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Subject: Session Report rss

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Back in the days when there were less maps we played every map back to back
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Ooh a little higher, now a bit to the left, a little more, a little more, just a bit more. Oooh yes, that's the spot!
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Power Grid – Played 15-Oct-2004 - Rio Grande Games edition – 6 Players

Our first six-player game. The players were Bruce, Dave, Druid, Jane, Neroli and Fraser. Neroli had not played before.

We played on the German map and the yellow region was drawn by random lot to be the area not in play.

Phase 1 started with Dave, Druid and Jane selecting areas in the South and middle of the map. Bruce tried to block off the zero connection fee city next to Essen by building next to it. Fraser decided to see what happened if you play competitively by building in the blocked off city and then connecting through Bruce’s city to another one. Neroli thought this was interesting and built next to Bruce and Fraser.

Through the rest of Phase 1, Dave, Druid and Jane enjoyed uneventful expansion whilst there was quite a bit of connection jumping or leapfrogging going on between Bruce, Fraser and Neroli. This continued through into phase 2.

Towards the end of Phase 2 a few players started positioning themselves for the end game and by the start of Phase 3 Jane had a power plant capacity of 14 and Fraser had a capacity of sixteen, although nobody had more than ten cities yet.

Dave triggered the end of game condition by connecting his fourteenth city about two turns into Phase 3. By now Bruce had upped his power plant capacity to 15 and the others who had previously been below 14 were now at 14.

Jane and Fraser also managed to connect 14 cities during the final build turn, causing an Elektro count back between Dave, Jane and Fraser. Dave and Jane were tied with Fraser 15 Elektros behind them. We decided it was a draw given that we didn’t think it was fair to break the tie by Power Plant size since we hadn’t considered that during the game.

If the game had gone one turn more, Bruce would have had 15 powered cities and Fraser would have had 16 powered cities, both with no requirement to purchase a power plant. All the other players would have had to buy a new improved power plant to be able to power more than 14 cities.

Did the early connection leapfrogging cost Bruce and Fraser the game? It was the cheap connection cost part of the board and by the end of the game there was only 15 Elektro in it. More games may tell…
 
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