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Subject: Filling out the game experience - what do you do? rss

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Eric Jome
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Franklin
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So, you buy a copy of Touch of Evil. Among other things in the box is a CD of music. Music you can listen to while playing. There is no game mechanic or play strategy associated with this music. It's there solely to add to the sensory experience of the game, to add another level of enjoyment to the situation. I almost wonder if one of the expansions will someday come with a candle and a scary skull I can set on the corner of the table while you play.

FIMO farm elements for Agricola, elaborate LEGO dice towers instead of box lids for rolling the bones, and so on... How do you feel about these non-game additions to games? Does adding to the sensory experience of the game improve it or detract from it for you? Do you go out of your way to add these things to games? Why or why not? What are your favorite additions to games? Can you think of any particular games that come out of the box with such extras?
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