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Subject: Eam's Review #32, from when the game was new rss

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Eamon Bloomfield
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Players earn points, called bonds, by travelling round a rather garish board and collecting five different coloured Saga cards which are changed into bonds by the Exchequer.

This is an educational game par excellence. On their journey, players might find Saga cards relating to, for example, Caxton setting up his printing press or, maybe, Nelson winning the Battle of Trafalgar. The value of each card increases as the years go by. You earn points (later as bonds) equal to the century in which the relative event actually happened. So, if you collected the Romans leaving Britain, that would earn you 400 points because they left in 407 AD. But if you got the Trafalgar card, that would earn you 1800 points because it happened in 1805. I think children, especially, will learn by playing. History at their fingertips, you might say. And the scoring system will help them to notice the passing of time.

When five cards and their equivalent in bonds are earned, the player moves to the inner circuit. He now moves along the track as fast as the dice will let him. On the way, there are penalty spots, such as the Plague and if you hit too many of them, you will be bankrupt. If this happens you must start again on the outer track and collect five more cards, etc..

Some people will love the board but I am not in that camp. The dice and men are made of wood, rather nice these days. A good family game that parents will probably buy because of its educational appeal.

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