From Dan's "Past, Present and Future" article on the DVG website:
Rework Ordnance Counters
We’ve also completed an extensive revision of the ordnance counters ...
Here’s a nice comparison, the AGM-65 Maverick vs. the Mk.82 iron bomb…
1991 version of the counters:
AGM-65: Hits 4/11 at range 0, 6/12 at range 1, Weight: 1
Mk.82: Hits 4/10 at range 0, Weight 1
2010 version of the counters:
AGM-65: Hits 5 at ranges 0 to 2, Weight: 1
Mk.82: Hits 7/10 at range 0, Weight 1
They both weight 1 point.
Compared to the 2010 counters, where the AGM-65 hits much easier, but can never score a second hit. They both weigh 1, so that is even. At this point, the AGM-65 is looking to be superior, because while it can’t score 2 hits, it does have a much greater range. This is balanced by AGM-65s costing 1 Special Option point.
Now my brain was already puzzling over why Mavericks were costing me 2 weight points. I mean, once you load an F/A-18C Hornet with a pair of Sidewinders, you're a a point where you can carry just THREE Mavericks; I'm no expert on RL load-outs, but I'm pretty sure that almost every plane in the inventory can carry more than three of the things. And a look at the note above shows that for a long time, AGM-65s were a more palatable 1 WP each.
I'm guessing that the changes (1SO to 0, 1WP to 2) were to keep things balanced while continuing to maintain enough of a difference between the various weapon options that everything has a purpose (that there is never an automatic decision because such-and-such is just plain better than so-and-so in any given situation). But man, it sucks to only be able to carry a handful of AGM-65s instead of bucket-loads of them.