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Subject: The Isle of Ravens and Here to Serve Spoilers rss

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Drew Dallas
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And spoilers from the rest of the uncut sheets have shown up...

First up Isle of Ravens


* Baelor Blacktyde
Type: Character House: Greyjoy
Cost: 3
STR: 3 Icon: Military, Power
Ironborn. House Blacktyde.
Stealth.
Opponents cannot play copies of event cards that are in their discard pile.
Crest: Noble
"Balon was mad, Aeron is madder, and Euron is maddest of them all."
Set: TIoR

Gold Link
Type: Attachment House: Neutral
Cost: 2
Item. Chain.
Setup. Maester character only.
Any Phase: Kneel attached character to take X gold from the treasury and add it to your gold pool. X is the number of Chain attachments on attached character (Limit once per phase).
Set: TIoR

Guardian Wolf
Type: Character House: Stark
Cost: 1
STR: 2 Icon: Military
Creature. Direwolf.
House Stark only. No attachments. Deadly.
Challenges: Pay the rest of Guardian Wolf's cost to bring it out of Shadows, knelt, as a participant on your side in any challenge in which you control at least 1 participating Lord or Lady character.
Crest: Shadow
Set: TIoR

Informed Acolyte
Type: Character House: Martell
Cost: 3
STR: 3 Icon: Intrigue, Power
Maester.
Response: After an opponent draws 1 or more cards outside the draw phase, kneel Informed Acolyte to draw that many cards.
Crest: Learned
He had only been at the Citadel for a year, yet already he had forged three links of his maester's chain.
Set: TIoR

Linked Advisor
Type: Character House: Targaryen
Cost: 3
STR: 3 Icon: Intrigue, Power
Maester.
Linked Advisor gets +1 STR for each attachment it has.
Crest: Learned
Set: TIoR

Litany of Light
Type: Event House: Neutral
Any Phase: Until the end of the phase, each of your Asshai characters gets +1 STR and gains the Learned crest.
Set: TIoR

Old Intrigues
Type: Event House: Neutral
Citadel.
Any Phase: Kneel a Maester character to return 1 Citadel event card from your discard pile to your hand. (Limit 1 per phase.)
"There is a glass candle burning in the Mage's chambers" - Leo Tyrell
Set: TIoR

Oldtown Raven
Type: Character House: Neutral
Cost: 1
STR: 1 Icon: Intrigue
Creature. Raven
No attachments.
Marshalling: Kneel Oldtown Raven to reduce the cost of the next Maester character or Chain attachment you play this phase by 1. Ignore all gold penalties while playing that card.
Set: TIoR

Outwit
Type: Plot House: Neutral
Inc: 4 Init: 0 Claim: 1
Response: Kneel a Learned character to cancel the "when revealed" effects of a plot card just revealed.
Set: TIoR

* Plaza of Purification
Type: Location House: Targaryen
Cost: 1
The East.
During the marshalling phase, you may pay any amount of the gold cost of Army characters using influence instead.
Set: TIoR

Royal Favor
Type: Event House: Targaryen
House Targaryen only.
Challenges: Choose a unique Targaryen character. Until the end of the phase, that character does not kneel to attack or defend during Power challenges.
Set: TIoR

Spidercraft
Type: Attachment House: Lannister
Cost: 2
Skill.
Attach to a character you control with an Intrigue and a Power icon.
When you win a challenge in which attached character attacked alone, instead of the normal claim effects, look at the losing opponent's hand and choose and discard 1 card from that player's hand.
Set: TIoR

Steel Link
Type: Attachment House: Neutral
Cost: 1
Item. Chain.
Setup. Maester character only.
Response: After attached character kneels, choose and stand 1 location. (Limit once per phase.)
Set: TIoR

Stormlands Bastard
Type: Character House: Baratheon
Cost: 1
STR: 1 Icon: Power
Lord. Bastard. Ally.
Challenges: Kneel Stormlands Bastard to choose a unique Baratheon character. Until the end of the challenge, that character gains renown.
Ned studied the shape of the jaw, the eyes like blue ice. Yes, he thought, I see it.
Set: TIoR

Streets of Hellholt
Type: Location House: Martell
Cost: 0
Dorne.
Response: After an opponent triggers a cost reducing effect, kneel Streets of Hellholt to reduce the cost of the next Martell card you play this phase by 1.
Set: TIoR

* The Isle of Ravens
Type: Location House: Neutral
Cost: 0
Oldtown.
Response: After a Chain attachment leaves play, kneel The Isle of Ravens to return that card to its owner's hand instead.
Set: TIoR

The Prince's Plans
Type: Event House: Martell
House Martell only.
Any Phase: Kneel 4 influence to return the top 4 cards of your discard pile to your hand.
Set: TIoR

The Regent's Spy
Type: Character House: Lannister
Cost: 1
STR: 2 Icon: Intrigue
Ally.
Response: After you win an Intrigue challenge in which The Regent's Spy participated, look at the top card of the losing opponent's deck.
Set: TIoR

The Weasel's Way
Type: Event House: Stark
House Stark only.
Response: After a player searches his deck and reveals 1 or more cards, name 1 of those cards. That player must place that card in his discard pile.
Any Phase: Kneel 1 influence to draw 1 card.
Run, Weasel, run as fast as you can, run and never come back.
Set: TIoR

Training Vessel
Type: Location House: Greyjoy
Cost: 1
Warship.
Challenges: Kneel Training Vessel to choose an attacking Raider character. Until the end of the challenge, that character gets +2 STR. If you win the challenge, discard the top card of the losing opponent's deck.
The longship was so new that she still smelled of pitch and resin.
Set: TIoR
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Drew Dallas
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And now Here to Serve:


Advisor's Chambers
Type: Location House: Martell
Cost: 2
Any Phase: Kneel a Learned character to stand Advisor's Chambers.
+2 Influence
Set: HtS

Brass Link
Type: Attachment House: Neutral
Cost: 0
Item. Chain.
Setup. Maester character only.
Any Phase: Kneel attached character to discard the top X cards from any player's deck. X is the number of Chain attachments on attached character (Limit once per phase).
Set: HtS

Citadel Politics
Type: Event House: Neutral
Citadel.
Challenges: Kneel a Maester character to choose a player. That player may initiate an additional Intrigue challenge this phase. (Limit 1 per phase.)
Set: HtS

Corrupt Contender
Type: Character House: Lannister
Cost: 3
STR: 2 Icon: Military, Intrigue
Knight. Ally.
Challenges: Corrupt Contender gets +10 STR until the end of the challenge. After the challenge resolves, discard Corrupt Contender from play (cannot be saved). Limit once per challenge.
... however strong or fast or skilled a knight may be, there are others who can match him.
Set: HtS

Faceless Man
Type: Character House: Neutral
Cost: 3
STR: 2 Icon: Military, Intrigue
Ally.
If you control a War character, Faceless Man gets +2 STR.
If you control a Shadow character, Faceless Man gains Stealth.
If you control a Holy character, Faceless Man gains deadly.
If you control a Noble character, Faceless Man gains a Power icon.
Crest: Learned
Set: HtS

Famished Deckhand
Type: Character House: Greyjoy
Cost: 2
STR: 2 Icon: Military, Power
Ironborn. Ally.
Any player who controls more characters than each other player counts 3 fewer gold during the marshalling phase.
"... my lord father once told me that hard places breed hard men, and hard men rule the world." - Theon Greyjoy
Set: HtS

Litany of Fire
Type: Event House: Targaryen
House Targaryen only.
Challenges: During the next dominance phase, treat all locations as if they were characters with STR 3 and no icons.
Set: HtS

Maester of Last Hearth
Type: Character House: Stark
Cost: 3
STR: 3 Icon: Intrigue, Power
Maester. House Umber.
Your Creature characters get +1 STR.
If it is Winter, Maester of Last Hearth gains: "Response: Kneel Maester of Last Hearth to save a Creature from being killed or discarded from play."
Crest: Learned
Set: HtS

Maester's Tower
Type: Location House: Baratheon
Cost: 1
Westeros.
Response: Kneel a Learned character to copy a triggered effect that returns a character from your discard or dead pile to your hand, deck, shadows area, or play.
The maester stood on the windswept balcony outside his chambers. It was here the ravens came, after long flight.
Set: HtS

Prolific Statesman
Type: Character House: Neutral
Cost: 2
STR: 2 Icon: Military, Power
Ally.
Prolific Statesman gains the crests printed on every other character you control.
Set: HtS

Rotten Bastard
Type: Character House: Baratheon
Cost: 1
STR: 1 Icon: Power
Bastard.
House Baratheon only.
Each player's draw cap is reduced from 3 additional cards per round to 2 additional cards per round.
"Their mothers were copper and honey, chestnut and butter; yet the babes were all black as ravens..." - Varys
Set: HtS

Schemes of the Scholar
Type: Plot House: Neutral
Inc: 3 Init: 6 Claim: 1
Learned characters you control do not kneel to attack or defend during Intrigue challenges. Raise your claim value by 1 during Intrigue challenges you initiate.
Set: HtS

Search and Detain
Type: Plot House: Neutral
Inc: 4 Init: 5 Claim: 1
When revealed, choose a card without any attachments controlled by the first player. Return that card to its owner's hand (cannot be saved).
Set: HtS

Ser Brynden's Guile
Type: Event House: Neutral
House Tully.
Challenges: Choose a Stark character to get +1 STR until the end of the challenge. Then, search the top 4 cards of your deck for a House Tully card, reveal it, and add it to your hand. Shuffle the other cards back into your deck.
Set: HtS

* Ser Gerold Hightower
Type: Character House: Neutral
Cost: 4
STR: 4 Icon: Military, Power
Knight. Kingsguard.
No attachments except Weapon.
Renown.
Response: Kneel a Kingsguard character to save a King or Queen character from being killed or discarded from play.
Set: HtS

Shadow Parasite
Type: Character House: Targaryen
Cost: 0
STR: 0 Icon: Military, Intrigue
Asshai. Ally.
Response: After a character's STR is reduced by X, Shadow Parasite gets +X STR until the end of the phase.
Shadows whirled and danced inside a tent, boneless and terrible.
Set: HtS

Slander and Lies
Type: Attachment House: Lannister
Cost: 1
Condition.
Attach to an opponent's character.
You may spend power counters on attached character as if they were gold tokens in your gold pool.
Set: HtS

Spear Phalanx
Type: Character House: Martell
Cost: 5
STR: 4 Icon: Military, Power
Army.
No attachments. Deadly.
Response: After you lose a challenge as the defender, kneel Spear Phalanx and kneel 3 influence to choose and discard 1 attacking character from play.
Crest: War
The captain chose twenty spears to accompany it, out of the thirty who were posted at the Water Gardens.
Set: HtS

The Iron Cliffs
Type: Location House: Greyjoy
Cost: 1
Iron Islands.
After The Iron Cliffs comes into play, place 2 gold tokens from the treasury on it.
Response: Discard 1 gold token from The Iron Cliffs to save a Greyjoy character from being killed.
Set: HtS

Valyrian Steel Link
Type: Attachment House: Neutral
Cost: 2
Item. Chain.
Setup. Maester character only.
Any Phase: Kneel attached character to draw 1 card (2 cards instead if attached character has 3 or more Chain attachments). (Limit once per phase).
Set: HtS
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Grant Batt
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wow...just wow...
 
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Albert Jr. Cukingnan
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Darksbane wrote:

The Prince's Plans
Type: Event House: Martell
House Martell only.
Any Phase: Kneel 4 influence to return the top 4 cards of your discard pile to your hand.


Woah imagine if you had 2 of these and a bunch of Martell event cards like Red Vengeance or Burning in the Sand.
 
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Grant Batt
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Sort of a counter to this one. Good thing Im the only one playing Greyjoy and Martell right now!

Quote:
* Baelor Blacktyde
Type: Character House: Greyjoy
Cost: 3
STR: 3 Icon: Military, Power
Ironborn. House Blacktyde.
Stealth.
Opponents cannot play copies of event cards that are in their discard pile.
Crest: Noble
"Balon was mad, Aeron is madder, and Euron is maddest of them all."
Set: TIoR
 
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Stephen Sekela
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As always, thanks very much for posting!

Haven't really gotten into the whole "maester" theme yet, but there are a few unrelated cards that look really cool based on a first glance through the lists:

Baelor Blacktyde - a lot of "bang for the buck"! Looks like GJ is finally getting some "noble" love...

Plaza of Purification - WOW! What a great way for Targ to get some use out of their influence if they don't have any "ambush" or other things to spend thier influence on during a certain round!

Outwit - Could come in really handy if you're particularly worried about a nasty plot ruining your plans!

Litany - both of those events look very nice (or nasty, depending on your POV...)

Maester of Last Hearth - a nice "Maester" and intrigue character for Stark, not to mention how cool he would be for a "Direwolf" deck!

Slander and Lies - what a GREAT anti-"Renown" card!

Iron Cliffs - MORE GJ saves...

and last but not least - Faceless Man (WOW, just... WOW!)
 
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Stephen Sekela
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I guess it's just my imagination, but it seems like Targ just has some really diverse and totally kick-ass locations. Maybe it's just with the release of QoD, and now with Plaza of Purification, that's got my interest.

A simple search on Dabbler site reveals that Targ has 32 locations, which is a little less actually than Bara or Stark, but more than the other houses. Regardless, they (Targ) just really seem to have some much cooler/more powerful locations. Imagine "Plaza of Purification" with "Womb of the World"!

I guess it's still the usual problem with Targ - requiring a lot of setup to get them going with all thier neat effects. May still not be a big-tournament winning house, but I sure am looking forward to making some Dragon and Dothraki decks soon!
 
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Plaza of purification solves one of Targ's big problems, running two non-interactive sources of income. With all the army love they. Got in QoD I think they are getting set up for a super aggro deck boost. The question is it going to be generic army or Dothraki based?

With Dragon Lore their Dragon deck gets a boost too. Shade of the Evening, and that one location which let's you draw for each dragon participating in the challenge you win, really help their draw issue. Not convinced it is enough, but when coupled with Summer, Samwell, ravens, etc. Or Shadows based draw I think there is some really synergy going on now.
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