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Subject: $2000 Bills - Are we doing it wrong? rss

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Michael Bricker
United States
Oakland
California
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Hey all,

So after getting far too well rewarded after impulse buying Automobile about a month ago, it occurred to me and my friends that there are a large quantity of $2000 bills relative to the amount of money we actually manage to turn in the course of a game. The highest ending cash value we've seen so far was approximately $3700, and on average probably somewhere around $2100 to $2800 seems our most common results, even in a 5 player game the $2000's would never be necessary, just occasionally nice.

So, I guess what I'm really asking is: Do these values seem to imply that we're doing things really wrong? What ending amounts do you guys see?

-Michael
 
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Quinn Munnerlyn
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Carrollton
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I don't know if you're doing it wrong but $3700 is about the low end of most of the games I've played.

I think I've only seen more than $5000 once though.
 
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Michael Bricker
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Part of my group (3/5 of us here right now) all just literally went "WOW." O.o

I'm rather worried that we're doing something fundamentally wrong. What's the high end you've seen?
 
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Marshall P.
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My last 5 player game had 4 players over $4000. I've seen over $5000 before. Most likely you're being too conservative and not building enough cars.
 
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Frank Burbach
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I've played about half a dozen times and the highest I've seen was around $5,000. I have noticed that the scores seem to go up from game to game as we learn to be more efficient and predict demand better. I don't think you're necessarily doing anything wrong based on my limited experience.

Frank
 
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Jeff W
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Parker
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$2100 seems pretty low since the starting capital is $2000. Are you counting factories at full value at the end of the game?
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Michael Bricker
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Only in the first game did we mess that up. Since then we've been playing that correctly, and the range has probably been even tighter in the mid-2000's than I stated.
 
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Jeff W
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Are you producing close to the demand on each turn for each car type?

Are people paying a lot for having loss cubes?
 
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Denis Begin
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Could number of players be a factor? With less players more Distributor spaces are available for each person to sell to in addition to the demand tiles.
 
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Michael Bricker
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Something I've picked up on between this thread and the game we just finished is that we do, in fact, regularly fall short of fulfilling demand. Granted, most of these are 3 player games, but it's been a rare turn where we actually didn't have any excess demand or, GASP!, too little.

Except for the last 2 turns of said game that just ended; thanks to this thread 2 of us massively overproduced in our eagerness to follow the advice herein, and wound up taking massive hits to loss cubes from over-supply. (In the realm of 16, 18, and 12, 20 cubes on turn 3 and 4, before Sloan [player 3 grabbed Chrysler]).



We'll figure it out I guess!
 
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Francis K. Lalumiere
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I once almost made it to $6,000.
But just once.
 
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Tim Schwarz
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In games I've played, the winning score is $3800 - $4200. I've seen higher scores, but wouldn't expect them.
 
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Sean Heath
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OOOooo $5800 tonight baby!
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Francis K. Lalumiere
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phrosbyte wrote:
OOOooo $5800 tonight baby!
Very nice, Sean!
That's about as high as I ever got.
Let's report here when one of us breaks the 6K mark.
 
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PC SJWGeek
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I was going to post a question regarding the highest profits of winners in Automobile, but I see this topic has been discussed here already. I haven't played that many times yet, but last night I won ending up with a little over $4.800, which is one of the highest scores in our games. I think maybe once someone ended up with a little over $5.000, but a score of $4.000 or a little more is a typical score for the winner.

By the way, for the first time, we played with poker chips instead of the Mayfair edition's paper money. It's not bad quality, as paper money goes, but it's not thick enough (I'm thinking Imperial 2030) and the piles get messy very quickly. With poker chips, I felt the gaming experience was significantly more enjoyable.
 
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