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Subject: cards for terrain rss

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Rich Dodgin
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I'm a big fan of Fields of Fire, and especially like the variety that is created by using cards to determine random terrain.

Are there any other wargames out there that use cards for terrain?
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Enrico Viglino
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I remember a Strategic ACW game that did. Can't recall the name.
 
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Pete Belli
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Kent Reuber
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I can think of a few:

Dixie: American Civil War Card Game uses cards to put a particular piece of terrain in a sector. The Eagles: Waterloo and upcoming Sun of York use the same system. For Dixie and Eagles, the cards are drawn and played as you go, so terrain can "appear" in a sector. In Sun of York, terrain is set at the beginning of the battle.

The Panzer General: Allied Assault uses cards for terrain.
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Kent Reuber
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I can think of a few:

Dixie: American Civil War Card Game uses cards to put a particular piece of terrain in a sector. The Eagles: Waterloo and upcoming Sun of York use the same system. For Dixie and Eagles, the cards are drawn and played as you go, so terrain can "appear" in a sector. In Sun of York, terrain is set at the beginning of the battle.

Panzer General: Allied Assault uses cards for terrain.
 
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Daleks stole my lunch box
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Games in the Dixie: American Civil War Card Game family (as well as the napoleonic game Eagles: Waterloo) had terrain cards, but I don't remember if placement was random or not (but the draw was random, so you could play a game of eagles:waterloo without having hougoumont showing up at all).

Oh, and this old CCG: The Last Crusade
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Darrell Pavitt
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Frontline: D-Day. To some extent, Thunderbolt/Apache Leader also has cards as terrain.
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David Peacock
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Blue vs. Gray use cards to make the terrain as the war advances.

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Albert Hernandez
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I believe the upcoming Sun of York uses cards for terrain. It's currently on GMT's P500 list and should be published in summer. However, I don't think it's implemented in the way you think.

 
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Rich Dodgin
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Thanks for all the info folks - I will definitely check some of these out.
 
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Sean McCormick
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Wr3nch wrote:
Someone has already mentioned it but I want to second Frontline: D-Day which is a unique and enjoyable game.

See below:





Yes, I love the look of that game.
 
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Robert (Bob) Miller Sr
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Here is a cheap system I came up with to use on a battlemat. Originally designed for 2 players each would draw a card from a shuffled deck of playing cards and place face up anywhere on the battlemat. Draw a total of 5 cards each. Roll dice see who draws first and then alternate the draw among players. I would adjust this depending on number of players and battlemat size.

You could also use index cards. Color them and/or draw on them as appropriate for the terrain. Or if you can find blank playing cards can do same. Or for the OCD's (Like me) you can put playing cards in sleeves and insert the cut down index colored/designed cards in front to show thru. I use the playing cards as is stiffer and more support for use in game than the index cards.

Feel free to try this, change it, adjust it, abuse it, etc.

Playing Cards for Terrain
Ace = Muddy, Double Movement
King = Clear Flat Terrain, Half Movement Cost, Half Defense
Queen = Thick Woods, Foot Movement only at Double Cost, Double Defense
Jack = Lake/Pond, Watercraft only Movement
10 = Light Woods, Foot/Horse Normal Movement, Wheel/Track Double Movement Cost
9 = Swamp, No Movement Allowed Through
8 = Minefield or Battle Era Appropriate Obstacle
7 = Mountainous Terrain, Foot/Horse Movement Double Cost, Wheel/Track Movement Triple Cost
6 = Craters/Ground Depression, Double Defense, Double Movement Cost
5 = Built Up Area (Buildings, Village, etc.) As Battle Era Appropriate
4 = Rocky Terrain, Double Foot/Horse Movement Cost, Wheel/Track Normal Movement Cost
3 = Farm House and Buildings (Barn, Corral, Smoke House, etc.) As Battle Era Appropriate
2 = Fortification, Double Defense. Battle Era Appropriate (Bunker, Stonewall Fence, Earthberm, Logs, Sandbags, etc.)
Joker (Optional) = Wild (Use as any Terrain as listed or Remove Any Terrain in Play)
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