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Subject: Company-Platoon scale wargames rss

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Diego Pérez
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Bests company or platoon scale wargames of IIWW-modern-early fututrist?. Pleasy only classic mechanism.
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rexbinary
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Take a look at Nations at War: White Star Rising and the World at War Series
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p55carroll
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Kev.
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diegoperez wrote:
Bests company or platoon scale wargames of IIWW-modern-early fututrist?. Pleasy only classic mechanism.
Based on your collection you would like the TCS series. WWII & Eastern front themes good tactical detail, different than ASL but up there on the enjoyment/realism quotient. GD42 Black Wednesday to name a few.
For futurist - WaW is wonderful - company level fast playing and action packed.
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Christian Sperling
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diegoperez wrote:
Bests company or platoon scale wargames of IIWW-modern-early fututrist?. Pleasy only classic mechanism.
Look at the P-500 game Nuklear Winter '68, from Lock 'n Load Publishing, LLC..
It's all in one: WW2, Modern and Futuristic (SciFi-Horror).
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Larz Welo
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Don't forget the solo gem D-Day at Omaha Beach, it's company level!

At the platoon level, there's TCS like another mentioned and I highly recommend, but also the modular PanzerBlitz, as well as the upcoming Fighting Formations: Grossdeutschland Motorized Infantry Division. Can't go wrong at this scale! I personally find squad scale feels too irrelevent, but this is a good scale and can really capture the feel of the battles.
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Christopher Fasulo
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I am biased as the designer of Death Ride Kursk - Gross Deutschland and 3Panzer, coming soon 11Pz. The entire XLVIII Pz Korps and company (Red Army)and platoon (German) level.
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Kev.
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konsum24 wrote:
diegoperez wrote:
Bests company or platoon scale wargames of IIWW-modern-early fututrist?. Pleasy only classic mechanism.
Look at the P-500 game Nuklear Winter '68, from Lock 'n Load Publishing, LLC..
It's all in one: WW2, Modern and Futuristic (SciFi-Horror).
Yeah great choice - similar systems as WaW too.
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Sim Guy
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The Panzer Grenadier series from Avalanche Press is platoon level, and pretty easy to get into. There are quite a few of them covering different time periods, and theaters. It all depends on what you like.
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Morten Lund
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MBT (first edition) Cold-war-turned-hot platoon level, or actually a step below that, with individual vehicles and squads/teams
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Bartow Riggs
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Second for Panzer Grenadier.
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M St
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Best platoon level series for my tastes are still

* the Tank Leader series, Eastern Front Tank Leader, Western Front Tank Leader, Desert Steel, though they are out of print (but not too hard to find). These three boxes basically cover all of WWII in Europe and North Africa (which would require many more Panzer Grenadier boxes). These come with generic, geomorphic maps and scenarios on different battles.

* TCS, as mentioned by others. These games come with historical maps, OOBs and scenarios for specific battles. GD '42 and Bloody Ridge are the most recent ones.

I have played Panzergrenadier but found it a bit bland and slow, and its command system, while interesting, does not correspond to the real world fixed hierarchy at all, as leaders can grab any close-by units and fight with them. I'm willing to accept that at squad level but at platoon level it feels strange. Nations at War: White Star Rising has the historical fixed organisation but combat is a crapshoot where armor plays little role, and it rewards questionable tactics (you frequently see heavily armored tanks taken out at ranges at which they would have been essentially immune historically, and the best way to take out tanks in the open is to have infantry cross the open ground and assault them; they don't need bazookas for that, mind you. They have at least fixed the initial rule that made medium mortars the most feared tank killers in the game).

At company level, little around. The two best-regarded would be

* Panzer Command (hard to find) and its much-later descendant, The Devil's Cauldron: The Battles for Arnhem and Nijmegen (huge in size, also OOP and quite expensive).

* D-Day at Omaha Beach, an excellent solitaire game whose system was used again in the slightly smaller Operation Jubilee: Dieppe, August 1942

For modern topics, there are 2-3 options:

* October War: Doctrine and Tactics in the Yom Kippur Conflict, probably SPI's best modern platoon level game; I still play it and like it. It has some predecessors that are a bit more laborious to play.

* The Assault Series, pretty comprehensive and with good command rules and fog of war, but rules heavy and old and long OOP. You may want to look for The Sands of War as a less complex version that covers the last 70 years of Middle East warfare on about 15 maps with lots of scenarios.

* The World at War Series, the ancestor of White Star Rising mentioned above. I haven't played it but it seems to have been well received; I think the bits that I found to be flaws in WSR make more sense in a modern setting.
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Sim Guy
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M St wrote:

I have played Panzergrenadier but found it a bit bland and slow, and its command system, while interesting, does not correspond to the real world fixed hierarchy at all, as leaders can grab any close-by units and fight with them. I'm willing to accept that at squad level but at platoon level it feels strange.
Agree on this to a point. I'm working on a variant rule that mods the leaders, and speeds play a bit, without totally getting rid of them.


M St wrote:
For modern topics, there are 2-3 options:

* October War: Doctrine and Tactics in the Yom Kippur Conflict, probably SPI's best modern platoon level game; I still play it and like it. It has some predecessors that are a bit more laborious to play.

* The Assault Series, pretty comprehensive and with good command rules and fog of war, but rules heavy and old and long OOP. You may want to look for The Sands of War as a less complex version that covers the last 70 years of Middle East warfare on about 15 maps with lots of scenarios.
I didn't mention these because they are long out of print and hard to find. But if you can find them they are worth picking up.

GDW also put out a series of simpler platoon level combat games, covering both WWII and modern (80s) combat under the First Battle series. WWII was covered in Blood and Thunder, while more modern topics were covered in The Sands of War, Team Yankee and Battlefield Europe. The system was simpler than the Assault series and was a fresh approach to PanzerBlitz/Panzer Leader, the Arab Israeli Wars, and the numerous SPI tactical titles. These are also long gone, but worthy of acquisition.
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Sean McCormick
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Another strong recommendation for the Tank Leader series. They were designed by John Hill of Squad Leader fame, and I think they are actually a better series. The downside is that WEG did not do a good job with the maps.
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Bartow Riggs
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seanmac wrote:
Another strong recommendation for the Tank Leader series. They were designed by John Hill of Squad Leader fame, and I think they are actually a better series. The downside is that WEG did not do a good job with the maps.
Or the counters...which were unusually thin. Good game system though.
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Kev.
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SimGuy wrote:
M St wrote:

I have played Panzergrenadier but found it a bit bland and slow, and its command system, while interesting, does not correspond to the real world fixed hierarchy at all, as leaders can grab any close-by units and fight with them. I'm willing to accept that at squad level but at platoon level it feels strange.
Agree on this to a point. I'm working on a variant rule that mods the leaders, and speeds play a bit, without totally getting rid of them.


M St wrote:
For modern topics, there are 2-3 options:

* October War: Doctrine and Tactics in the Yom Kippur Conflict, probably SPI's best modern platoon level game; I still play it and like it. It has some predecessors that are a bit more laborious to play.

* The Assault Series, pretty comprehensive and with good command rules and fog of war, but rules heavy and old and long OOP. You may want to look for The Sands of War as a less complex version that covers the last 70 years of Middle East warfare on about 15 maps with lots of scenarios.
I didn't mention these because they are long out of print and hard to find. But if you can find them they are worth picking up.

GDW also put out a series of simpler platoon level combat games, covering both WWII and modern (80s) combat under the First Battle series. WWII was covered in Blood and Thunder, while more modern topics were covered in The Sands of War, Team Yankee and Battlefield Europe. The system was simpler than the Assault series and was a fresh approach to PanzerBlitz/Panzer Leader, the Arab Israeli Wars, and the numerous SPI tactical titles. These are also long gone, but worthy of acquisition.
If we are going old school. Then Firefight is a solid choice. Cityfight might be too small scale but a good game. very detailed tho.
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