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Godzilla: Kaiju World Wars» Forums » General

Subject: More component complaints--the building tiles don't even stack properly! rss

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A lot of people have brought up the issue of the overturned buildings that show rubble are wobbly, but I haven't heard this yet mentioned--the building tiles don't even stack properly!

The tops of the building tiles have two protruding chimney-like things, and the bottoms of the tiles have two monster prints and then some out cropping rubble. If you don't have tiles properly rotated so that the chimney-like protrusions are lined up with the monster print indents, then the two tiles don't properly fit together. They're not quite wobbly, but they're visibly not seated flat, which looks bad and makes them that much more unstable for when the monsters (that don't even come close to fitting in a board square) are moved around the board.

Not a big deal? Well it means to set up a scenario properly takes twice as long as it should, and it means my 5 year old son can't do it at all.


Edit, pic:

 
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Michael Sweazey
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I have been hearing of production value issues with the game and the rules that have kept me from purchasing it. Which is too bad because I have been intrigued by the game since it was announced.

However, I do have to wonder about complaining that the buildings have to be stacked a certain way (ie, properly) for the pieces to sit flat. Would it have been nice to design it in such a way as to make this unnecessary? Possibly. Is it worth a component complaint? I guess to some.

As for the five year old, I ask this because I don't know, what is the minimum age recommendation on the box?

Cheers,
Michael
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msweazey wrote:
Is it worth a component complaint?

Wait until you try it. A scenario involves stacking around 60 pieces together, and the little grey pieces really shouldn't need to be scrutinized piece by piece and be properly oriented just to stack them up. Did I mention the sides of the tiles are identical? You have to compare top to top and then rotate accordingly with each stack.
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Richard Berg
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I playedd 3 games of GODZILLA at Kublacon . . .and this was never a problem. Im not even sure what you are saying about lining them up correctly . . .

Strange...


rhb
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James Ham
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There may be a deviance in the exact workings of our building pieces, but I've found a solution to this problem that works for me with very little effort.

Obviously the protrusions on the roof of building tiles are actually rectangles, with two sides of each protrusion being longer than the other sides. What I do is I 'criss-cross' the rectangles when stacking building tiles. So if I have a tile with rectangles appearing vertical, I place the next tile so that it's rectangles appear horizontal to me.

This actually does fit the rubble footprints and the building protrusions together, but it does in an extremely quick way. You won't have to match the things, you can just see which way the rectangles appear, and stack the next tile correspondingly.

Hopefully I explained it correctly. If not, hopefully this helps. Imagine all tiles are laying down in front of you. If the rectangles on top of a tile look like this: || ||, the you would place the next tiles so that its rectangles look like this = = .
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BROG wrote:
Im not even sure what you are saying about lining them up correctly

The tops have the two chimneys at diagonal corners. The bottoms have two monster print indents at diagonal corners with bumpy rubbley pattern in the other two corners. Specifically there is a high bump in the rubble that looks suspiciously like a sprue (except it's uniformly on every piece). If when stacking a piece on top of another, if you don't make sure the monster print indents are being placed on top of the chimney protrusions, and instead the rubbley texture comes down on the chimney protrusions, the piece does not lie flat, almost like one of the pieces is slightly warped, and then also doesn't "lock" into place making it very easy to bump off.
 
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Mr_Hyde wrote:
What I do is I 'criss-cross' the rectangles when stacking building tiles. So if I have a tile with rectangles appearing vertical, I place the next tile so that it's rectangles appear horizontal to me.

That's actually what I'm talking about in my OP, although you've described it better in your post. That does work. My point is that you shouldn't have to do that. The pieces don't have a facing and should just stack together nicely, and quickly. You shouldn't have to being doing some sort of OCD-like patterning to your stacked pieces.
 
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I guess that I should add that this really isn't that big of a deal, especially if your game group is all adults and older children.

I'm mostly POed because this is just subtle enough that my son won't notice or remember to do it, and we'll just always have board set ups with building slightly off and prone to falling down, which he also won't notice but will annoy the crap out of me. angry


Actually, if my sprue theory is right, I'll probably just end up going through and shearing it off of each piece with an exacto knife.
 
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James Ham
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BoB3K wrote:
Mr_Hyde wrote:
What I do is I 'criss-cross' the rectangles when stacking building tiles. So if I have a tile with rectangles appearing vertical, I place the next tile so that it's rectangles appear horizontal to me.

That's actually what I'm talking about in my OP, although you've described it better in your post. That does work. My point is that you shouldn't have to do that. The pieces don't have a facing and should just stack together nicely, and quickly. You shouldn't have to being doing some sort of OCD-like patterning to your stacked pieces.


I do have some OCD, so I guess it just didn't bother me too much.
 
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Rob Bradley
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I hope someone can post pictures.
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I will try tonight if I have time.
 
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Richard Berg
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BoB3K wrote:
BROG wrote:
Im not even sure what you are saying about lining them up correctly

The tops have the two chimneys at diagonal corners. The bottoms have two monster print indents at diagonal corners with bumpy rubbley pattern in the other two corners. Specifically there is a high bump in the rubble that looks suspiciously like a sprue (except it's uniformly on every piece). If when stacking a piece on top of another, if you don't make sure the monster print indents are being placed on top of the chimney protrusions, and instead the rubbley texture comes down on the chimney protrusions, the piece does not lie flat, almost like one of the pieces is slightly warped, and then also doesn't "lock" into place making it very easy to bump off.


Do I really have to tell you how to stake these pieces? Oh boy. You don't stack the rubble piece at the bottom, or with the chimney pieces at all. You stack all the "chimney" pieces together. When a building is destroyed, you remove all the pieces except the bottom, and then flip that over to show the rubble side. If that's what you are doing, I have no idea why you are having this sort of trouble . . .maybe you need a building code inspector (or a bribe thereof).

rhb
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Kyle Meighan
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I failed to mention that in my review as I found this only mildly annoying, and it did not ultimately contribute to my disappointment. However, in retrospect I probably should have included it for completeness.

But you covered it, and I agree it does extend setup time.

-One Wolf
 
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Kyle Meighan
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BROG wrote:
BoB3K wrote:
BROG wrote:
Im not even sure what you are saying about lining them up correctly

The tops have the two chimneys at diagonal corners. The bottoms have two monster print indents at diagonal corners with bumpy rubbley pattern in the other two corners. Specifically there is a high bump in the rubble that looks suspiciously like a sprue (except it's uniformly on every piece). If when stacking a piece on top of another, if you don't make sure the monster print indents are being placed on top of the chimney protrusions, and instead the rubbley texture comes down on the chimney protrusions, the piece does not lie flat, almost like one of the pieces is slightly warped, and then also doesn't "lock" into place making it very easy to bump off.


Do I really have to tell you how to stake these pieces? Oh boy. You don't stack the rubble piece at the bottom, or with the chimney pieces at all. You stack all the "chimney" pieces together. When a building is destroyed, you remove all the pieces except the bottom, and then flip that over to show the rubble side. If that's what you are doing, I have no idea why you are having this sort of trouble . . .maybe you need a building code inspector (or a bribe thereof).

rhb


If you stack them when they are all in the same direction they do not sit together flat. You have to rotate each piece 90 degrees for them to fit correctly.

We are not idiots. Nobody thinks you are supposed to keep the bottom piece rubble side up when stacking buildings.

-One Wolf
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BROG wrote:
Do I really have to tell you how to stake these pieces?

No, no you don't. When two tiles are stacked, the bottom of the top piece, WHICH IS THE RUBBLE, is brought into contact with the top of the bottom piece. When this happens, there is only enough room for the top piece to sit properly if you precisely place every piece in the staggered pattern described by Mr_Hyde.
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Kirk Mathes
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I'm noticing that there are a couple pictures posted that illustrate this fairly well. Someone had posted a couple pictures of the Gigan hungers scenario (not sure how to link to them). But you can see that the rubble that Gigan is standing on is tilted because of the chimneys, and not only that, several of the 3-4 high buildings have gaps between the tiles. This is presumably because of them not having been rotated 90 degrees before being stacked.
 
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Okay here's a picture:



Here are two stacks of 8 building tiles. The stack on the left has been stacked making sure each tile has been rotated back and forth and back and forth 90 degrees each tile. The right stack has been stacked normally. Note, that I did try and stack the right stack as well as I could, given the defect.
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"We are not idiots."

Don't tell RHB that - it is obvious he thinks differently.

Did you just read his "rules" above on how to stack these bits!

Rules!

Did you calculated the correct DRM before you put them together?

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chuckster williams
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Dear Mr Berg I don't appreciate your remarks about bribing building code inspectors. Many of my best friends are building code inspectors and only a few of them are crooks. As soon as my game arrives they will thoroughly looking over the stacking issue. I am appalled you would make light of such a serious issue as stacking plastic buildings in a game about monsters. Have you no scruples?

Oh BTW gentlemen, my tongue is planted firmly in my cheek. Please don't take my above remarks personally. It does honestly sound like this game was rushed and the Toy Vault screwed up big time. However, the game system doesn't sound broken at all. Hopefully I will be getting my game by Wednesday. I can't wait to give it a try (and stack those wobbly buildings!)
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phuloivet wrote:
I can't wait to give it a try (and stack those wobbly buildings!)

Try some super glue. That ought to work.
 
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David Cinotti
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I am amazed that this is a "complaint". It took me only a few seconds to see how the building tiles fit together properly. As for extending set up time, I found it to be negligible. For children sure, but for adults? I don't see it.

I think this game has a few issues, but IMO it is unfair to characterize the building tiles as one of them. Just my two cents...
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As A Toy Vault employee, I have no problem with any of the half-assed components in this fantastic game!!
 
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Jay Levy
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BoB3K wrote:
Okay here's a picture:



Here are two stacks of 8 building tiles. The stack on the left has been stacked making sure each tile has been rotated back and forth and back and forth 90 degrees each tile. The right stack has been stacked normally. Note, that I did try and stack the right stack as well as I could, given the defect.


I would suggest that stacking them properly by being rotated back and forth so their flush is normal, and and just tossing them into a stack is wrong.

I can't even believe this is a thread. Are people seriously that lazy?
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jayntampa wrote:
Are people tile designers seriously that lazy?

Yes, apparently the are.

To answer seriously though, did you read the whole thread? Maybe you should before posting.

BoB3K wrote:
I guess that I should add that this really isn't that big of a deal, especially if your game group is all adults and older children.

I'm mostly POed because this is just subtle enough that my son won't notice or remember to do it, and we'll just always have board set ups with building slightly off and prone to falling down, which he also won't notice but will annoy the crap out of me. angry


Actually, if my sprue theory is right, I'll probably just end up going through and shearing it off of each piece with an exacto knife.
 
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Jay Levy
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Yes, I did read the thread, and yet it's still going with complaints. It's OBVIOUS even to a child how they stack - this is a massive non-issue.
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