Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure.
how are those numbers arrived at?
I have a (confidential) spreadsheet where I assigned numerical weights and values to every stat based on its importance in the game.
I believe the designer logged 350+ games before it went to print.
Close. Our initial group of 4 playertesters logged 238-ish games before GMT picked it up. And this included testing for both CC:E and CC:M because the two titles were actually a single game at the beginning. We did tons more playtesting for both games between that point and publication, but I don't have those figures handy at the moment.