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Lords of Vegas» Forums » Variants

Subject: 5p Lords of Vegas? rss

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The Freshmaker
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Has anyone tried playing this with 5 players (using an additional color of 12 dice, lot markers, scoring marker)? If so, how did it go? I *so* wish this game supported up to 5 (at least! )
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Michael J
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I haven't. Sorry for posting and getting your hopes up. I have thought about doing this same thing, though. Adding a 5th player would reduce the amount of money collected by players throughout the game. This would, in turn, reduce the amount of remodeling, reorganizations, and sprawling, resulting in a much more stagnant game that is more heavily dependent on luck of the card draw. I think the game would work fine mechanically, but there might need to be some changes made to payouts to give players the 20% more money they need. Perhaps giving 2K per empty lot? Double payouts when strip cards are drawn? Something would need to be done to ensure the game doesn't lose its best and most exciting features.
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quohog the great
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I was actually thinking just the opposite that there wold be more of an influx of money due to there being an extra turn/payout each orbit. it would only be time that would be a constraint as you would have less overall turns before the game over card
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Michael J
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quohog wrote:
I was actually thinking just the opposite that there wold be more of an influx of money due to there being an extra turn/payout each orbit. it would only be time that would be a constraint as you would have less overall turns before the game over card


I think it's the opposite of what you think is the opposite, or the opposite of what I am saying, and the opposite to the actual result...

Since each player will have less property due to the extra player, won't they have less money overall? They will receive payouts for less properties. Yes, there are more turns to draw between turns, but does that make up for the smaller properties? I'm not sure. We need another math analysis project done here...
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quohog the great
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I don't have the time or perhaps skills to perform an analysis for this one. but in general the first few orbits would more of an influx of cash from the undeveloped lots. but in general my group usually only develops one maybe 2 on the first orbit usually getting about one build a turn. so i would think those have a bigger opportunity to hit each round.

perhaps someone can work the numbers
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Brian Perez
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My friends built it and we played it. We added an extra foam building for each color, an extra set of dice (black), and we didn't run out of money or go nuts with it. The only odd thing was that two Strip cards came out during player initial money phase (when you figure out how much you start with). That made the Strip lots a little less lucrative, but that wasn't a function of 5 players, just a bad random draw.
Net result: It played well and was quite fun for all.
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quohog the great
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The Harvestman wrote:
My friends built it and we played it. We added an extra foam building for each color, an extra set of dice (black), and we didn't run out of money or go nuts with it. The only odd thing was that two Strip cards came out during player initial money phase (when you figure out how much you start with). That made the Strip lots a little less lucrative, but that wasn't a function of 5 players, just a bad random draw.
Net result: It played well and was quite fun for all.


so each casino brand had 10 tiles opposed to 9? that would make things interesting and perhaps not as constricting.

 
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Chris Cormier
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Played this last night with 5 players and it worked out very well. We divided the deck in the fifths (instead of fourths). So There were a few more casinos lost (because of someone claiming a sprawled lot) but I think it actually added a bit more interest/tension near the end of the game.

I should say that we only played the game a handful of times, but I couldn't really see there was much difference in the feel of the game or my approach/strategy with 5 players instead of 4 players or even 2 players. If anything I might prefer it with 5 players. We'll play this one again with 5 for sure! It does make it a bit longer though.
 
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Chris Cormier
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ldsdbomber wrote:
Chris

when you say you divided the deck into fifths not fourths, what do you mean? arent there only 4 colours of cards (its been a while since I played). I definitely would like to look at a 5P and 6P expansion but surely its just a matter of scale, adding a requisite number of lots, maybe an extra colour of casino card and tweaking the money maybe?

I'd like to see us try to develop this idea more thoroughly


Hey there,
Sorry, I missed this message somehow. I wasn't ignoring you.

We've only played this a couple times with 5 players and it's been a while but I remember it working pretty well.

How we played it was during setup we divided the property cards into 5 roughly equal stacks (instead of 4) and put the "game end" card (I can't remember the exact name of this card at the moment) on top of the 5th stack. Added a 5th set of dice (white) and clear discs (are they called tiddly winks?). No extra money (but that wouldn't be hard to print at all), no extra property cards and no new tiles. So it's essentially the same game except that there are just fewer properties at the bottom of the deck.

I guess if you played enough and/or in some situations the game would end up un-balanced or whatever ... but in our 2 plays it was not noticeable at all. I don't play 5 players very often so this seems to work well enough for our group.
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Chris Cormier
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ldsdbomber wrote:
Also, maybe just adding an extra casino board would help, but youd need to PnP your own extra deck. I was thinking something cool like the "horseshoe" casino thats like a cul de sac it would be at the end of the strip, a U shape so lots of strip bordering properties, have its own casino deck and increase the board lots enough to accommodate 5 or even 6 players.


I REALLY like this idea but in my experience printed cards never completely match the original cards when shuffled into the deck. I guess you'd have to use those sleeves that all have a solid colour, common back. soblue I'm not sure why but I have a big pet peeve against those sleeves for some reason... so much so that it sours how I feel about the whole idea. (wierd, I know).

Still I hope that someone does this and posts it here on BGG.

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Chris Cormier
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ldsdbomber wrote:
yeah I had the same thought, and also hate sleeves. My other idea was then to have a "cover card", put the game end card near the top and just slide out the bottom card (helps if you have a dealing shoe from a poker set), then you can get away with not having to see the backs. Otherwise you can just get a bag and some tiles or chits with the locations and do away with the cards altogether.


I actually don't mind CLEAR sleeves (clear on both sides and sleeve most of my games)... but the other ones that cover the back of the card really bug me for some reason. Tell me I'm not the only one! Maybe you cover the deck and draw from the bottom (you'd have to put "end game" card in the top pile of the stack) but that might work!

ldsdbomber wrote:
I think I've got a spare Acquire set, and those tiles are 12 x 9 grid, and with 9 tiles needed per casino, that actually works out pretty cool. Not as pretty as the cards of course but easy to use as A1-9 through to H1-9 are there for you without needing to mark anything!, well, the colour of the casinos of course


Hmmmm. Scrabble tiles are cheap at thrift stores (cheaper than Aquire anyways). Put a sticker on them and they might work for drawing properties.
 
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Stephen Michael Hickey
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I'd use the extra tenth blank casino tile for a 5 player game, and add 10 white dice, 12 clear white counters, use the same board and set the card deck up as follows:
Take out 10 cards. Place 5 at the bottom, shuffle the end game card into the other 5 cards and place on top of the bottom 5. Finally place the remaining 38 cards on top.
 
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The Freshmaker
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FYI, there is apparently a 5-6 player expansion in the works: Lords of Vegas: UP
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Charles Gillespie
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I added A fifth player a few months back. Changes we made, end game card 1/5 from the bottom, and used the tenth tile that comes with the game. It made for a lot more fighting over casinos but the length grew to a point all of us just wanted it to end.
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