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Carcassonne (2010 / Mobile)» Forums » General

Subject: iphone Carcassonne rss

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Charles Ting
Malaysia
Sibu
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Hello:
I downloaded the iphone version of the game the other day and started playing. I noticed some spaces do not allow you to expand as they are blocked with the cross sign. Why is that? I thought as long as the tiles are placed in a way that makes sense, you can place them anywhere. Thanks in advance.
 
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Jonathan Morton
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The cross signs just mark spaces where your tile will not fit legally.
 
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Luis Olcese
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The crosses marks spots where there is no remaining tile that can fit.
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Jonathan Morton
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Luis is correct, my memory was off.
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Charles Ting
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uh huh! So each tile being placed, the programme does take into the account of remaining tiles that goes onto the table.
 
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Max Maloney
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lolcese wrote:
The crosses marks spots where there is no remaining tile that can fit.

I'm still not sure how I feel about this feature. Normally players don't have the memory of the tiles such that they would know this and play accordingly. Similarly, it bugs me when the computer specifically plays to block you using this sort of knowledge, which a normal player wouldn't have.
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Charles Ting
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Dormammu wrote:
lolcese wrote:
The crosses marks spots where there is no remaining tile that can fit.

I'm still not sure how I feel about this feature. Normally players don't have the memory of the tiles such that they would know this and play accordingly. Similarly, it bugs me when the computer specifically plays to block you using this sort of knowledge, which a normal player wouldn't have.

Exactly how I feel. Then I'd assume that the hard copy is still better.
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DC
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Dormammu wrote:
lolcese wrote:
The crosses marks spots where there is no remaining tile that can fit.

I'm still not sure how I feel about this feature. Normally players don't have the memory of the tiles such that they would know this and play accordingly. Similarly, it bugs me when the computer specifically plays to block you using this sort of knowledge, which a normal player wouldn't have.


The iPod version does give all players access to a list of remaining tiles (although not in the order they'll be drawn, of course). While it's not the same as the board game, it is at least equal for all players.

I have definitely noticed that, as I play more, I learn the distribution of tiles. That gives me an advantage which I'm not sure is entirely fair either.
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Brian Nors Jensen
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charlesting wrote:
Dormammu wrote:
lolcese wrote:
The crosses marks spots where there is no remaining tile that can fit.

I'm still not sure how I feel about this feature. Normally players don't have the memory of the tiles such that they would know this and play accordingly. Similarly, it bugs me when the computer specifically plays to block you using this sort of knowledge, which a normal player wouldn't have.

Exactly how I feel. Then I'd assume that the hard copy is still better.

Agree, it would be really nice to be able to turn this off.
 
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Jonathan Morton
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Dormammu wrote:
Similarly, it bugs me when the computer specifically plays to block you using this sort of knowledge, which a normal player wouldn't have.


Does it? I haven't played it much recently but I don't recall ever noticing it doing so. Granted I play very aggressively, so maybe I don't notice minor aggression.

As for the Xs they'll just help you know when to give up on a city, they won't tell you what you need to do to kill a city.
 
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Jim McMahon
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Jonny5 wrote:
As for the Xs they'll just help you know when to give up on a city, they won't tell you what you need to do to kill a city.
If you place a tile in a potential location that would kill a city (or road, or cloister...) I believe an "X" will show up in all spots that can no longer be placed, even before you finalize the placement of the piece.
 
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jimmcmahon wrote:
Jonny5 wrote:
As for the Xs they'll just help you know when to give up on a city, they won't tell you what you need to do to kill a city.
If you place a tile in a potential location that would kill a city (or road, or cloister...) I believe an "X" will show up in all spots that can no longer be placed, even before you finalize the placement of the piece.


You all should see the last turn of the game. There are 'X's practically all around the board. Then when the last tile is placed, the 'X's remain, encircling the version of Carcassonne you and the other players made, as if it weren't anymore obvious that you can't place tiles that aren't left.
 
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Chad Hackman
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I do agree that it would be nice to turn the X feature off. However, it does allow you to balance the game between experienced players who know with a fair deal of certainty what is left in the bag and new players who have no idea what tiles are even in the set.
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xKoBiEx wrote:
I do agree that it would be nice to turn the X feature off. However, it does allow you to balance the game between experienced players who know with a fair deal of certainty what is left in the bag and new players who have no idea what tiles are even in the set.
Not to mention games vs the computers. I've seen the most difficult AI levels exploit their knowledge of what tiles are remaining to create "dead spots".

Push come to shove, the remaining tiles are public knowledge, so may as well mark with the 'X's where the spots are dead.
 
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