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Subject: Randomization Cards Question rss

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The Broox
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My game group and I have been enjoying Dominion for a couple of weeks now. We prefer to use the randomization cards to determine which set of 10 we will play with. The question we have is what are the blue backed (randomization backed) versions of the victory point and money cards for?
 
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Ian Kelly
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The Broox wrote:
My game group and I have been enjoying Dominion for a couple of weeks now. We prefer to use the randomization cards to determine which set of 10 we will play with. The question we have is what are the blue backed (randomization backed) versions of the victory point and money cards for?


You can put them face-down under the piles as a visual reminder for when the pile has run out.

For some reason, they switched it out in in Intrigue and only included blue-backed versions of the kingdom cards.
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Whitney Barnes

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Nothing. The sheet of cards is 500 large, so they had some spare spaces, and they made some blank cards and those extra 7 blue-backed cards.

Personally, I prefer using blank cards when piles run out, it's super clear at a glance how many piles are gone.
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Chris Ferejohn
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I just put a face-down copper in a spot when it runs out.
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Derek Whaley
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I'm confused why people put anything to note when a pile runs out. Isn't it obvious? We've never had a problem noticing when a pile is empty.
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Dave F.
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I find it's every player's own responsibility to pay attention to empty piles.
 
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The Broox
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swbarnes2 wrote:
Nothing. The sheet of cards is 500 large, so they had some spare spaces, and they made some blank cards and those extra 7 blue-backed cards.

Personally, I prefer using blank cards when piles run out, it's super clear at a glance how many piles are gone.


That explains it, thanks. Although, you would think they could have come up with something to do with those spots on the card sheets that would actually serve a purpose. Between the VPs and the money that is 7 cards. Add the two bank cards in and you have 9. Take away two copper and you are at 11 which is enough to add another Kingdom card to the set (plus its randomizer). Just saying.
 
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Vince Lupo
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Davio wrote:
I find it's every player's own responsibility to pay attention to empty piles.



Not to start a forum war, but I respectfully disagree. :)


I think it it is courteous to say what you're buying on your turn and to place an indicator for empty stacks.
 
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The Broox
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Neo42 wrote:
Davio wrote:
I find it's every player's own responsibility to pay attention to empty piles.



Not to start a forum war, but I respectfully disagree.


I think it it is courteous to say what you're buying on your turn and to place an indicator for empty stacks.


You could put a blank card on the bottom of the stack so that it is already there when the last card is purchased.
 
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Derek Whaley
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Apparently my girlfriend picked up on the "mark empty spots" idea from a gaming group she goes to. Prior to this, we always just left the spots empty, but now she takes one of the Curses and flips it upside down on empty spots. I suggested using the blanks, but she said she prefers using the material that is already on the board.
 
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David Glasser
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Whaleyland wrote:
Apparently my girlfriend picked up on the "mark empty spots" idea from a gaming group she goes to. Prior to this, we always just left the spots empty, but now she takes one of the Curses and flips it upside down on empty spots. I suggested using the blanks, but she said she prefers using the material that is already on the board.


You do know that Curses are limited, right? For example, in a two player game there should only be 10, and they do tend to run out in games with Cursing attacks. Using one of them for anoher purpose can definitely affect the game's outcome...
 
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Derek Whaley
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I knew I should have clarified that statement. Yes, I am well aware that Curses are limited. Thus far, I've only played 4-player games with this new Curse technique. It will not work in 2-player games because the supply is too limited (unless there were no Curse-givers in the kingdom cards). In a 4-player game, I've found that it is rare when all 30 cards are distributed. I also would remember, probably unlike anyone else playing, that the Curses need to go back to the pile if it ever got down that low.
 
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Nate S
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Whaleyland wrote:
In a 4-player game, I've found that it is rare when all 30 cards are distributed.

I want to play with your group arrrh
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Ian Kelly
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Whaleyland wrote:
I knew I should have clarified that statement. Yes, I am well aware that Curses are limited. Thus far, I've only played 4-player games with this new Curse technique. It will not work in 2-player games because the supply is too limited (unless there were no Curse-givers in the kingdom cards). In a 4-player game, I've found that it is rare when all 30 cards are distributed. I also would remember, probably unlike anyone else playing, that the Curses need to go back to the pile if it ever got down that low.


If you don't have any Moats in the game, then Curses are just as limited in 4-player as in 2-player. In a 2-player game, there are 10 Curses, and each Witch gives out 1 Curse, so Witch can be played 10 times before you run out. In a 4-player game, there are 30 Curses, and each Witch gives out 3 Curses, so Witch can be played 10 times before you run out. Potayto, potahto.
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Derek Whaley
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.:.sigh.:. I know the mechanics of a Curse and its limiting factor. I also know that there are other Curse-giving cards out there other than Witch. While, yes, Witch gives everyone curses, there are many cards that can block a Witch other than Moat and the Witch only appears in my games about 1/10 times. I play with Intrigue / Base / Seaside currently so the pool is quite a bit larger. Again, IF I need those final two curses that are being used as place-holders, I will return them. Until that time, they work just fine. And also again, using Curses as placeholders was not my idea, it was a random guy's idea at a game group and my girlfriend seemed to like it. What she says goes when it comes to gaming. Otherwise she won't play. Thus, using Curses as placeholders = being able to play games with my girlfriend. Tough crowd today!
 
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Nate S
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Whaleyland wrote:
What she says goes when it comes to gaming. Otherwise she won't play.

My first thought on reading this was "DTMFA"
 
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Whaleyland wrote:
I'm confused why people put anything to note when a pile runs out. Isn't it obvious? We've never had a problem noticing when a pile is empty.


I think it's for the players who discard their cards face down and make a second draw pile. whistle
 
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