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Railways of the World: The Card Game» Forums » General

Subject: 2 players? rss

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Sanders
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Hello,

I noticed that the game is "recommended" for 2 players in the poll. , However, in the rating comments there are far more negative comments about 2 players than positive ones.

So my question for those who have tried the 2 player game, what is your opinion of it?


Thanks
 
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Blue Fox
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Myself and the Mrs. play this with 2 and still enjoy it. I would compare it to Ticket to Ride USA with 2 players. Better with 3-4, but good with 2. I would say the sweet spot is 3.

edit: For clarification Railways of the world :card game's sweet spot is 3.
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Sanders
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Thank you for the reply. Actually, we pretty much play TTR USA (and the other TTRs we own) exclusively 2 players - and really enjoy it.
 
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Blue Fox
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Cool, I think you will enjoy it. We think of it as a portable variation of T2R.
 
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Richard Ham
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Marsalforn
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We really enjoy it 2 player, but recently I've been thinking that maybe we should introduce a variant where we only allow up to 2 or 3 tracks to grow out of the central hub, to encourage more interaction between player routes. We've gotten to a stage where our games often end up like this



with each of us going off in different directions. But otherwise, fantastic little game...
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Steve Ellis
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As always, James & I encourage players to implement any house rules that they think will make the game more enjoyable.

FYI - I've played games that end up this way but I personally enjoy "mixing it up" with my opponent when I play 2-player as opposed to optimizing my own network. Games can be competitive from a score perspective either way but you might find that forcing the interaction is more interesting.
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Ender Wiggins
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rahdo wrote:
We really enjoy it 2 player, but recently I've been thinking that maybe we should introduce a variant where we only allow up to 2 or 3 tracks to grow out of the central hub, to encourage more interaction between player routes. We've gotten to a stage where our games often end up like this with each of us going off in different directions.

The amount of interaction in a two player game is largely going to depend on what approach you take to the game. Sure, you can ignore your opponent and build up your own independent rail network, focusing on delivering goods.

However another and possibly even stronger strategy is to build valuable links to your opponent's cities, thus stealing control of those cities for game-end points. It's true that you probably won't be delivering those goods, but you'll be depriving your opponent of points and gaining them for yourself, so it can be a very viable way of playing because in this way you'll often earn even more points than you might by delivering a good!

Try competing more strongly for city control in this way with your opponent, and you'll see how the interaction starts to increase significantly!
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