Traps act like monsters and you have to give up your attack to disable them. Yet in return you receive nothing (except not dying I suppose). Has anyone tried giving out 1 exp per disarmed trap?Nope, but I've had the same thought. The WoA traps that keep following you are really annoying and can be very difficult to disarm.
In Castle Ravenloft it was mostly easy to just ignore them, not so in WoA. Hence, I feel they should grant XP.