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Subject: Cyclades Strategical Concepts for Beginners rss

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Steven R
United States
Scottsdale
Arizona
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Cyclades is one of those games that would be difficult to write a comprehensive strategy for because of the multitude of options available each turn. However, I would suggest a few helpful ideas for newer players:

1. When possible, get 2 armies on each of your starting islands as soon as possible. This will 'discourage' early aggression which may leave you with one island (Andy's Rule)

2. Do not let any one player control Zeus to often, unless you can bid them up high enough to leave them open for other counter maneuvers.

3. Strategically place your Fleets in 2 or more areas that implies threat to other players islands which puts pressure on them to be reactive rather than proactive. You will know this when they starting bidding for Gods the way you think they will on future turns.

4. Do not rush to build the 1st Metropolis unless you can well defend it, otherwise you become and early target.

5. Buy Monsters not just when you need them, but when you can't afford to let another player use it against you.


I think this a useful framework to build upon...thoughts / comments welcomed.
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Alex P
France
La Plaine St-Denis
Ile-de-France
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swr66 wrote:

5. Buy Monsters not just when you need them, but when you can't afford to let another player use it against you.


Yes, which demands that one make a new analysis of all the monsters and their costs after each turn.
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Andrew Norgren
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New York
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You are assuming that only having 1 island is a bad thing, which is not the case. You can gain huge amounts of money by having only 1 island, by taking the final god. In fact, it's almost a gift to have someone take an island from you right away! Just make sure you can leverage the shortterm monetary gain into something with more longterm potential.
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