Seth thanks for inquirer about my game.
I've taken almost all thematic qualities from Romero films and have tried to design a game that felt like you were in one. In zombie films as with the game killing people is a hard to do and it wares on the mind, even though they are dead and trying to eat you!
So as you kill the zombies you lose a bit of your humanity and with it your mind will slowly unravel... you'll start making mistakes; not taking the things you may need ever time you go out (drawing zombies)
; walking away or just helping when you know your friends are in trouble (playing zombies on them)
; or completely losing it and just going around unlocking all the door and just letting the zombies have what they want(having a hand full of zombies)
When you Flee you
may have gotten away but you also just left your friends standing there and they now have to deal it, but at least you don't any blood on your hands! In the game every turn one zombies turns up and one zombie wonders off. If on your turn you fled from a Horde with more than one zombie in it, only one of them gets lost and wonders off the the others stay around for the next player and a new zombies joins the Horde as well. But if you can't flee from all the zombies they all catch up and try to take bit out of you.
I know that sounds like a lot is going on but its all hidden away in the mechanics (like a Eurogame)
If your not into zombies it's just a nail bitty game of who can use their resources the most efficiently. If you love zombies, you'll laugh as you release you just left your Safe House with nothing but bad memory's, a Sandwich and a Heavy Stick!! (like Ameritrash)
Out of my game groups I'm really the only one who loves zombie movies and making a game that both felt like a Zombie Movie but didn't feel like 'zombies in game form' was a big deal to me when I designed this.
I hope that cleared that up for you and thanks again for your interest in my little game!