Jim W
United States
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Illinois
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Any examples of how the British air strikes, German nuisance raids (night bombings) will be implemented?
 
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Mark Mokszycki
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Snohomish
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Hi Jim. Sorry I missed your question.

Air strikes and nuisance raids are handled as normal barrages, using the Ranged Attack Table (RAT). The specific assets are represented as counters which are drawn randomly from a cup or opaque container, and each such counter has its Ranged Attack Strength printed on the counter. These attacks are then resolved as barrages vs. the entire target hex.

Both air strikes and nuisance raids are essentially random events. The British player rolls a die during the Reset Phase of each daylight turn to determine if any air strikes are available on the current game turn; the German player rolls during the night turns. The British die roll is modified by several (negative) DRMs to account for factors including: weather, whether or not the target hex can be spotted by a ground unit, whether the neighboring Operation Epsom has begun (thus diverting most air and artillery assets to the larger operation).

The attacks themselves receive a positive DRM vs. open-topped AFVs ("open topped" includes those vehicles with no top armor, such as halftracks) and densely stacked hexes, and a -1 DRM for each point of enemy anti-aircraft (flak) factor in range of the target hex. Most flak units have a flak factor of 2 on their full strength side, 1 on their reduced strength side. The flak units do not "shoot down" air assets per say - the scale does not allow for that - but, rather, they increase the likelihood of failure. This encourages players to keep their mobile flak units close to their tank/panzer formations, lest they suffer step reductions from enemy aircraft.

Overall, air attacks do not play a particularly large part in the game. They are there for realism and added fun. The British artillery plays a much larger role than aircraft. The German player may go through the game with no successful nuisance raids; they are few and far between, and rarely effective. Again, this is a product of the scale - we're looking at a handful of days, and a rather focused portion of the Normandy front. All that said, occasionally a well implemented air strike can be extremely helpful and satisfying!

The rules for air strikes are still in playtesting and subject to change, as needed. Such changes will likely involve "tweaks" at this point, rather than a major overhaul.

Cheers,

Mark
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Mark Mokszycki
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A correction to the above, concerning air attacks vs. ground targets:

The negative DRM for a target hex which is unspotted by a ground unit applies when resolving the attack; it does NOT apply to the die roll to determine how many air assets are available on a given turn.

I listed the DRM in the wrong place.
 
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