Recommend
9 
 Thumb up
 Hide
21 Posts

Combat Commander: Europe» Forums » Sessions

Subject: Shortest game ever? rss

Your Tags: Add tags
Popular Tags: [View All]
Mr G
United Kingdom
Hatfield Heath
Essex
flag msg tools
Avatar
mbmbmbmbmb
You may have read my recent AAR on Fat Lipki, where a heroic German team danced through hails of MG fire?

Just to show why I love this game, here is a FULL blow by blow write up of my next solo play of the same scenario...

Turn 1:
Karsties MOVES his stack from a wooded hex into a second wooded hex near the Pond House.
Kovalev OP FIRES on the stack with his MMG.
SNIPER!
Random hex is next to Karsties, who then breaks.
Russian final attack total is 15
German defence base figure is 12 (Karsties' 10 + 2 for woods cover)
German rolls double 1.
Karsties is dead.

Good game.

Outstanding.

And plenty of time to get another game in to boot!

I know I could have played on, but I didn't fancy it solo.

Regards,

Fentum


5 
 Thumb up
0.01
 tip
 Hide
  • [+] Dice rolls
Joe C Faust
United States
Hartville
Ohio
flag msg tools
badge
Avatar
mbmbmbmbmb
Another thing I like about the CC system - you get bizarre things on occasion, but it's within the realm of the possible.

I'm soloing the Pointe-Du-Hoc scenario from Normandy right now. The initial bombardment of the German defenses (determined by 5 random cards from each fate deck) were well-targeted and took out two bunkers... and two double hits killed three squads and a leader. Then the U.S. Rangers started waltzing up the cliff to finish the slaughter. The only two U.S. casualties so far have been deployed teams eliminated by overstacking caused by frequent German use of Rout cards.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Kev.
United States
Austin
Texas
flag msg tools
Read & Watch at www.bigboardgaming.com
Avatar
fentum wrote:
You may have read my recent AAR on Fat Lipki, where a heroic German team danced through hails of MG fire?

Just to show why I love this game, here is a FULL blow by blow write up of my next solo play of the same scenario...

Turn 1:
Karsties MOVES his stack from a wooded hex into a second wooded hex near the Pond House.
Kovalev OP FIRES on the stack with his MMG.
SNIPER!
Random hex is next to Karsties, who then breaks.
Russian final attack total is 15
German defence base figure is 12 (Karsties' 10 + 2 for woods cover)
German rolls double 1.
Karsties is dead.

Good game.

Outstanding.

awesomeness
I can see the Germans, saying the hell with this , I am outta here.!

And plenty of time to get another game in to boot!

I know I could have played on, but I didn't fancy it solo.

Regards,

Fentum





..hmm edit issue. I was trying to say I can see the German troops going "this is crap" and bolting!!!
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Ronster Zero
United States
California
flag msg tools
badge
Avatar
mbmbmbmbmb
In a face to face game, im not sure how this would be fun.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Mr G
United Kingdom
Hatfield Heath
Essex
flag msg tools
Avatar
mbmbmbmbmb
ronster0 wrote:
In a face to face game, im not sure how this would be fun.




Hi Ronster,

I reckon it would be fun because you'd laugh at the story, then start again.

I do see that if it was a highly competitive match in a tourney or whatever, it might be less fun.

That is probably an area where people who don't like the potential chaos of CC might point out its failings. Me - I love the story, and I play mostly for the taking part. Mostly...

Regards,

Fentum
6 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Mark Buetow
United States
McHenry
Illinois
flag msg tools
Combat Commander Archivist
badge
Move! Advance! Fire! Rout! Recover! Artillery Denied! Artillery Request! Command Confusion...say what?!
Avatar
mbmbmbmbmb
ronster0 wrote:
In a face to face game, im not sure how this would be fun.


It would be hard but it's CC. Anything can happen. You can recover from a bad event like that. And if not, well, you tried.

And I would NOT start over if that happened. Play on!arrrh
7 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Confusion Under Fire
United Kingdom
Warrington
Cheshire
flag msg tools
designer
Avatar
mbmbmbmbmb
Malacandra wrote:
ronster0 wrote:
In a face to face game, im not sure how this would be fun.


It would be hard but it's CC. Anything can happen. You can recover from a bad event like that. And if not, well, you tried.

And I would NOT start over if that happened. Play on!arrrh


Oh, the number of times I have said, "it is obvious how this game is going to turn out" to be proven wrong on several occasions!

How do you know Karsties was actually killed he may reappear as a walking wounded or another leader appears to replace the killed leader or the Russians dawdle and allow time to pass quickly or your MG does a lot of damage or that open ground is mined or.....
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Mark Buetow
United States
McHenry
Illinois
flag msg tools
Combat Commander Archivist
badge
Move! Advance! Fire! Rout! Recover! Artillery Denied! Artillery Request! Command Confusion...say what?!
Avatar
mbmbmbmbmb
For those of you who are new here, I'll repeat "Malacandra's Maxim for Combat Commander:"

Never, ever, never, never, ever, ever, never give up. There is ALWAYS the possibility of coming back and winning.

That is what makes CC a superior game: replayability coupled with true edge-of-your-seat gameplay in which you really can't say it's over until the game is actually over.

11 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Mr G
United Kingdom
Hatfield Heath
Essex
flag msg tools
Avatar
mbmbmbmbmb
Malacandra wrote:
For those of you who are new here, I'll repeat "Malacandra's Maxim for Combat Commander:"

Never, ever, never, never, ever, ever, never give up. There is ALWAYS the possibility of coming back and winning.

That is what makes CC a superior game: replayability coupled with true edge-of-your-seat gameplay in which you really can't say it's over until the game is actually over.



Hi Mark,

Yes - I totally agree with that for face to face, but in solo, after that first turn, I just started again. It was a balance of amusement as to what MIGHT happen vs the prospect of activating single Gerries all night. On balance I wimped out. Sorry!
I always follow the maxim in FtF

Regards,

Fentum

1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Richard Irving
United States
Salinas
California
flag msg tools
badge
Avatar
mbmbmbmbmb
fentum wrote:
You may have read my recent AAR on Fat Lipki, where a heroic German team danced through hails of MG fire?

Just to show why I love this game, here is a FULL blow by blow write up of my next solo play of the same scenario...

Turn 1:
Karsties MOVES his stack from a wooded hex into a second wooded hex near the Pond House.
Kovalev OP FIRES on the stack with his MMG.
SNIPER!
Random hex is next to Karsties, who then breaks.
Russian final attack total is 15
German defence base figure is 12 (Karsties' 10 + 2 for woods cover)
German rolls double 1.
Karsties is dead.

Good game.

Outstanding.

And plenty of time to get another game in to boot!

I know I could have played on, but I didn't fancy it solo.

Regards,

Fentum




I could resign quicker than that!


My opponent fires, I resign immediately because I can see where this game is going

If I was really tying to be annoying I'd resign immediately after set up.

Actually this question got asked seriously in an e-mail Up Front forum--actually the fewest number of cards dealt out in a complete UF game.

The answer was
Spoiler (click to reveal)
13 cards.


Spoiler (click to reveal)
Russian attacking vs. German defense in Scenario L. (Or Japanese attacking British defense) Each of these scenarios feature only 9 cards dealt and only 7 men on the defensive side. No terrain can be played.

Attacker fires with Fire 3/3 or (Fire 2/1 and 1/1) with his first play and draws Black 5's or 6's killing the first four defenders, breaking the squad.

9 cards dealt, 4 are drawn to resolve the attack = 13 cards.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Chick Lewis
United States
Claremont
California
flag msg tools
badge
Avatar
mbmbmbmbmb
Fentum, you may have made a sub-optimal play there as Germans.

Who has the initiative card in Fat Lipki? The Germans !!

So you just needed to hand it off to the Russkies and re-draw the 'snake-eyes' and your leader is not eliminated, the game continues.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Mr G
United Kingdom
Hatfield Heath
Essex
flag msg tools
Avatar
mbmbmbmbmb
chicklewis wrote:
Fentum, you may have made a sub-optimal play there as Germans.

Who has the initiative card in Fat Lipki? The Germans !!

So you just needed to hand it off to the Russkies and re-draw the 'snake-eyes' and your leader is not eliminated, the game continues.


Hi Chick,

MOST of my plays are sub-optimal!

Actually, in Fat Lipki, if the gerries start with a MOVE in hand, I often give initiative to the russians such that the gerries get the first turn. Then I MOVE Kasties and his guys into the Pond House first order.
This is so that Karsties can get to the Pond House with very few russians able to op fire on him. Pretty much only one MMG, and Karsties gets good cover most of the way.

Could be dumb I guess! Definitely was dumb in that game.

Regards,

Fentum
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Chick Lewis
United States
Claremont
California
flag msg tools
badge
Avatar
mbmbmbmbmb
Yep, I hadn't remembered that. Sorry for accusing you of forgetting the card.

You and I may value the initiative card differently.

I almost NEVER pass it except
to save my primary leader,
to kill my opponent's primary leader,
to win a crucial melee
to keep the game from ending when I'm losing.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Borat Sagdiyev
Spain
Madrid
flag msg tools
badge
Avatar
mbmbmbmbmb
chicklewis wrote:
You and I may value the initiative card differently.

I almost NEVER pass it except
to save my primary leader,
to kill my opponent's primary leader,
to win a crucial melee
to keep the game from ending when I'm losing.


Ditto.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Mark Buetow
United States
McHenry
Illinois
flag msg tools
Combat Commander Archivist
badge
Move! Advance! Fire! Rout! Recover! Artillery Denied! Artillery Request! Command Confusion...say what?!
Avatar
mbmbmbmbmb
I opened a Scottrade account today. I bought Initiative Cards.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Chick Lewis
United States
Claremont
California
flag msg tools
badge
Avatar
mbmbmbmbmb
Malacandra, did you pay Fentum prices, or Borat prices for those initiative cards ?
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Mark Buetow
United States
McHenry
Illinois
flag msg tools
Combat Commander Archivist
badge
Move! Advance! Fire! Rout! Recover! Artillery Denied! Artillery Request! Command Confusion...say what?!
Avatar
mbmbmbmbmb
I paid using out of print ASL modules.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Russ Williams
Poland
Wrocław
Dolny Śląsk
flag msg tools
designer
badge
Avatar
mbmbmb
chicklewis wrote:
Yep, I hadn't remembered that. Sorry for accusing you of forgetting the card.

You and I may value the initiative card differently.

I almost NEVER pass it except
to save my primary leader,
to kill my opponent's primary leader,
to win a crucial melee
to keep the game from ending when I'm losing.

I would also take into account the probability of the reroll giving a different outcome.

E.g. if I'm going to lose my leader unless I roll 12, I doubt I'd bother rerolling. Giving up the initiative card when you're almost certainly not going to change the outcome doesn't seem like a good deal to me, as you're almost certain to be in a worse situation then - the same result except you've also lost the initiative card for a ridiculous long shot.

(Except of course if it's literally a roll about ending the game when I'd lose if the game ends. Then I'd reroll, because there is no future to worry about having given up the initiative card for a long shot.)
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Mr G
United Kingdom
Hatfield Heath
Essex
flag msg tools
Avatar
mbmbmbmbmb
chicklewis wrote:
Yep, I hadn't remembered that. Sorry for accusing you of forgetting the card.

You and I may value the initiative card differently.

I almost NEVER pass it except
to save my primary leader,
to kill my opponent's primary leader,
to win a crucial melee
to keep the game from ending when I'm losing.


Hi Chick,

I agree with you on all of that, also the later comment ref not using it if you need a 12 or similar.

BUT there is often something very alluring about that Pond House in Fat Lipki. It's the Russian architecture.

Must resist, must resist...

Regards,

Fentum

1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Chick Lewis
United States
Claremont
California
flag msg tools
badge
Avatar
mbmbmbmbmb
Made me laugh, Fentum, thanks for that.

I'm certain you will enjoy your pleasant cottage beside the pond.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Brian Workman
United States
Phoenix
Arizona
flag msg tools
Avatar
mbmbmbmbmb
>Who has the initiative card in Fat Lipki? The Germans !!

>So you just needed to hand it off to the Russkies and re-draw the 'snake-eyes' and your leader is not eliminated, the game continues.

Of course if you are using the initiative card, you must decide to do it before rolling to see who is hit by the sniper, and the odds of it hitting a leader are small, so you might not see this one coming or be able to do anything about it.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.