is the third game from the Alea Medium Box series (the same publisher that released the famous Puerto Rico) and is designed by the prolific Reiner Knizia.

Palazzo is an interesting mix of set collection and auction. Players are building multi-story palazzo’s in fifteenth century Italy and are trying to create the most impressive and score more than their opponents.

Players can do one of three things on their turn. Collect money (the active player gets first choice but gives other players money also - so choose wisely), buy or auction available stories (there is a slightly complicated way of determining which ones are available but once learned it makes sense) or rebuild (that is change around your existing palazzo stories according to certain rules). Players compete with one another to claim the correct and most money. This is interesting because there are three currencies which can only used within their types during an auction unless players have three of the same value from the three different currencies. So there is a set collection aspect prior to collecting the actual palazzo stories. When buying a player may take one or two stories at a set price from a central warehouse. When auctioning, a player may take all of the available stories from a quarry if they win the auction. Players can be penalised for incomplete palazzos so this isn’t always a good thing because any stories bought or auctioned must be used and built into their play area immediately, either or an existing building or starting a new one

At the end of the game each player scores their buildings based on its composition, height and windows/doors. The player with the highest score wins.

Palazzo is a unique game in the way it incorporates set collection among currency and also what is being purchased with that currency. The main player interaction comes when trying to avoid handing great options to opponents - either in money or stories - and this is the heart of the game. There is no point creating a great scoring option for yourself it if gives another player an even greater one. Choices like this create a great game. Recommended.

[Check out my related GL: Project: Alea ~ Playing Through Every Game ]

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