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Subject: Goal! rss

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Merric Blackman
Australia
Waubra
Victoria
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Ramping up my reviewing.
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Happily playing games for many, many years.
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Rich and I had a quick two-player game before dinner last Saturday using the first expansion to RFTG.

It was a rather odd game: neither of us really got much of a strategy happening, although Rich was beginning to play some really nice military cards. I had a Merchant Guild that sort of helped my card drawing, except not really... the consumption strategy wasn't netting us much in the way of victory points.

Ultimately, I went for the goals, and achieved a mere three goals for 11 points, as well as tying with Rich for the most novelty/rare goods worlds for an additional 3 points.

Final scores were 38 for me (14 cards, 2 VP, 14 goals, 8 six-development) to 35 for Rich (18 cards, 5 VP, 5 goals, 7 six-development). Neither of us could look at our tableaux and say, "I owned that game!"

My tableau

Rich's tableau
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NtN Scissors
Singapore
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Always nice to see Separatist Colony play Contact Specialist as first card whistle

Really dislike the military route that much huh?
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NtNScissors wrote:
Always nice to see Separatist Colony play Contact Specialist as first card whistle

Really dislike the military route that much huh?
If you start off with military strength, but not enough to settle any military worlds, nor do you feel you'll be able to up that mili-str, you may as well cut your losses and just settle them through Contact Specialist.
 
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