Played this game recently and if we played correctly this ship was the only thing that mattered in the game.
I got the ship early in the game and from reading it's description it seems that you can build its abilities up every turn by +1 attack, +1 defence. Also as you can always withdraw from combat (barring a few ship types we didn't even have in our decks) the ship cannot be taken down.
This meant I ended up with a ship with 12 combat and 13 defence! Which then went and wiped out the opponent starbase, by itself!.
Did we miss something in the rules or is this ship just about impossible to defeat given enough time?
- Last edited Wed Apr 6, 2011 1:01 pm (Total Number of Edits: 1)
- Posted Wed Apr 6, 2011 1:00 pm
Well there are a couple of things about Blood Rogue:
a) Yes it can boost ships but it's slow in doing it. Remember you can only place 1 card face down under a ship per turn. So assuming you boosted blood rogue to 12/13 you spent 11 turns doing so. If you're opponent didn't get rid of you or your ship by then, then you were right to win.
b) Despite it's appearance it's costly do use: Every card you place under a ship is one you can't play and assuming you don't regularly skip your income to draw 2 cards will result in you getting no additional cards out. No ships to control regions, no locations to gain income, nothing. This will put you behind in the economic race like nothing else. A good economy will be able to push out far more than 1/1 in terms of ships per turn.
d) There are PLENTY of cards capable of getting rid of any ship spiced up like this.
1) There is warp scramble to prevent the ship from withdrawing so you can take it out.
2) Ambush and Kamikaze to deal damage before the ship has a chance to withdraw.
3) Veterans Premature Retirement to simply bounce it back to your hand thereby getting rid of the boost.
4) For the low low price of 3 ISK Dismantle will get rid of any frigate.
5) Specialization and Overload: A bit complicated but could work
I find it unlikely that any player would be unable to stop a strategy solely based on bumping a blood rogue...