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Before I Kill You, Mister Spy...» Forums » General

Subject: How do you win? rss

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Steve Crow
United States
Iowa City
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Maybe we're missing something, but how do you win? Better yet, why do you win?

Here's our problem. It doesn't seem like taking offensive action gets you any points. You don't get any points for destroying a lair. You only get points if your opponent fails to successfully attack you (by your capturing and killing his spies).

So...what's the incentive to go after an opponent's lair? You don't get any points for it (ummm, right?). In fact, the only way your opponent can get points is if you attack him.

So the optimal way to keep an opponent from winning is...never attack him. You never attack, he never gets any points. Problem is, he thinks the same way... cry

So, are we missing something here? It seems like blowing up a Lair should be worth points, but there's nothing in either version of the rules (Before I Kill... or Totally Renamed...) to indicate that. So do you just attack so you can give your opponent points and amuse yourself with the taunt cards?
 
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L. Scott Johnson
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Re:How do you win?
Gislef (#485727),

You can attack your own lair. Once you get a string enough lair, you just throw weak spies at it to gain points.

So then, other players should throw strong spies at your lair before you can build it up.
 
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Lee Williams
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Re:How do you win?
Gislef (#485727),

From my review (posted here):

"You get points by capturing a spy in your lair. A spy is captured if the lair total is greater than the spy's value. You can kill him right away and get his points, or start playing doubler cards to taunt the spy and double his point value. A doubler card can be foiled, however, by someone playing the same letter doubler card in response to your taunt. The spy then escapes and blows up your lair.

If your first taunt succeeds, you can kill the spy for the doubled value OR play another doubler card, further increasing the spy's value. The second doubler card played can't match the previous one. If this is not foiled you can play another, and so on. Doublers cannot be repeated on the same spy during your turn and a doubler already played and NOT foiled, cannot be foiled later when a different doubler is played."
 
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Gregg Lewis
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Abilene
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You win (usually) by playing spies into your own lair, because you know the values of both. Destroying other's lairs keeps anyone from getting an advantage - it can be difficult to rebuild, especially once the deck is drawn down...also I tend to use low-level spies to forceably reveal someone elses lair...try pulling a spy/bomb from the player on your right and play it on the left player's lair...the game is alot more fun if you have a group who isnt too conservative...

 
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