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Subject: Anyone figured out a smooth approach for counting out demand for sold cars?
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During the "Sell Cars via Demand Tiles" phase of the turn, the process for selling the cars (going in order from most advanced to least in each car class, while paying attention to advertising and discount discs, etc) while also keeping the sales within the sum of the values of that class's demand tiles seems . . . clunky at best.
And given the difficulty in rewinding the sales if you realize that too many have been accidentally sold, it's important to be careful about it.
Has anyone figured out a streamlined way to do this?
The best we came up with the two times I've played was to appoint one player to be the tally person, who would call out the total for a class as we began selling cars of that class, and then count out 1, 2, 3, 4 as the cars are sold, leaving the players to focus on figuring out which car sells next.
It worked, but I couldn't help feeling we were overlooking a more obvious easier way to do it....
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 We do one type car at a time (e.g. high end, then mid priced, then low priced), remove the cars from their model spaces in selling order and place them on the correct (regular price/sale price) section of the demand chart. For each car type, we take a quick count of the total cars sold after each "round" of selling. Once you get into a rhythm, you'll know rather quickly, for example, that 3 more medium end cars can be sold in the next (last) round of selling, and just move the next 3 cars off their spots to the demand section of the board.
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hgcoleman wrote:We do one type car at a time (e.g. high end, then mid priced, then low priced), remove the cars from their model spaces in selling order and place them on the correct (regular price/sale price) section of the demand chart. For each car type, we take a quick count of the total cars sold after each "round" of selling. Once you get into a rhythm, you'll know rather quickly, for example, that 3 more medium end cars can be sold in the next (last) round of selling, and just move the next 3 cars off their spots to the demand section of the board.
This is what we do. Still means you have to know the total and count as you go. It's always nice when there are less cars than the demand, makes it really easy.
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Here's something else you can do.
Put the demand tiles in a vertical column between the two car spaces (full price and discounted price).
Then, as you place cars there during the selling phase, start by making a row of cars next to the tile at the top of the column (you might have a row on each side of the tile if cars are sold at full price AND discounted).
When you cap that tile, put the last car on top of it as a visual reminder.
(For instance, if the top tile says 4, you create a row of three cars next to it, and place the fourth car ON the tile.)
Then you move on to the next tile in the column, making a row (or rows) until you cap that tile.
And so on until you've capped each tile.
Then you know you can't sell any more cars in that category.
It's a little more involved than the solution proposed above, but you don't need to keep count of each total as you go along.
And this is usually what we do.
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weishaupt wrote:Here's something else you can do.
Put the demand tiles in a vertical column between the two car spaces (full price and discounted price).
Then, as you place cars there during the selling phase, start by making a row of cars next to the tile at the top of the column (you might have a row on each side of the tile if cars are sold at full price AND discounted).
When you cap that tile, put the last car on top of it as a visual reminder.
(For instance, if the top tile says 4, you create a row of three cars next to it, and place the fourth car ON the tile.)
Then you move on to the next tile in the column, making a row (or rows) until you cap that tile.
And so on until you've capped each tile.
Then you know you can't sell any more cars in that category.
It's a little more involved than the solution proposed above, but you don't need to keep count of each total as you go along.
And this is usually what we do.
That's a great idea! We're going to do that when we play today. Thanks!
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