Combat Commander Archivist
Move! Advance! Fire! Rout! Recover! Artillery Denied! Artillery Request! Command Confusion...say what?!
Two questions about this excellent game:
Rule 10.1--Obstalces or hindrances are defined to be those that are in intervening hexes. I am not clear about what happens with intervening hexSIDES. Do obstacles or hindrances (e.g. fields, etc.) that are on intervening hexsides obstruct the same as if they are in intervening hexes? Some LOS' go straight down hexsides as opposed to through hexes.
This includes hexsides. If the LOS crosse the depiction of the hindering feature, the LOS is hindered. Thust a fence or hedgerow along a hexside will be a hindrance.
However, NOTE that walls, fences and hedges that are on the hexside of the shooting hex or target hex are NOT considered hindering.
Scenario 22--A Veritable Bloodbath--Does the dusk hindrance have the same effect as smoke in that it provides a hindrance when traced into or our of any hex, rather than just through it like a typical hindrance? For example, if a unit fires at an enemy unit in an adjacent hex, does the dusk modifier apply?
No. It just means that it will always be present in any intervening hex (as opposed to say, a field which may not cover a whole hex).