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Kingsburg: To Forge a Realm» Forums » Sessions

Subject: A resource rich game rss

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Philip Thomas
United Kingdom
London
London
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Played this last night at Isleworth Boardgamers. I had played the original version before but not the expansions, James (the game owner) had played the original mostly but some expansions, and we had 2 new players, James and Alex.

We played with the deterministic combat, the event cards for each year, and the expanded buildings sheet. The event cards continually poured extra resources into the game- an extra White die for everyone in turn 1, bonus resources on specific spaces in turn 3 or 4, extra stone for everyone (on a roll of 4+ each season) in turn 3 or 4, and the ability for all players to exchange one good for one of a different type each season in turn 5. The exception was turn 2, where we all got to reserve a space.

The expanded buildings sheet was mainly used by me and Alex. I used the bottom row to get to recruiting centre (+2 tokens can be used as goods), while Alex used the top row, generating gold through his Sawmill and Quarry.

The deterministic combat seemed to make it easy to defeat the invaders. All of us won or drew all the combats except Alex in turn 4, which was disastrous for him as the invaders burnt down his Goldsmith, crippling his strategy. The points for chits left at the end didn’t make much difference.

The pattern throughout the game was for the experienced players to roll high and the less experienced players to roll low. Both new players invested heavily in soldiers during the early turns, which held them back on the buildings tracks. Experienced James and I both managed to crank out one building a season for most of the game- experience James falling one building behind in turn 4 or 5. The two new players built much more slowly, between one and two buildings a year.

Helped by the flood of extra resource from event cards and the recruiting centre’s ability, I was able to manage a resource heavy building pattern of: Inn, Improvised Defences, Recruiting Centre; Market, Guard Tower, Blacksmith; Farm, Barracks, Wizards Guild; Merchant Guild, Statue, Chapel; Church, Cathedral, Training Camp. Experienced James built in a similar way, but without using the bottom track or building Farms (instead getting extra military vis the Palisade track)- he therefore reached Cathedral ahead of me. New James got as far as the Church, while Alex only managed the Chapel, both with a few other buildings in columns I and II.

I won, followed by experienced James, new James and Alex. An enjoyable game for me, though perhaps less so for the two new players!
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Philip Thomas
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Moments after submitting the above session report I realised that I had made a serious rules error. The Recruiting centre allows you to spend +2 tokens as resources in phase 7 . I failed to read the phrase in italics, and so was happpily spending +2 tokens as resources in all phases.

The actual wording makes a lot more since- you can use the +2 tokens to buy soldiers, that is why it is called the Recruiting centre. Using +2 tokens as any resource for buildings is just a little bit broken, which is why the real rules don't allow it!

So my victory was in fact built on a false premise, making James the real winner...
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Jason Weed
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A good game, thanks for the report. I enjoy the expansions in a 4 player.
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