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Mansions of Madness» Forums » Strategy

Subject: Replayability - can one ignore most of the clues. rss

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stephen biggs
England
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Not sure if this thread belongs in the strategy or rules ection. Depends on the answers it gets...???

Is there anything to prevent experienced players moving directly to the rooms which could contain "clue-1".?

e.g. in scenario-1 one there are only two possible locations for clue-1, Unless I've missed something in the rules. The quickest win is to explore both those rooms and ignore the rest of the mansion.
If there is no rule to prevent this (or make it in-efficient) then the games replayability is quite low.soblue
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Alan Goodrich
United States
New York
New York
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Why can't more games have a handicapping mechanism?
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Most of the time the clues are blocked by locks - the 1st clue unlocks the 2nd, which unlocks the 3rd, etc.
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Mariano Rico
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It´s actually impossible to happen, since there is a very basic mechanic of introducing Specific Keys to open Specific Locks only that force you to go in order when looking for the clues.
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The game design is essentially the same as a "third person shooter" video game like "Resident Evil" - i.e. find the clue that opens up the next bit of the map, where there will be another clue to the next section of the map, and so on. The final clue leads you to the end of level "Boss" (though not always).

Now that the mechanic is clear, I can see the community being able to come up with other scenarios quite easily - with home made clue and event cards naturally.
 
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David S.
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Ogden
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The game is quite random enough in setup that you could just not choose the "1" part of the story until the investigators get to that clue or something else states "reveal objective".

This is why I think the game has replayability. Sure, after playing it a few times you'll know the setups, but you will not know the objective until the final clue is found. The keeper could even pretend to do a different objective you'll recognize to throw you off, and then go for the true objective more subtly

This is how I play it solo, this way neither the keeper nor the investigators know the objective until told to do so. As the keeper I'll try my best to fulfill most of all 3 of the objectives as I can before its revealed and as the investigators I'll do my best to slow down all 3 while waiting for the finale to be revealed.

I find that even though its linear, its still random enough to be fun.
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