well the game was meant to to be played standing in line, not laid down. so the hole punching made it easier to read down through to the next card. this way random numbers could be generated without rolling dice.
this game goes back to a thread about designing games that took only a few minutes and could be played while waiting in line. i've since modified the concept to allow for 3-4 discrete bits of info to be randomly generated, as well as leveling up a character in a dungeon crawl scenario
which thread was this Todd? the one about games standing in line?