I meant the worker placement part.
I love how you can have a bidding war for cargo. One of the things I didn't like about Alien Frontiers was that you could have a couple of players plugging up the resources you really needed for most of the game, leaving you having to resort to stealing those items, via Space Pirates. Nothing gets people grumpier than stealing their hard earned bits.
I don't see much comparison. In Cargo Noir, there are only 3 "types" of places you can go. Scoring is all by set collection.
No board with "majority", No powers, no cards and of course no dice.