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Subject: Civ games without war rss

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chearns
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Hi,

I'm looking for Civilization building games without the option of war between the players.

Games that come to mind are Roll Through the Ages: The Bronze Age and Pocket Civ.

Are there others?
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Jeff Thompson
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Through the Ages: A Story of Civilization

This has a variant where there is no War. However there is always some conflict with colonization, etc.

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Lacombe
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I guess the million-dollar question is what would make it count as a "civ" game to you?

Antiquity and Roads & Boats could go a long way to providing a non-war civ experience.

Catan: Cities & Knights has, some argue, a lot of civ flavor; no war, but robbers / attack cards.

Race for the Galaxy, Glory to Rome, and 7 Wonders have war-ish things, but not between players.

I'm not convinced Through The Ages would be unplayable without the aggression / war cards.

There are plenty of other reasons to have military strength to maintain a level of interest.
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Lacombe
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La Città is an oddball of a game, where you're "fighting" over population... but it's not so much war as migration.

Peloponnes I know almost nothing about, but am pretty sure it is at least "no war", if not a civ game.

Phoenicia is a godawful game in the Outpost series, that has a "civ" theme if not real civ play.

Uruk: Wiege der Zivilisation is another I know nothing about, but have had my eye on, that I think fits.

Ur: 1830 BC is an 18xx-ish game about irrigating farmland along the Tigris and Euphrates; maybe that fits, sort of?
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Douglas Damron
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Inca Empire is a civ game where you are all leaders within the same civilization. There is no combat.
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Kevin Garnica
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+1 Peloponnes. I can confirm that there is no direct war between players. other things it has going for it is that it can support 1-5 players and playes within an hour. Even the solo version has "levels" of difficulty. Fun little civ lite game.
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James Ludlow
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Tompy wrote:
Through the Ages: A Story of Civilization

This has a variant where there is no War. However there is always some conflict with colonization, etc.


Be warned though that the threat of war is what makes this game interesting to begin with. The existence of war cards balances out some otherwise run-away culture engines. TtA sans-beatings may not be an interesting game to you despite meeting your stated criteria.
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jdludlow wrote:
Tompy wrote:
Through the Ages: A Story of Civilization

This has a variant where there is no War. However there is always some conflict with colonization, etc.


Be warned though that the threat of war is what makes this game interesting to begin with. The existence of war cards balances out some otherwise run-away culture engines. TtA sans-beatings may not be an interesting game to you despite meeting your stated criteria.


QFT
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chearns
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NateStraight wrote:
I guess the million-dollar question is what would make it count as a "civ" game to you?


I think my standards are pretty loose with this one. Building up a civilization would count. Heck, if someone wanted to argue that Ra was a Civ game I'd be fine with that.
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Lacombe
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chearns wrote:
NateStraight wrote:
I guess the million-dollar question is what would make it count as a "civ" game to you?


I think my standards are pretty loose with this one. Building up a civilization would count. Heck, if someone wanted to argue that Ra was a Civ game I'd be fine with that.


It'd be a more convincing argument than the argument that Ra is an auction game.
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chearns
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Jeff, Nate, James, and MWChapel,

thanks for your recommendations and warnings regarding Through the Ages, I'll keep it in mind.

Nate,

you are your Splotters. I admit that Antiquity is already on my want list, but I also admit, to myself at least, that unless something really weird happens, I will never own a Splotter.

Also, you'll be happy to know that I got a super-deal on SoZ, so I went in that direction instead of waiting for Outpost or getting Phoenicia.

For me, the phase where you check the strength of your armies against that of your neighbours for Victory Points counts as war in 7 Wonders.

Uruk is a good call. Seems quite interesting.

Race and Glory might qualify, I don't know, although unless I can get a well graphically designed Glory it is out of the question.

I will look into La Citta and UR 18xx.

Nate and Kevin,

I will look into this Peloponnes thing. Thanks.

Douglas,

Inca Empire sounds promising. Thanks
 
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Lacombe
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chearns wrote:
Nate,

you are your Splotters. I admit that Antiquity is already on my want list, but I also admit, to myself at least, that unless something really weird happens, I will never own a Splotter.


Understandable, but watch out! UR 1830 is a Splotter title, too!

Quote:
For me, the phase where you check the strength of your armies against that of your neighbours for Victory Points counts as war in 7 Wonders.


Because of the "strength" comparison [thematically], or because of the -1 VP loss? Something else entirely?

There are a lot of games with majority bonuses, so it can't just be the comparison [divorced from theme], right?

If it's the thematic strength comparing, than TTA will definitely not work, even without the aggression / war cards.

If it's the loss, than TTA is probably still out [sorry if you saw the pre-edit]; some events penalize the weaker player.

Quote:
I will look into La Citta and UR 18xx.


Watch out for UR... it's a monster-long game and may be distasteful on that account.
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chearns
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NateStraight wrote:
Because of the "strength" comparison [thematically], or because of the -1 VP loss? Something else entirely?


It's how I interpret why two nations are comparing their military power. I admit, if they weren't military points with the crossed swords, but culture points with, I don't know, books and televisions, I wouldn't consider that war, I would just think you were getting points for being more sophisticated in some kind of spread of culture thing (kind of like how McDonalds ends up in every country on Earth (how do Americans feel about being associated with things like McDonalds? Is McDonalds a source of pride in the US?)).

So yeah, for me, it's an incredibly abstract way to view war, just compare military strengths and the one who is stronger gets points (I didn't even remember that the loser lost points), but for me it still qualifies as war. Loose on Civ, strict on war. That's CS for you.
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Douglas Damron
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chearns wrote:
Douglas,

Inca Empire sounds promising. Thanks


NP. The idea is that you and your fellow "governors" (I made that up just now) are building roads throughout undeveloped country. You'll conquer natives and build up cities, garrisons, and temples using what resources you have. All of this effort is to impress the head honcho with how you've developed your part of the empire when he comes around every so often.
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William Boykin
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Civ games without war is like a dinner without garlic.

I mean, it can be done. But why?

Darilian
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Geoff Hall
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If your definition of a civ game is as loose as that then you should definitely check out Ad Astra. It has a civ feel in that you're exploring the galaxy, building up infrastructure on your planets, etc. and there is no fighting involved at all. It's like a 4X space game with the eXterminate option removed. I really enjoy it.
 
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Kevin Lui
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If Glory to Rome might qualify, then Innovation certainly does. However, given that you have explicitly stated that you do not want a game with war, if it is the direct-conflict "take that!" element that you dislike, then you should be forewarned that there is plenty of "take that" in Innovation.
 
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Kevin Lui
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Darilian wrote:
Civ games without war is like a dinner without garlic.

I mean, it can be done. But why?

Darilian


Sometimes, the best way of winning a war is to avoid having to fight an explicit one in the first place. There are plenty of sublime games without direct conflict. :ninja:
 
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Lacombe
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hiahQ wrote:
If Glory to Rome might qualify, then Innovation certainly does. However, given that you have explicitly stated that you do not want a game with war, if it is the direct-conflict "take that!" element that you dislike, then you should be forewarned that there is plenty of "take that" in Innovation.


Innovation has gunpowder, explosives, and nuclear bombs... ehh....
 
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