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Subject: Worth it to own both Innovation and GtR? rss

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I played Glory to Rome this weekend and enjoyed it so much I'm planning to order it this week.

I haven't played Innovation yet, but I've read some reviews and it looks pretty interesting. I know it's by the same designer and has some similar mechanics, but is it different enough from GtR that I would want to own/play both? e.g. We own but hardly ever play Forbidden Island because Pandemic is such a better game, and I don't want to make the same mistake here.

Most of my game playing is 2p with my boyfriend, but we do occasionally attend a local game club.

Any opinions would be greatly appreciated.
 
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B C Z
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They are different games.

Innovation plays wonderfully with two and was my wife's 'go to' game in restaurants for a while.
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Sean Tompkins
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I find the similarities only to be in the fact that it's a card game, and there are a lot of wildly fluctuating powers. There's quite a bit of difference in the games, both from the end goal and from the mechanics. I think if you like one, you should own the other. I agree with you on Forbidden Island -- it's too similar to Pandemic -- although I'll be gifting it to people I know who are not-yet-gamers to get them started.
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Nate Walker
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They are completely different. Get them both.
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Thanks everyone... exactly what I wanted to hear.
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Michael Denman
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First of all I disagree with you on the FI vs P thing. I'll play FI but I won't play P. I have two friends who are P fans... and they both preferred FI after trying it out.

As far as I vs GtR goes, that thread has already been done. You might want to check it out too.
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You're right... I glanced through the forum earlier before posting and didn't see it, my bad.
 
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Jonathan Kandell
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Superficially similar. But--stretching quite a bit--Glory to Rome is at its base a trick-taking game, while Innovation underneath is Rummy. Trick-taking or Rummy with super-duper special card-powers that is!
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Byron Leung
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I think the main difference is their learning curve.

There are 40 differently named cards in GtR. About 1/4 of them are very conditional or useless, so you need to learn about 30 cards.


There are 105 differently named cards in Innovation. I'd say you need to know most cards up to age 5 and quite a number of cards later than that, say a minimum of 55 cards to learn.

So if you are just gonna play it 2p and play it often. Innovation is > GtR. But if you are like me who doesn't get a consistent group (new people joining all the time), then Innovation is bad as no one wants to give it a second try.
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Vince Lupo
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jkandell wrote:
Superficially similar. But--stretching quite a bit--Glory to Rome is at its base a trick-taking game, while Innovation underneath is Rummy. Trick-taking or Rummy with super-duper special card-powers that is!



Those are HUGE stretches in my opinion. :)


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Vince Lupo
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theatog wrote:
I think the main difference is their learning curve.

There are 40 differently named cards in GtR. About 1/4 of them are very conditional or useless, so you need to learn about 30 cards.


There are 105 differently named cards in Innovation. I'd say you need to know most cards up to age 5 and quite a number of cards later than that, say a minimum of 55 cards to learn.

So if you are just gonna play it 2p and play it often. Innovation is > GtR. But if you are like me who doesn't get a consistent group (new people joining all the time), then Innovation is bad as no one wants to give it a second try.



For me it has depended on who has played it. Innovation feels random to people at first. I remind them that there's always a way to influence the game, even when you're behind.

I do think that GTR is not as fun in 2 player as it is with 3 players. And Innovation is very fun in 2 player.
 
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B C Z
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Both games feel random until you understand the flow and some subset of the cards.

Both games excel with knowledgable players.
 
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Angela Hickman Newnham
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I own both, and don't find them very similar at all. Get both!
 
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