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Subject: 2-player wood shortage rss

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Merric Blackman
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Waubra
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Rich and I played our first game of Agricola with the new Gamer deck recently. The deck is very interesting, but the lack of wood in the standard 2-player game (with no cards drawn to help that) rather restricted the farms we could build.

In this game, I played Green/Desert, whilst Rich played Red/Winter. The new boards come from the Goodies pack; the wooden counters come from a mix of the Goodies pack plus some counters I've picked up separately (I'm very fond of the wood tokens which are three logs stacked together).

Stage I began with me gaining a Carrot Farmer and a Carrot Cake Baker, and planting some carrots! Through the use of a "passing" card, both of us bought a cow, who ended up in our house providing really, really fresh milk!



I expanded my house and built a Fireplace. Rich one-upped me by going straight to the Cooking Hearth and getting some fences built: neither of us were producing much on our farms at present.



Rich now had sheep and had expanded his house and family to match mine. Yes, he really has sheep: they are lost in the snowy landscape! I gained some grain and planted it, and otherwise planned for later turns, but I could tell I was falling behind.



My house expanded to its fourth room and occupant, but Rich, probably more wisely, spent his wood getting more fences built and gathered some animals.



I finally built more fences, and my cow moved out into the paddock and was somewhat happy in the desert. Otherwise, I concentrated on my growing of crops, whilst Rich built a frozen-over well. I did build a Stone Oven, however.



The last turn was its predictable scramble: I upgraded to a clay house, and made sure I had sheep and cattle for the end-game scoring. All of a sudden, Rich decided to gain crops, and he did so very efficiently: enough so that my end result wasn't looking so good.



Final Scores:
Merric 32 (4 fields, 1 pasture, 3 grain, 4 vegies, 2 sheep, -1 boar, 1 cattle, -2 unused, 4 house, 12 family, 4 cards)
Rich 38 (3 fields, 4 pastures, 2 grain, 4 vegies, 1 sheep, 1 boar, 4 cattle, -4 unused, 3 house, 15 family, 5 cards)

Rich was the victor by 6 points in a fairly low-scoring game.
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Ethan Larson
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2-player is always a wood shortage. :)
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Christopher Foster
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almo2001 wrote:
2-player has always a wood shortage.

I hadn't thought about it, but 2p has even more of a wood shortage than 1p.

It reminds me of this (along with this (family game) and this (full game)).
 
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El-ad David Amir
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Very nice review, I liked the inclusion of pictures. Makes me itch for the Goodies expansion.

As others have pointed out, wood is always scarce in the 2p game. As a rule of thumb, if you see 6 wood available, take it. Furthermore, any occupation or minor that gives or saves wood (Forester, Wood Carver, etc.) are extremely precious.
 
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Merric Blackman
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Absolutely - and we had nothing that helped with resources. Sometimes you can cheat and get a lot of clay through a card, and that helps reduce the wood dependency, but the cards (while good) weren't of that sort.

Cheers,
Merric
 
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Jason Weed
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almo2001 wrote:
2-player is always a wood shortage.


2 player is my least favorite.
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Geoff Burkman
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weed131 wrote:
almo2001 wrote:
2-player is always a wood shortage.


2 player is my least favorite.


Agreed, although admittedly I scored my best game ever in a Level 3 "Farmers of the Moor" 2-player session w/GC&O decks added.
 
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